Difference between revisions of "GCI/Playtesting/Descent into Darkness/Challenging"
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--blank-- | --blank-- | ||
+ | No bugs to report. | ||
+ | |||
+ | 5) Orc War | ||
+ | |||
+ | Challenging, 1.9.2 | ||
+ | |||
+ | Scenario was rather challenging. Three on one much? 7/10 | ||
+ | |||
+ | Scenario objectives are rather hard to misinterpret. Kill, kill, and more kill. | ||
+ | |||
+ | Storyline was clear. The dialogue made me laugh, an orc trying to be smart with me..huh. Malin's speech was lengthy, but it added rather than detracting from the story, imho. | ||
+ | |||
+ | No major challenges in completing the objectives. Twas rather hard to hold the lower bridge without sacrificing my minions. | ||
+ | |||
+ | Make the dark acolytes less squishy! I never managed to level one up, always died.. | ||
+ | |||
+ | No event to cause a reload. | ||
+ | |||
+ | ---blank--- | ||
No bugs to report. | No bugs to report. | ||
Revision as of 22:22, 30 November 2010
1) Saving Pathryn
Played on Challenging, version 1.9.2
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.
Scenario objectives were perfectly clear.
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy
really had the audacity to exile Malin, after he saved their whole bloody town!
There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.
This scenario was less fun, and more entertaining. About what a person should expect from a starter level. 6/10
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!
No, there wasn’t any event to give cause for retrying.
--blank--- No bugs to report.
2) Peaceful Valley
Played on Challenging, version 1.9.2
This scenario was much fun, I loved the part where the ghouls popped out of the bog! 7/10
The scenario objectives confused me for a second, usually you can win the map by just killing the big boss in the keep, but I ended up scrambling around with my vampire bats looking for that last town. XD
Storyline was crystal clear, and the dialogue kept me amused. Posting a suggestion to make it more fun lower down.
There weren't any major challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.
This scenario was great fun. I got my first dread bat on this level, I think! The orange type of bat anyways. 7/10
I think it would be hilarious if every time you killed one of those annoying little goblins, you get text. Something like, "Eep! *dies*"
I nearly had to retry because of that town in the upper right corner of the map! But I got there in time, luckily.
--blank--
Wording- During the intro, after the scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to "Some souls to call upon."
3) A Haunting in Winter
Challenging, 1.9.2
Actually rather hard until I redid it with ghosts and bats. Then it was a cinch! Love this guy with the backstabbing..makes it really strategy oriented. 5/10 for difficulty.
Scenario objectives perfectly clear.
Storyline was, as ever, accurate. Dialogue kept me entertained, I even smiled when Malin was like, 'The dwarves will surely aid us! Or not..."
No real challenges, other than that little bog between you and the boss. I circumvented it with ghosts and bats :D.
This scenario has to be the best of the whole campaign. 8/10 for fun factor.
To make it more fun? Uh..make it longer? :P
No cause for reloading.
--blank-- No bugs to report
4) Beginning of the Revenge
Challenging, 1.9.2
Pretty darn easy with my scouting party doing all the hard work xD. 4/10 for difficulty.
Scenario objectives clear, but I have to admit, I killed the orc leaders rather than moving Malin haha.
Storyline is perfectly clear, dialogue was minimal.
No major challenges in completing these objectives.
Fun scenario, I loved how the wolves would fall to their doom in the frozen lake.
To make it more fun, give the part of the valley you start in zones more adequate for defense by skeletons.
No cause for retrying.
--blank-- No bugs to report.
5) Orc War
Challenging, 1.9.2
Scenario was rather challenging. Three on one much? 7/10
Scenario objectives are rather hard to misinterpret. Kill, kill, and more kill.
Storyline was clear. The dialogue made me laugh, an orc trying to be smart with me..huh. Malin's speech was lengthy, but it added rather than detracting from the story, imho.
No major challenges in completing the objectives. Twas rather hard to hold the lower bridge without sacrificing my minions.
Make the dark acolytes less squishy! I never managed to level one up, always died..
No event to cause a reload.
---blank--- No bugs to report.
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Challenging, 1.9.2
(2) How difficult did you find the scenario? (1-10) Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.
(3) How clear did you find the scenario objectives? Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.
(4) How clear and interesting did you find the dialog and storyline of the scenario? The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.
(5) What were your major challenges in meeting the objectives of the scenario? The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.
(6) How fun do you think the scenario is? (1-10) I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.
(7) What, if any, are changes you would have made to the scenario to make it more fun? Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope!
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---
Here is a short list of the sort of bugs we are interested in
• bad wordings/spelling mistakes/ typos
During the intro, "When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda," I believe the sentence would flow better if 10 was spelled out as a 'ten'.
Later it says, "Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.
(After this nothing obvious jumped out at me)
Save files all available here:
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