Difference between revisions of "GCI/Playtesting/Liberty/Easy"
From The Battle for Wesnoth Wiki
< GCI | Playtesting
(→Scenario 1: The Raid: test results scen 1) |
(→Scenario 2: Civil Disobedience: tested scenario 2) |
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#Peasant (Easy) Difficulty. Version 1.9.2. | #Peasant (Easy) Difficulty. Version 1.9.2. | ||
− | # | + | #Difficulty: 3-4. |
− | # | + | #Objectives were clear. |
− | # | + | #The story is interesting and fits well with what has been established so far. |
− | # | + | #No major challenges. |
− | # | + | #Fun: 5. |
− | # | + | #No changes needed. |
− | # | + | #None. |
− | # | + | #Very well commented code. |
== Scenario 3: A Strategy of Hope == | == Scenario 3: A Strategy of Hope == |
Revision as of 02:47, 30 November 2010
Contents
WORK IN PROGRESS
Preamble
http://wiki.wesnoth.org/GCI/Playtesting
For reference purposes:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
- How difficult did you find the scenario? (1-10)
- How clear did you find the scenario objectives?
- How clear and interesting did you find the dialog and storyline of the scenario?
- What were your major challenges in meeting the objectives of the scenario?
- How fun do you think the scenario is? (1-10)
- What, if any, are changes you would have made to the scenario to make it more fun?
- Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Scenario 1: The Raid
- Peasant (Easy) Difficulty. Version 1.9.2.
- Difficulty level: 2. Not too difficult, especially since the villagers in the town help out once the raiders get near.
- Mostly clear objectives. The leader charging straight at the village caught be by surprise, although in retrospective, I should paid more attention to the instructions.
- Very interesting story, especially the introduction. I am left wondering how they'll attempt to obtain liberty.
- No major challenges.
- Fun: 4. Although there is not much to say at this point.
- No changes needed.
- None.
- I thought the WML was very well commented, I could understand the intention of each block of code with a quick browse.
Scenario 2: Civil Disobedience
- Peasant (Easy) Difficulty. Version 1.9.2.
- Difficulty: 3-4.
- Objectives were clear.
- The story is interesting and fits well with what has been established so far.
- No major challenges.
- Fun: 5.
- No changes needed.
- None.
- Very well commented code.
Scenario 3: A Strategy of Hope
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 4: Unlawful Orders
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 5: Hide and Seek
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 6: The Grey Woods
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 7: The Hunters
- Peasant (Easy) Difficulty. Version 1.9.2.
Scenario 8: Glory
- Peasant (Easy) Difficulty. Version 1.9.2.