Difference between revisions of "GCI/Playtesting/Son of the Black Eye/Challenging"

From The Battle for Wesnoth Wiki
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(WIP)
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Scenario 1:
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Cutscene: None
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Introductory text: What is meant by "Those orcs don't imagine they are living their last day"? Perhaps something along the lines of "Those orcs shall pay for our ransacked villages" or other might do better.
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End text: Line 1: "argh! I die!" He is a human, not an orc. It should be I am dying, or I am slain for proper english.
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Scenario: Overall, not difficult. I noticed that if I send a few wolf riders down the flank, I can capture most enemy villages without any resistance. It might be intent of this level though...
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The scenario objective was quite clear, and I had no problem figuring out what to do.
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The dialogue was pretty engaging. I think that some of the in-game text is a bit awkward gramatically, and some times the humans talk like orcs.
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I had no major challenges meeting this objective. If there was token resistance in the middle keep, it would make it more difficult. Also if there were a few villagers garrisonned near the lower river crossing, to prevent me from capturing all the enemy villages.
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Fun: 7. Not boring, but it could do with a few twists or challenges. It felt pretty straightforward.
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Abort event: None
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Scenario 3: Towards the Mountain of Haag
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Cutscene: No text in cutscene... Not sure if this is a problem, the scenario was very straightforward.

Revision as of 18:14, 24 November 2010

(WIP) Scenario 1: Cutscene: None Introductory text: What is meant by "Those orcs don't imagine they are living their last day"? Perhaps something along the lines of "Those orcs shall pay for our ransacked villages" or other might do better. End text: Line 1: "argh! I die!" He is a human, not an orc. It should be I am dying, or I am slain for proper english. Scenario: Overall, not difficult. I noticed that if I send a few wolf riders down the flank, I can capture most enemy villages without any resistance. It might be intent of this level though... The scenario objective was quite clear, and I had no problem figuring out what to do. The dialogue was pretty engaging. I think that some of the in-game text is a bit awkward gramatically, and some times the humans talk like orcs. I had no major challenges meeting this objective. If there was token resistance in the middle keep, it would make it more difficult. Also if there were a few villagers garrisonned near the lower river crossing, to prevent me from capturing all the enemy villages.

Fun: 7. Not boring, but it could do with a few twists or challenges. It felt pretty straightforward. Abort event: None

Scenario 3: Towards the Mountain of Haag Cutscene: No text in cutscene... Not sure if this is a problem, the scenario was very straightforward.