Difference between revisions of "GCI/Playtesting/An Orcish Incursion/Beginner"
From The Battle for Wesnoth Wiki
< GCI | Playtesting
m (→Scenario 2: Assassins: m) |
(→Scenario 3: Wasteland: reviewed scenario 3) |
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#Difficulty: Beginner; Version 1.9.2. | #Difficulty: Beginner; Version 1.9.2. | ||
− | # | + | #Challenge level: 4. |
− | # | + | #Objectives were clear. |
− | # | + | #Good. The descriptions of the orcs and the destroyed landscape was very vivid. |
− | # | + | #Largest challenge was fighting the enemy leader. |
− | # | + | #Fun 7: I thought the "no villages" was a neat twist. |
− | # | + | #No changes needed. |
− | # | + | #Reload cause by leader dying when facing enemy leader. |
− | # | + | #Looks fine. |
== Scenario 4: Valley of Trolls == | == Scenario 4: Valley of Trolls == |
Revision as of 05:30, 24 November 2010
Contents
WORK IN PROGRESS
For reference:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
- How difficult did you find the scenario? (1-10)
- How clear did you find the scenario objectives?
- How clear and interesting did you find the dialog and storyline of the scenario?
- What were your major challenges in meeting the objectives of the scenario?
- How fun do you think the scenario is? (1-10)
- What, if any, are changes you would have made to the scenario to make it more fun?
- Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Scenario 1: Defend the Forests
- Difficulty: Beginner; Version 1.9.2.
- Challenge level: 2 easy; this level is expected in the first scenario.
- Very clear scenario objectives.
- Good. The introduction provides a good understanding of the setting which this campaign takes place in, even for someone who is not familiar with the history of Wesnoth.
- No challenges to meeting objectives.
- Fun: 3. The Scenario is pretty mundane.
- I have not tried the map editor so I am unsure of the feasibility of this, but perhaps the map could be slightly enlarged. The playing field felt slightly cramped.
- No events caused me to lose or restart the scenario.
- Although I don't know WML specifically I know HTML and have a general understanding of markup languages. The WML appears fairly intuitive and cleanly written on a quick glance.
Scenario 2: Assassins
- Difficulty: Beginner; Version 1.9.2.
- Challenge level 2-3, depending on whether or not the player has a druid.
- Very clear objectives.
- Below average. Storywise not much happens in this scenario.
- The major challenge is keeping units alive if you do not have a druid.
- Fun: 5.
- No changes needed.
- Reload caused by shaman dying, although this was not the fault of the game.
- Nothing wrong with WML.
Scenario 3: Wasteland
- Difficulty: Beginner; Version 1.9.2.
- Challenge level: 4.
- Objectives were clear.
- Good. The descriptions of the orcs and the destroyed landscape was very vivid.
- Largest challenge was fighting the enemy leader.
- Fun 7: I thought the "no villages" was a neat twist.
- No changes needed.
- Reload cause by leader dying when facing enemy leader.
- Looks fine.
Scenario 4: Valley of Trolls
- Difficulty: Beginner; Version 1.9.2.
Scenario 5: Linaera the Quick
- Difficulty: Beginner; Version 1.9.2.
Scenario 6: A Detour Through the Swamp
- Difficulty: Beginner; Version 1.9.2.
Scenario 7: Showdown
- Difficulty: Beginner; Version 1.9.2.