Difference between revisions of "GCI/Playtesting/An Orcish Incursion/Beginner"
From The Battle for Wesnoth Wiki
< GCI | Playtesting
m (→Scenario 1: Defend the forests: adjustment and added suggestion) |
(→Scenario 2: Assassins: reviewed scenario 2) |
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#Difficulty: Beginner; Version 1.9.2. | #Difficulty: Beginner; Version 1.9.2. | ||
− | # | + | #Challenge level 2-4, depending on whether or not the player has a druid. |
− | # | + | #Very clear objectives. |
− | # | + | #Below average. Storywise not much happens in this scenario. |
− | # | + | #The major challenge is keeping units alive if you do not have a druid. |
− | # | + | #Fun: 5. |
− | # | + | #No changes needed. |
− | # | + | #Reload caused by shaman dying, although this was not the fault of the game. |
− | # | + | #Nothing wrong with WML. |
== Scenario 3: Wasteland == | == Scenario 3: Wasteland == |
Revision as of 04:39, 24 November 2010
Contents
WORK IN PROGRESS
For reference:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
- How difficult did you find the scenario? (1-10)
- How clear did you find the scenario objectives?
- How clear and interesting did you find the dialog and storyline of the scenario?
- What were your major challenges in meeting the objectives of the scenario?
- How fun do you think the scenario is? (1-10)
- What, if any, are changes you would have made to the scenario to make it more fun?
- Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Scenario 1: Defend the Forests
- Difficulty: Beginner; Version 1.9.2.
- Challenge level: 3 reasonably easy; this level is expected in the first scenario.
- Very clear scenario objectives.
- Good. The introduction provides a good understanding of the setting which this campaign takes place in, even for someone who is not familiar with the history of Wesnoth.
- No challenges to meeting objectives.
- Fun: 3. The Scenario is pretty mundane.
- I have not tried the map editor so I am unsure of the feasibility of this, but perhaps the map could be slightly enlarged. The playing field felt slightly cramped.
- No events caused me to lose or restart the scenario.
- Although I don't know WML specifically I know HTML and have a general understanding of markup languages. The WML appears fairly intuitive and cleanly written on a quick glance.
Scenario 2: Assassins
- Difficulty: Beginner; Version 1.9.2.
- Challenge level 2-4, depending on whether or not the player has a druid.
- Very clear objectives.
- Below average. Storywise not much happens in this scenario.
- The major challenge is keeping units alive if you do not have a druid.
- Fun: 5.
- No changes needed.
- Reload caused by shaman dying, although this was not the fault of the game.
- Nothing wrong with WML.
Scenario 3: Wasteland
- Difficulty: Beginner; Version 1.9.2.
Scenario 4: Valley of Trolls
- Difficulty: Beginner; Version 1.9.2.
Scenario 5: Linaera the Quick
- Difficulty: Beginner; Version 1.9.2.
Scenario 6: A Detour Through the Swamp
- Difficulty: Beginner; Version 1.9.2.
Scenario 7: Showdown
- Difficulty: Beginner; Version 1.9.2.