Difference between revisions of "GCI/Playtesting/An Orcish Incursion/Beginner"

From The Battle for Wesnoth Wiki
m (Scenario 1: Defend the forests: adjustment and added suggestion)
(Scenario 2: Assassins: reviewed scenario 2)
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#Difficulty: Beginner; Version 1.9.2.
 
#Difficulty: Beginner; Version 1.9.2.
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#Challenge level 2-4, depending on whether or not the player has a druid.
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#Very clear objectives.
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#Below average. Storywise not much happens in this scenario.
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#The major challenge is keeping units alive if you do not have a druid.
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#Fun: 5.
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#No changes needed.
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#Reload caused by shaman dying, although this was not the fault of the game.
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#Nothing wrong with WML.
  
 
== Scenario 3: Wasteland ==
 
== Scenario 3: Wasteland ==

Revision as of 04:39, 24 November 2010

WORK IN PROGRESS

For reference:

  1. What difficulty levels and what version of Wesnoth have you played the scenario on?
  2. How difficult did you find the scenario? (1-10)
  3. How clear did you find the scenario objectives?
  4. How clear and interesting did you find the dialog and storyline of the scenario?
  5. What were your major challenges in meeting the objectives of the scenario?
  6. How fun do you think the scenario is? (1-10)
  7. What, if any, are changes you would have made to the scenario to make it more fun?
  8. Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
  9. If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Scenario 1: Defend the Forests

  1. Difficulty: Beginner; Version 1.9.2.
  2. Challenge level: 3 reasonably easy; this level is expected in the first scenario.
  3. Very clear scenario objectives.
  4. Good. The introduction provides a good understanding of the setting which this campaign takes place in, even for someone who is not familiar with the history of Wesnoth.
  5. No challenges to meeting objectives.
  6. Fun: 3. The Scenario is pretty mundane.
  7. I have not tried the map editor so I am unsure of the feasibility of this, but perhaps the map could be slightly enlarged. The playing field felt slightly cramped.
  8. No events caused me to lose or restart the scenario.
  9. Although I don't know WML specifically I know HTML and have a general understanding of markup languages. The WML appears fairly intuitive and cleanly written on a quick glance.

Scenario 2: Assassins

  1. Difficulty: Beginner; Version 1.9.2.
  2. Challenge level 2-4, depending on whether or not the player has a druid.
  3. Very clear objectives.
  4. Below average. Storywise not much happens in this scenario.
  5. The major challenge is keeping units alive if you do not have a druid.
  6. Fun: 5.
  7. No changes needed.
  8. Reload caused by shaman dying, although this was not the fault of the game.
  9. Nothing wrong with WML.

Scenario 3: Wasteland

  1. Difficulty: Beginner; Version 1.9.2.

Scenario 4: Valley of Trolls

  1. Difficulty: Beginner; Version 1.9.2.

Scenario 5: Linaera the Quick

  1. Difficulty: Beginner; Version 1.9.2.

Scenario 6: A Detour Through the Swamp

  1. Difficulty: Beginner; Version 1.9.2.

Scenario 7: Showdown

  1. Difficulty: Beginner; Version 1.9.2.