Difference between revisions of "GCI"
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+ | ===AI recruitment algorithm=== | ||
+ | |||
+ | ====Description==== | ||
+ | Wesnoth AI has to select what units to recruit. AI leader stands on keep and can recruit a number of units, up to the number of free hexes in his castle. AI can choose between a number of different unit types. Each unit type costs a certain amount of gold to recruit and the AI knows how good a specific unit is, and should try to recruit better unit types. AI knows how many units of a particular type it has at the moment and the scenario creators want to limit the amount of units of a certain type that the AI can have at the same time. There should be a tunable parameter that will tell the AI to go either for a mass of low-cost low-quality units or few high-cost high-quality units. | ||
+ | ====Input==== | ||
+ | # (integer) gold | ||
+ | # (integer) maximum number of units to be recruited | ||
+ | # table of potential recruits | ||
+ | ## (string) recruit name | ||
+ | ## (integer) cost to recruit | ||
+ | ## (double) how good each unit is | ||
+ | ## (integer) current quantity | ||
+ | ## (integer) maximum quantity | ||
+ | ## (double) quality vs quality - 0 means 'go for mass of low-quality units', 1 means 'go for few high-quality units), and other values are in between | ||
+ | ====Output==== | ||
+ | a list of units to be recruited. | ||
+ | |||
+ | ====Difficulty==== | ||
+ | Should not be too difficult. But, you need to know either C++ or lua, and you need to think out and code a good algorithm for picking out the units to be recruited. | ||
+ | ====Deliverable/expected proof==== | ||
+ | We will provide a incomplete program that provides the correct input and you must complete it, coding a suitable recruitment algorithm. |
Revision as of 18:36, 24 October 2010
Contents
Google Code In task list
This page is a list of task ideas for the google code-in (see http://code.google.com/gci)
exemple of tasks from previous year
http://code.google.com/p/google-highly-open-participation-gnome/issues/list
Task Template
One paragraph description of task
requirement (expected technical knowledge)
expected time for completion
difficulty
deliverable/expected proof
Graphics
Various Graphics for Wesnoth
requirement (expected technical knowledge) - speak with thespaceinvader?
expected time for completion
difficulty - easy to hard
deliverable/expected proof
AI recruitment algorithm
Description
Wesnoth AI has to select what units to recruit. AI leader stands on keep and can recruit a number of units, up to the number of free hexes in his castle. AI can choose between a number of different unit types. Each unit type costs a certain amount of gold to recruit and the AI knows how good a specific unit is, and should try to recruit better unit types. AI knows how many units of a particular type it has at the moment and the scenario creators want to limit the amount of units of a certain type that the AI can have at the same time. There should be a tunable parameter that will tell the AI to go either for a mass of low-cost low-quality units or few high-cost high-quality units.
Input
- (integer) gold
- (integer) maximum number of units to be recruited
- table of potential recruits
- (string) recruit name
- (integer) cost to recruit
- (double) how good each unit is
- (integer) current quantity
- (integer) maximum quantity
- (double) quality vs quality - 0 means 'go for mass of low-quality units', 1 means 'go for few high-quality units), and other values are in between
Output
a list of units to be recruited.
Difficulty
Should not be too difficult. But, you need to know either C++ or lua, and you need to think out and code a good algorithm for picking out the units to be recruited.
Deliverable/expected proof
We will provide a incomplete program that provides the correct input and you must complete it, coding a suitable recruitment algorithm.