LuaWML/Sides: Difference between revisions

From The Battle for Wesnoth Wiki
Crab (talk | contribs)
m improved documentation of is_enemy
Silene (talk | contribs)
Mentioned wesnoth.sides
Line 17: Line 17:


The metatable of these proxy tables appears as '''"side"'''.
The metatable of these proxy tables appears as '''"side"'''.
==== wesnoth.sides ====
{{DevFeature1.9}}
This is not a function but a table indexed by side numbers. Its elements are the proxy tables returned by [[#wesnoth.get_side]].
local team = wesnoth.sides[1]
team.gold = team.gold + 50
wesnoth.message(string.format("%d sides", #wesnoth.sides))


==== wesnoth.get_village_owner ====
==== wesnoth.get_village_owner ====
Line 23: Line 33:


  local owned_by_side_1 = wesnoth.get_village_owner(12, 15) == 1
  local owned_by_side_1 = wesnoth.get_village_owner(12, 15) == 1
==== wesnoth.set_village_owner ====
Gives ownership of the village at the given location to the given side (or remove ownership if none).
wesnoth.set_village_owner(12, 15, 1)


==== wesnoth.is_enemy ====
==== wesnoth.is_enemy ====
{{DevFeature1.9}}
{{DevFeature1.9}}


Returns true if side A is enemy of side B, false otherwise.
Returns true if side A is enemy of side B, false otherwise.


  local enemy_flag = wesnoth.is_enemy(1,3)
  local enemy_flag = wesnoth.is_enemy(1, 3)
 
==== wesnoth.set_village_owner ====
 
Gives ownership of the village at the given location to the given side (or remove ownership if none).
 
wesnoth.set_village_owner(12, 15, 1)


==== helper.all_teams ====
==== helper.all_teams ====

Revision as of 17:51, 18 July 2010

This page describes the LuaWML functions and helpers for handling sides and villages.

wesnoth.get_side

Returns the team with given number.

local team = wesnoth.get_side(1)
team.gold = team.gold + 50

Teams are proxy tables with the following fields:

  • gold, village_gold, base_income: integers (read/write)
  • total_income: integer (read only)
  • objectives, user_team_name: translatable strings (read/write)
  • objectives_changed: boolean (read/write)
  • team_name: string (read/write)
  • __cfg: WML table (dump)

The metatable of these proxy tables appears as "side".

wesnoth.sides

Template:DevFeature1.9

This is not a function but a table indexed by side numbers. Its elements are the proxy tables returned by #wesnoth.get_side.

local team = wesnoth.sides[1]
team.gold = team.gold + 50
wesnoth.message(string.format("%d sides", #wesnoth.sides))

wesnoth.get_village_owner

Returns the side that owns the village at the given location.

local owned_by_side_1 = wesnoth.get_village_owner(12, 15) == 1

wesnoth.set_village_owner

Gives ownership of the village at the given location to the given side (or remove ownership if none).

wesnoth.set_village_owner(12, 15, 1)

wesnoth.is_enemy

Template:DevFeature1.9

Returns true if side A is enemy of side B, false otherwise.

local enemy_flag = wesnoth.is_enemy(1, 3)

helper.all_teams

Returns an iterator over teams that can be used in a for-in loop.

for team in helper.all_teams() do team.gold = 200 end
This page was last edited on 18 July 2010, at 17:51.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.