Difference between revisions of "Sannya GSoC"
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I propose a new Alliance System, expanding from the basic Ally/Enemy/Neutral system as current. These settings in the proposed system are either automatically set or user-choice set. The default status is "Neutral", the Enemy status will be set after a series of unfriendly actions, or can be set by user. The "Ally" status can only be set with mutual agreement among players. Request to be an ally will be treat as an yes/no confirmation, with time-out and other constraints applied. | I propose a new Alliance System, expanding from the basic Ally/Enemy/Neutral system as current. These settings in the proposed system are either automatically set or user-choice set. The default status is "Neutral", the Enemy status will be set after a series of unfriendly actions, or can be set by user. The "Ally" status can only be set with mutual agreement among players. Request to be an ally will be treat as an yes/no confirmation, with time-out and other constraints applied. | ||
Latest revision as of 22:13, 9 April 2010
This page is related to Summer of Code 2010 |
See the list of Summer of Code 2010 Ideas |
This is a Summer of Code 2010 student page |
Project: SoC Ideas New Alliance System |
Contents
Description
Sannya - New Alliance System
I propose a new Alliance System, expanding from the basic Ally/Enemy/Neutral system as current. These settings in the proposed system are either automatically set or user-choice set. The default status is "Neutral", the Enemy status will be set after a series of unfriendly actions, or can be set by user. The "Ally" status can only be set with mutual agreement among players. Request to be an ally will be treat as an yes/no confirmation, with time-out and other constraints applied.
IRC
Sannya
SoC Application
Project
(see google)
Questionaire
(see google)
This page was last edited on 9 April 2010, at 22:13.