Difference between revisions of "SummerOfCodeProposal RandomDragon"

From The Battle for Wesnoth Wiki
m (Questionnaire)
m (Questionnaire)
Line 45: Line 45:
 
<h4>''2.5.2)</h4> What type of games?''
 
<h4>''2.5.2)</h4> What type of games?''
  
<h4>''2.5.3) What type of opponents do you prefer?''
+
<h4>''2.5.3)</h4> What type of opponents do you prefer?''
  
<h4>''2.5.4) Are you more interested in story or gameplay?''
+
<h4>''2.5.4)</h4> Are you more interested in story or gameplay?''
  
<h4>''2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.''
+
<h4>''2.5.5)</h4> Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.''
  
 
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.''
 
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.''
  
<h4>''2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.''
+
<h4>''2.6)</h4> If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.''
  
  
 
<h4>3) Communication skills</h4>
 
<h4>3) Communication skills</h4>
  
<h4>''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.''
+
<h4>''3.1)</h4> Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.''
  
<h4>''3.2) What spoken languages are you fluent in?''
+
<h4>''3.2)</h4> What spoken languages are you fluent in?''
  
  
<h4>''3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.''
+
<h4>''3.3) </h4>Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.''
  
<h4>''3.4) Do you give constructive advice?''
+
<h4>''3.4) </h4>Do you give constructive advice?''
  
<h4>''3.5) Do you receive advice well?''
+
<h4>''3.5) </h4>Do you receive advice well?''
  
 
<h4>''3.6) Are you good at sorting useful criticisms from useless ones?''
 
<h4>''3.6) Are you good at sorting useful criticisms from useless ones?''

Revision as of 04:20, 31 March 2010


This page is related to Summer of Code 2010
See the list of Summer of Code 2010 Ideas



This is a Summer of Code 2010 student page




Contents

Description

TODO: I am still researching this project, so I don't have a proposal yet.

TODO: Write a small (1-4 sentences) description of your proposal here.

IRC

RandomDragon

Questionnaire

TODO: fill out this questionnaire

1) Basics

1.1)

Hello, my name is Michael. I'll answer equally well to that, or Dragon, but I dislike Mike, or any other shortened forms of Michael. I'm 23 years old, which is a tad older then most second years you come across, but that's just because I didn't get around to starting my college career right away.

1.2)

State your preferred email address: I don't want it posted here, is there a better place to do so?

1.3)

If you have chosen a nick for IRC and Wesnoth forums, what is it? RandomDragon, as Dragon seemed to be already taken when I tried it on IRC.

1.4)

Why do you want to participate in summer of code? Because it would be the coolest summer job I could get this summer.

1.5)

What are you studying, subject, level and school? I'm a Computer science major, mainly interested in programming, although I have also taken classes in Networking, and web development. I'm at the end of my second year of college, transferring to Sonoma State University in the fall. I have taken far more classes then most second years, as at the end of this semester I'll have around 90 units, rather then the 60 normally expected. 3.958 gpa (because I got a B when I had to take a class for art credit).

1.6)

What country are you from, at what time are you most likely to be able to join IRC? I'm on the West coast of the United States of America, and thus I'm GMT -7, and while my schedule is very busy and random right now due to classes, I'm guessing over the summer I could be online from around 12:00 to 02:00 PDT, which would be 19:00 to 09:00 GMT.

1.7)

Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. I don't have any plans right now, but I have been thinking about maybe taking a short trip at some point. Likely won't be very long, maybe a long weekend or something.


2) Experience

2.1)

What programs/software have you worked on before?

2.2)

Have you developed software in a team environment before? (As opposed to hacking on something on your own)

2.3)

Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?

2.4)

Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.

2.5)

Gaming experience - Are you a gamer?

2.5.1)

What type of gamer are you?

2.5.2)

What type of games?

2.5.3)

What type of opponents do you prefer?

2.5.4)

Are you more interested in story or gameplay?

2.5.5)

Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.

We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.

2.6)

If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.


3) Communication skills

3.1)

Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.

3.2)

What spoken languages are you fluent in?


3.3)

Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.

3.4)

Do you give constructive advice?

3.5)

Do you receive advice well?

3.6) Are you good at sorting useful criticisms from useless ones?

3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to "see how it turn out", taking the risk of having it thrown away if it doesn't match what the project want

4) Project

4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?

4.2) If you have invented your own project, please describe the project and the scope.

4.3) Why did you choose this project?

4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".

4.5) Include as much technical detail about your implementation as you can

4.6) What do you expect to gain from this project?

4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?

5) Practical considerations

5.1) Are you familiar with any of the following tools or languages? * Subversion (used for all commits) * C++ (language used for all the normal source code) * STL, Boost, Sdl (C++ libraries used by Wesnoth) * Python (optional, mainly used for tools) * build environments (eg cmake/autotools/scons) * WML (the wesnoth specific scenario language) * Lua (used in combination with WML to create scenarios)

5.2) Which tools do you normally use for development? Why do you use them?

5.3) What programming languages are you fluent in?

5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of "there is no way to contact you" does arise!