Difference between revisions of "SummerOfCodeProposal Ryanc"
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Revision as of 09:06, 2 April 2009
Contents
Optimize implementation of WML for memory usage
Details
Name: Ryan Chew
Age: 24
Email: ryan@chewablestudios.com
Forum ID: chewryan
IRC ID: KnightR
Detailed Application: Link Here
Introduction
Greetings and welcome to my humble wiki abode. My name is Ryan and I'm currently enrolled at DigiPen Institute of Technology - Singapore, earning a BSc in Real-Time Interactive Simulations course.
Project
Estimated Timeline
May - Get a better feel of how the Wesnoth developers work. - Study WML's technical implementation (learn how documents are parsed). - Profile WML's memory usage and identify areas which are taking up large amounts of memory. - Research on various implementations to reduce memory usage. - Run ideas through developers and community for optimal solutions and refine them.
June - Implement initial solutions and test, test, test. - Research other possible areas of improvement.
July - Research stops and working time should all be spent on continued implementation of discussed and agreed-upon solutions (no more new stuff). - Prepare for mid-term evaluation.
August - Testing and bug fixing - Wrap up for final evaluation.
Technical Details Currently, one of the major memory hogs is the use of std::map and the large amounts of strings stored by the config class. The idea would be to find an efficient implementation to replace the usage of a map, reduce string duplicates and, if needed, revert to simpler data structures. Here are several ideas for implementation:
- Use a simple hash (with caching and fast reverse-hashing features) as the key instead of std::string. - Store values in their integral forms instead of std::string. - Find a viable replacement for std::map, like an ordered vector which indexes into values.
Time would also have to be allocated to study WML's technical implementation and possibly detail it in a technical document as I understand the documentation is lacking at the moment. There will probably be other areas for improvement as well, like lazy-loading, but those will have to wait until I fully understand the inner-workings of WML.
Expectations
Working on an OSS project for the first time, I expect to gain valuable industry skills/knowledge and to learn from the experienced developers currently on the Wesnoth project. This experience will also provide me a chance to work in a highly diversified team and learn to manage working with developers in different locations and timezones.
Wesnoth is a fun little game that I can see myself dedicating time and energy to developing even after GSoC is concluded. Plus, I wouldn't pass up on the chance to continue learning from the Wesnoth developers and expand my programming knowledge :)