Difference between revisions of "GSOC Lobby Proposal-niadh"
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What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice. | What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice. | ||
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+ | One of the things I would like to implement is a means to search for various game types and in fact players. This would hopefully be a dynamic search so that as the user searches for games the ones that do not match the search string are ignored. For example if someone wished to search for a game joe blogs is running the user could type the player name into the search box and any games joe blogs is involved with are shown. |
Revision as of 17:22, 1 April 2009
My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.
What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice.
One of the things I would like to implement is a means to search for various game types and in fact players. This would hopefully be a dynamic search so that as the user searches for games the ones that do not match the search string are ignored. For example if someone wished to search for a game joe blogs is running the user could type the player name into the search box and any games joe blogs is involved with are shown.