GSOC Lobby Proposal-niadh: Difference between revisions
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m New page: My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found h... |
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My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc. | My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc. | ||
What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice. | |||
Revision as of 17:17, 1 April 2009
My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.
What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice.