Difference between revisions of "AnOrcishIncursion"

From The Battle for Wesnoth Wiki
(An Orcish Incursion)
(Scenario 1 – Defend the Forest)
Line 11: Line 11:
 
==== Scenario 1 – Defend the Forest ====
 
==== Scenario 1 – Defend the Forest ====
  
...
+
This is a simple 'Kill the enemy leader' scenario. The main objective in the first couple scenarios in this campaign is to develop your shaman line recruits, so you should recruit a fairly even mix of fighters, archers, and shamans. Normally as Rebels you would recruit many more fighters, but in this campaign you can be assured of lots of forest, so you don't need quite as many of them.  As always, plan your starting recruits so that you can get the most villages quickly (many require a quick archer to reach expediently, unfortunately).
 +
 
 +
The battle is quickly over.  Watch for the enemy grunts as they have the highest damage dealing potential, and some wolf riders may try to steal your village.  Try to milk the enemy leader for XP at the end, especially on your shamans.  If he's slowed, he's not much of a threat, even at night.  Finish early for a nice bonus.
  
 
==== Scenario 2 – Assassins ====  
 
==== Scenario 2 – Assassins ====  

Revision as of 16:02, 8 September 2008

An Orcish Incursion

Disclaimer: Mist is heavily revising this campaign, so many things may change.

This is a walkthrough of An Orcish Incursion, the campaign featuring Erlornas. It contains spoilers.

If you feel comfortable with turn-based games, especially ones featuring units moving on a hex map, then you can play the Tutorial and then dive right into "Medium" to get a feel for the elements of the game. After you have played a few scenarios and are ready to hone your skills, try reading AdvancedTactics. You should also be familiar with the basics in WesnothManual -- this is a walkthrough, not an exposition of basic game mechanics.

Each scenario has an individual forum thread where you can provide feedback to the authors. You can find these here.

Scenario 1 – Defend the Forest

This is a simple 'Kill the enemy leader' scenario. The main objective in the first couple scenarios in this campaign is to develop your shaman line recruits, so you should recruit a fairly even mix of fighters, archers, and shamans. Normally as Rebels you would recruit many more fighters, but in this campaign you can be assured of lots of forest, so you don't need quite as many of them. As always, plan your starting recruits so that you can get the most villages quickly (many require a quick archer to reach expediently, unfortunately).

The battle is quickly over. Watch for the enemy grunts as they have the highest damage dealing potential, and some wolf riders may try to steal your village. Try to milk the enemy leader for XP at the end, especially on your shamans. If he's slowed, he's not much of a threat, even at night. Finish early for a nice bonus.

Scenario 2 – Assassins

...

Scenario 3 – Wasteland

...

Scenario 4 – Valley of Trolls

...

Scenario 5 – Linaera the Quick

...

Scenario 6 – A Detour Through the Swamp

...

Scenario 7 – Showdown

...