Difference between revisions of "User:Dlr365"
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Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result. See [http://gna.org/bugs/index.php?4960 bug#4960], [https://gna.org/patch/?1032 patch#1032]. | Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result. See [http://gna.org/bugs/index.php?4960 bug#4960], [https://gna.org/patch/?1032 patch#1032]. | ||
− | If [result] tags are found within an [endlevel] tag, the normal ''result='' key will be ignored. If ''summary=yes'' is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides. Any sides who are not given a specific [result] | + | If [result] tags are found within an [endlevel] tag, the normal ''result='' key will be ignored. If ''summary=yes'' is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides. Any sides who are not given a specific [result] are either shown a summary or nothing, and their result is defaulted to ''continue''. Observers are shown a "game over" dialog if ''summary=no'', and the summary if ''summary=yes''. |
Example WML syntax: | Example WML syntax: |
Revision as of 09:28, 6 April 2008
Contents
Works in Progress
GSoC Application
I plan to re-write the map editor. (Application Wiki Page)
Current
[endlevel] giving different results to different sides
Allows specific sides to be issued specific results in multiplayer, instead of everyone getting the same result. See bug#4960, patch#1032.
If [result] tags are found within an [endlevel] tag, the normal result= key will be ignored. If summary=yes is specified in the [endlevel] tag, then instead of specific victory/defeat messages for only local players, each player is shown the victory/defeat status of all sides. Any sides who are not given a specific [result] are either shown a summary or nothing, and their result is defaulted to continue. Observers are shown a "game over" dialog if summary=no, and the summary if summary=yes.
Example WML syntax:
[endlevel] next_scenario= bonus= {these are the defaults for all [result] tags} carryover_percentage= carryover_add= summary= {controls whether players are shown a summary of all sides, or just their local victory/defeat messages} [result] side=1 outcome=victory {may be victory, defeat, continue, continue_no_save} [/result] [result] side=4 outcome=victory carryover_percentage= {can override the defaults} carryover_add= [/result] [result] outcome=defeat side=2,3 [/result] [/endlevel]
This will issue a victory message for sides 1 and 4, and a defeat message for sides 2 and 3. Side 1 and 4 will have different carryover amounts.
Further discussion needed:
- name=victory and name=defeat events are currently ignored when using [result] tags (possibly need to re-structure the way these events are handled...)
- could the default for summary be controlled by a menu option / preference? to allow players to always see a summary...