Difference between revisions of "Glossary"
From The Battle for Wesnoth Wiki
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(Added UMC and mainline.) |
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− | + | This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word. | |
− | |||
− | This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained | ||
== A == | == A == | ||
− | ; ability | + | ; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal" |
− | : special game rule | ||
− | |||
== C == | == C == | ||
− | ; campaign : | + | ; campaign: A sequence of scenarios with a connecting storyline. |
== E == | == E == | ||
− | ; era | + | ; era: A set of factions available in multiplayer. You can download additional eras from the campaign server |
− | : | ||
− | |||
== F == | == F == | ||
− | ; faction | + | ; faction: A set of units available to be plated as a side in multiplayer games. |
− | : | ||
− | ; fog of war : scenario option; enemy units are displayed only when close to player's units | + | ; fog of war: A scenario option; enemy units are displayed only when close to player's units |
+ | |||
+ | == M == | ||
+ | |||
+ | ; mainline: A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC". | ||
== S == | == S == | ||
− | ; scenario : | + | ; scenario: A sequence of turns played on one map. |
− | ; shroud : scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible | + | ; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible. |
== T == | == T == | ||
− | ; team color (TColor, TC) : unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs | + | ; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs |
+ | |||
+ | ; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. | ||
+ | |||
+ | == U == | ||
− | ; | + | ; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server. |
== W == | == W == | ||
− | ; [[WesCamp|Wescamp]] : project for translating unofficial user-made campaigns | + | ; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns |
== Z == | == Z == | ||
− | ; zone of control (ZOC) : game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further | + | ; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further |
− | ; zone-locked : said of a unit that has entered an enemy ZOC and therefor cannot move further. | + | ; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further. |
Revision as of 13:18, 29 February 2008
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
A
- ability
- A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal"
C
- campaign
- A sequence of scenarios with a connecting storyline.
E
- era
- A set of factions available in multiplayer. You can download additional eras from the campaign server
F
- faction
- A set of units available to be plated as a side in multiplayer games.
- fog of war
- A scenario option; enemy units are displayed only when close to player's units
M
- mainline
- A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC".
S
- scenario
- A sequence of turns played on one map.
- shroud
- A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
T
- team color (TColor, TC)
- A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
- trait
- A random minor modification of a unit; it makes a unit different from other units of the same type.
U
- UMC
- "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.
W
- Wescamp
- The project for translating unofficial user-made campaigns
Z
- zone of control (ZOC)
- game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
- zone-locked
- said of a unit that has entered an enemy ZOC and therefor cannot move further.