Difference between revisions of "Campaign/Forgotten Legacy/Witch Doctor"
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Revision as of 23:08, 21 February 2008
#textdomain wesnoth-Forgotten_Legacy [unit] id=Witch Doctor name= _ "Witch Doctor" race=lizard image="Witch_Doctor/witch-doctor.png" image_defensive="Witch_Doctor/witch-doctor-defend.png" image_healing="Witch_Doctor/witch-doctor-ranged1.png" hitpoints=18 movement_type=lizard movement=6 experience=26 level=1 alignment=chaotic advanceto=Swamp Alchemist,Soothsayer undead_variation=saurian cost=16 usage=healer unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Witch doctors are nevertheless valued in the battlefield for the aid they provide to wounded allies as well as feared for their ability to turn normal swamp water to a dreaded acid. Every saurian tribe has at least one witch doctor who is revered and protected. Special Notes: Due to the quantity of the acid attack it has a great chance to hit it's target. However it cannot reach far and the witch doctor is subject to reprisal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS} die_sound=hiss-die.wav {DEFENSE_ANIM "units/saurians/Witch_Doctor/witch-doctor-defend.png" "units/saurians/witch-doctor.png" hiss-hit.wav } [abilities] {ABILITY_HEALS} [/abilities] [attack] name=acid-spray description=_"acid spray" type=fire range=melee damage=7 number=3 special=magical icon=misc/acidspray.png [/attack] [attack_anim] [attack_filter] name=acid-spray range=melee [/attack_filter] [frame] begin=-250 end=-150 image="Witch_Doctor/witch-doctor-ranged2.png" [/frame] [if] hits=no [frame] sound=squisy-miss.wav begin=-150 end=50 image="Witch_Doctor/witch-doctor-ranged3-acid.png" [/frame] [/if] [else] hits=yes [frame] sound=squisy-hit.wav begin=-150 end=50 image="Witch_Doctor/witch-doctor-ranged3-acid.png" [/frame] [/else] [frame] begin=50 end=150 image="Witch_Doctor/witch-doctor-ranged2.png" [/frame] [/attack_anim] [/unit]