Difference between revisions of "MultiplayerServerWML"
From The Battle for Wesnoth Wiki
(→Lobby chat) |
(updating the lobby state) |
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Many of these keys are described more indepth on the [[ScenarioWML]] page. | Many of these keys are described more indepth on the [[ScenarioWML]] page. | ||
+ | == Updating the lobby state == | ||
+ | |||
+ | * server message - basically a diff from two [gamelist]s | ||
+ | ** '''[gamelist_diff]''' | ||
+ | *** '''[insert_child]''' or '''[delete_child]''' | ||
+ | **** ''index'' Index of the child (game or user). | ||
+ | **** '''[gamelist]''' Same tags/keys as above in [gamelist] possible | ||
+ | *** '''[change_child]''' Same tags as above in [gamelist] possible | ||
+ | **** ''index'' Index of the child (game or user). | ||
+ | ***** '''[insert]''' or '''[delete]''' Same keys as above in [game] or [user] possible | ||
+ | **** '''[gamelist]''' | ||
+ | ***** '''[change_child]''' Same tags as above in [gamelist] possible | ||
+ | ****** '''[insert]''' or '''[delete]''' Same keys as above in [game] or [user] possible | ||
+ | ***** '''[insert_child]''' Same tags as above in [gamelist] possible | ||
+ | |||
+ | * server message - observers joining/quiting games | ||
+ | ** '''[observer]''' or '''[observer_quit]''' | ||
+ | *** ''name'' Username of the observer. | ||
== Lobby chat == | == Lobby chat == | ||
* server message | * server message | ||
− | ** '''[message]''' | + | ** '''[message]''' or '''[whisper]''' |
*** ''sender'' The sender of the message. | *** ''sender'' The sender of the message. | ||
*** ''message'' The message itself. | *** ''message'' The message itself. | ||
* client message | * client message | ||
− | ** '''[message]''' | + | ** '''[message]''' or '''[whisper]''' |
*** ''message'' The message itself. | *** ''message'' The message itself. |
Revision as of 00:52, 29 June 2007
Contents
Multiplayer Server WML
This page describes the WML used to communicate with the multiplayer server (wesnothd).
The login procedure
- server request (optional)
- [version]
- client response
- [version]
- version The client's version string.
- [version]
- server request
- [mustlogin]
- client response
- [login]
- username The username the client would like to have.
- [login]
- server response
- [join_lobby]
- server response
- [gamelist]
- [user]
- name The username of the player.
- location The name of the game the player is in.
- available "yes" if the player is in the lobby; "no" if in a game.
- [game]
- mp_use_map_settings Does the game use map settings specified in the scenario.
- mp_fog Does the game use fog.
- mp_shroud Does the game use shroud.
- mp_countdown Does the game use a timer.
- observer Are observers allowed or not.
- map_data The map data.
- experience_modifier The experience setting.
- turn The current turn/max turn.
- id The id of the game.
- mp_countdown_reservoir_time
- mp_village_gold The number of gold per village.
- mp_countdown_init_time
- mp_era The id of the used era.
- mp_countdown_action_bonus
- mp_countdown_turn_bonus
- nameThe title of the game.
- human_sides The number of sides played by humans.
- hash The hash value of the map_data.
- mp_scenario The id of the scenario.
- slots The number of vacant/max slots.
- [user]
- [gamelist]
Many of these keys are described more indepth on the ScenarioWML page.
Updating the lobby state
- server message - basically a diff from two [gamelist]s
- [gamelist_diff]
- [insert_child] or [delete_child]
- index Index of the child (game or user).
- [gamelist] Same tags/keys as above in [gamelist] possible
- [change_child] Same tags as above in [gamelist] possible
- index Index of the child (game or user).
- [insert] or [delete] Same keys as above in [game] or [user] possible
- [gamelist]
- [change_child] Same tags as above in [gamelist] possible
- [insert] or [delete] Same keys as above in [game] or [user] possible
- [insert_child] Same tags as above in [gamelist] possible
- [change_child] Same tags as above in [gamelist] possible
- index Index of the child (game or user).
- [insert_child] or [delete_child]
- [gamelist_diff]
- server message - observers joining/quiting games
- [observer] or [observer_quit]
- name Username of the observer.
- [observer] or [observer_quit]
Lobby chat
- server message
- [message] or [whisper]
- sender The sender of the message.
- message The message itself.
- [message] or [whisper]
- client message
- [message] or [whisper]
- message The message itself.
- [message] or [whisper]