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| === proposal for new terrain strings === | | == Suggested changes for multilayer terrain == |
| <table border="1"><tr>
| | === certain changes === |
| <th>Letter</th>
| | Changes that shouldn't be disputed as there are no disadvantages |
| <th>String</th>
| |
| <th>Theme</th>
| |
| <th>Description</th>
| |
| </tr>
| |
| <tr>
| |
| <td>A</td>
| |
| <td>Vhhs</td>
| |
| <td>village, snow, hill</td>
| |
| <td>human (snow) hill village</td>
| |
|
| |
|
| </tr><tr>
| | Old New |
| <td>a</td>
| | Bww* Ww^Bw* wooden bridge "bridge, over wadeable, wooden" |
| <td>Vhh</td>
| | Bwo* Wo^Bw* wooden bridge "bridge, over ocean, wooden" |
| <td>village, hill</td>
| | Bss* Ss^Bw* wooden bridge "bridge, over swamp, wooden" |
| <td>human hill village</td>
| |
|
| |
|
| </tr><tr>
| | Fa Aa^Fa forest (snow) "forest arctic" |
| <td>B</td>
| | Fet Gg^Fet great Elven tree |
| <td>Vda</td>
| | Ff Gg^Ff forest |
| <td>village, desert</td>
| | Ft Gs^Ft forest (tropical) |
| <td>desert village (adobe)</td>
| | Uf Uu^Uf mushroom grove "underground forest" |
|
| |
|
| </tr><tr>
| | Dc Dd^Dc UtbS desert crater (may need graphics changes) |
| <td>b</td>
| | Do Dd^Do desert oasis (may need graphics changes) |
| <td>Vhm</td>
| | Dr Dd^Dr UtbS sand rubble |
| <td>village, mountain</td>
| |
| <td>human mountain village</td>
| |
|
| |
|
| </tr><tr>
| | Rfvs Re^Gvs Farmer's Fields |
| <td>C</td>
| |
| <td>Ch</td>
| |
| <td>castle</td>
| |
| <td>human castle</td>
| |
|
| |
|
| </tr><tr>
| | Vda Dd^Vda desert village (adobe) |
| <td>c</td>
| | Vdt Dd^Vdt desert village (tent) |
| <td>Ws</td>
| | Vea Aa^Vea elven (snow) village |
| <td>water, common</td>
| | Veg Gg^Veg elven village "village elven grassland" |
| <td>shallow water, "coast"</td>
| | Vha Aa^Vha snow village (tundra, village) |
| | Vhg Gg^Vhg human village (village) |
| | Vhh Hh^Vhh human hill village |
| | Vhha Ha^Vhha human (snow) hill village |
| | Vhm Mm^Vhh human mountain village |
| | Vht Gs^Vht tropical village (savanna, village) |
| | Vu Uu^Vu underground village (cave, village) |
| | Vud Uu^Vud dwarven village |
| | Vwm Ww^Vm mermen village (shallow water) |
| | Vs Ss^Vhs swamp village (swamp, village) |
| | Vsm Ss^Vm mermen village (swamp) |
|
| |
|
| </tr><tr>
| | === Possible changes === |
| <td>D</td>
| |
| <td>Vu</td>
| |
| <td>village, cave</td>
| |
| <td>underground village (cave, village), "dungeon village"</td>
| |
|
| |
|
| </tr><tr>
| | Xm Mm^Xm impassable moutains |
| <td>d</td>
| | This one is nice for WML, but having the impassable string als overlay only might |
| <td>Ds</td>
| |
| <td>plain, desert</td>
| |
| <td>sand, (old desert)</td>
| |
|
| |
|
| </tr><tr>
| | === Problematic changes === |
| <td>E</td>
| |
| <td>Rd</td>
| |
| <td>road, desert</td>
| |
| <td>desert road</td>
| |
|
| |
|
| </tr><tr>
| | Chs Chs^Sr human ruin (swamp) |
| <td>e</td>
| | Ss Ss^Sr swamp |
| <td>Ves</td>
| | I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes. |
| <td>village, snow</td>
| |
| <td>elven (snow) village</td>
| |
| | |
| </tr><tr>
| |
| <td>F</td>
| |
| <td>Fs</td>
| |
| <td>forest, snow</td>
| |
| <td>forest (snow)</td>
| |
| | |
| </tr><tr>
| |
| <td>f</td>
| |
| <td>F</td>
| |
| <td>forrest, common</td>
| |
| <td>forest</td>
| |
| | |
| </tr><tr>
| |
| <td>G</td>
| |
| <td>Gs</td>
| |
| <td>plain</td>
| |
| <td>savanna (grass)</td>
| |
| | |
| </tr><tr>
| |
| <td>g</td>
| |
| <td>G</td>
| |
| <td>plain, common</td>
| |
| <td>grass</td>
| |
| | |
| </tr><tr>
| |
| <td>H</td>
| |
| <td>Hs</td>
| |
| <td>hill, snow</td>
| |
| <td>hills (snow)</td>
| |
| | |
| </tr><tr>
| |
| <td>h</td>
| |
| <td>H</td>
| |
| <td>hill, common</td>
| |
| <td>hills</td>
| |
| | |
| </tr><tr>
| |
| <td>I</td>
| |
| <td>D</td>
| |
| <td>plain, desert</td>
| |
| <td>desert</td>
| |
| | |
| </tr><tr>
| |
| <td>i</td>
| |
| <td>Pi</td>
| |
| <td>plain</td>
| |
| <td>ice (tundra)</td>
| |
| | |
| </tr><tr>
| |
| <td>J</td>
| |
| <td>Hd</td>
| |
| <td>hill, desert</td>
| |
| <td>desert hills</td>
| |
| | |
| </tr><tr>
| |
| <td>j</td>
| |
| <td>Ms</td>
| |
| <td>mountain, snow</td>
| |
| <td>-nothing- (will be snowy mountains)</td>
| |
| | |
| </tr><tr>
| |
| <td>K</td>
| |
| <td>K</td>
| |
| <td>misc</td>
| |
| <td>keep (castle)</td>
| |
| | |
| </tr><tr>
| |
| <td>k</td>
| |
| <td>Wf</td>
| |
| <td>water</td>
| |
| <td>river ford (grass, shallow water)</td>
| |
| | |
| </tr><tr>
| |
| <td>L</td>
| |
| <td>Vtf/Vt</td>
| |
| <td>village, forest</td>
| |
| <td>tropical forest village (savanna, village)</td>
| |
| | |
| </tr><tr>
| |
| <td>l</td>
| |
| <td>Ql</td>
| |
| <td>misc</td>
| |
| <td>lava (canyon)</td>
| |
| | |
| </tr><tr>
| |
| <td>M</td>
| |
| <td>Md</td>
| |
| <td>mountain, desert</td>
| |
| <td>desert mountains</td>
| |
| | |
| </tr><tr>
| |
| <td>m</td>
| |
| <td>M</td>
| |
| <td>mountain, common</td>
| |
| <td>mountain</td>
| |
| | |
| </tr><tr>
| |
| <td>N</td>
| |
| <td>Chr</td>
| |
| <td>castle</td>
| |
| <td>ruined human castle</td>
| |
| | |
| </tr><tr>
| |
| <td>n</td>
| |
| <td>Ce</td>
| |
| <td>castle, common</td>
| |
| <td>encampment (castle)</td>
| |
| | |
| </tr><tr>
| |
| <td>O</td>
| |
| <td>Co</td>
| |
| <td>castle</td>
| |
| <td>-nothing- ( will probably be an Orc Castle one day )</td>
| |
| | |
| </tr><tr>
| |
| <td>o</td>
| |
| <td>Cd</td>
| |
| <td>castle</td>
| |
| <td>dwarven castle (castle)</td>
| |
| | |
| </tr><tr>
| |
| <td>P</td>
| |
| <td>Do</td>
| |
| <td>desert</td>
| |
| <td>desert oasis</td>
| |
| | |
| </tr><tr>
| |
| <td>p</td>
| |
| <td>Vud</td>
| |
| <td>village</td>
| |
| <td>dwarven village</td>
| |
| | |
| </tr><tr>
| |
| <td>Q</td>
| |
| <td>Chw</td>
| |
| <td>castle, water</td>
| |
| <td>sunken human ruin</td>
| |
| | |
| </tr><tr>
| |
| <td>q</td>
| |
| <td>Chs</td>
| |
| <td>castle, water</td>
| |
| <td>human ruin (swamp)</td>
| |
| | |
| </tr><tr>
| |
| <td>R</td>
| |
| <td>Rs</td>
| |
| <td>plain, common</td>
| |
| <td>stone road</td>
| |
| | |
| </tr><tr>
| |
| <td>r</td>
| |
| <td>R</td>
| |
| <td>plain</td>
| |
| <td>dirt road</td>
| |
| | |
| | |
| </tr><tr>
| |
| <td>S</td>
| |
| <td>Pt</td>
| |
| <td>plain</td>
| |
| <td>tundra</td>
| |
| | |
| </tr><tr>
| |
| <td>s</td>
| |
| <td>Wd</td>
| |
| <td>water, common</td>
| |
| <td>deep water</td>
| |
| | |
| </tr><tr>
| |
| <td>T</td>
| |
| <td>Ft</td>
| |
| <td>forest</td>
| |
| <td>forest (tropical)</td>
| |
| | |
| </tr><tr>
| |
| <td>t</td>
| |
| <td>Ve</td>
| |
| <td>village, common??</td>
| |
| <td>elven village</td>
| |
| | |
| </tr><tr>
| |
| <td>U</td>
| |
| <td>Vdt</td>
| |
| <td>village desert</td>
| |
| <td>desert village (tent)</td>
| |
| | |
| </tr><tr>
| |
| <td>u</td>
| |
| <td>U</td>
| |
| <td>cave, plain</td>
| |
| <td>cave</td>
| |
| | |
| </tr><tr>
| |
| <td>V</td>
| |
| <td>Vhs</td>
| |
| <td>village, snow</td>
| |
| <td>human snow village</td>
| |
| | |
| </tr><tr>
| |
| <td>v</td>
| |
| <td>Vh</td>
| |
| <td>village, common</td>
| |
| <td>human village (village)</td>
| |
| | |
| </tr><tr>
| |
| <td>W</td>
| |
| <td>Xc</td>
| |
| <td>cave, impassable</td>
| |
| <td>cavewall</td>
| |
| | |
| </tr><tr>
| |
| <td>w</td>
| |
| <td>S</td>
| |
| <td>water</td>
| |
| <td>swamp</td>
| |
| | |
| </tr><tr>
| |
| <td>X</td>
| |
| <td>Qc</td>
| |
| <td>misc</td>
| |
| <td>canyon (replaced by chasm in trunk)</td>
| |
| | |
| </tr><tr>
| |
| <td>x</td>
| |
| <td></td>
| |
| <td></td>
| |
| <td>reserved for UMCs</td>
| |
| | |
| </tr><tr>
| |
| <td>Y</td>
| |
| <td>Vws</td>
| |
| <td>village, water</td>
| |
| <td>swamp village (swamp, village)</td>
| |
| | |
| </tr><tr>
| |
| <td>y</td>
| |
| <td></td>
| |
| <td></td>
| |
| <td>reserved for UMCs</td>
| |
| | |
| </tr><tr>
| |
| <td>Z</td>
| |
| <td>Vwm</td>
| |
| <td>Village, water</td>
| |
| <td>mermen village (shallow water)</td>
| |
| | |
| </tr><tr>
| |
| <td>z</td>
| |
| <td></td>
| |
| <td></td>
| |
| <td>reserved for UMCs</td>
| |
| | |
| </tr><tr>
| |
| <td>/</td>
| |
| <td>Bw/</td>
| |
| <td>misc</td>
| |
| <td>wooden bridge</td>
| |
| | |
| </tr><tr>
| |
| <td>|</td>
| |
| <td>Bw|</td>
| |
| <td>misc</td>
| |
| <td>wooden bridge</td>
| |
| | |
| </tr><tr>
| |
| <td>\</td>
| |
| <td>Bw\</td>
| |
| <td>misc</td>
| |
| <td>wooden bridge</td>
| |
| | |
| </tr><tr>
| |
| <td>~</td>
| |
| <td></td>
| |
| <td></td>
| |
| <td>fog, can this be used in game?</td>
| |
| | |
| </tr><tr>
| |
| <td> </td>
| |
| <td></td>
| |
| <td></td>
| |
| <td>void/shroud (it uses the "space" character), can this be used in game?</td>
| |
| | |
| </tr><tr>
| |
| <td>[</td>
| |
| <td>Ur</td>
| |
| <td>plain, cave</td>
| |
| <td>rockbound cave</td>
| |
| | |
| </tr><tr>
| |
| <td>]</td>
| |
| <td>Fu (Uf?)</td>
| |
| <td>forrest, cave</td>
| |
| <td>mushroom grove</td>
| |
| | |
| </tr><tr>
| |
| <td>'</td>
| |
| <td>Ui</td>
| |
| <td>plain, cave</td>
| |
| <td>illuminated cave </td>
| |
| | |
| </tr><tr>
| |
| <td>?</td>
| |
| <td>Fe(t?)</td>
| |
| <td>forrest, misc</td>
| |
| <td>great Elven tree</td>
| |
| | |
| </tr><tr>
| |
| <td>&</td>
| |
| <td>Mi</td>
| |
| <td>mountain</td>
| |
| <td>impassable moutains</td>
| |
| </tr></table>
| |
| | |
| === new terrains ordered ===
| |
| Bw/ misc wooden bridge
| |
| Bw| misc wooden bridge
| |
| Bw\ misc wooden bridge
| |
| Cd castle dwarven castle (castle)
| |
| Ce castle, common encampment (castle)
| |
| Ch castle human castle
| |
| Chr castle ruined castle
| |
| Chs castle, water human ruin (swamp)
| |
| Chw castle, water human sunken ruin
| |
| Co castle -nothing- ( will probably be an Orc Castle one day )
| |
| D plain, desert desert
| |
| Do desert desert oasis
| |
| Ds plain, desert sand, (old desert)
| |
| F forrest, common forest
| |
| Fe(t) forrest, misc great Elven tree
| |
| Fs forest, snow forest (snow)
| |
| Ft forest forest (tropical)
| |
| Fu/Uf forrest, cave mushroom grove
| |
| G plain, common grass
| |
| Gs plain savanna (grass)
| |
| H hill, common hills
| |
| Hd hill, desert desert hills
| |
| Hs hill, snow hills (snow)
| |
| K misc keep (castle)
| |
| M mountain, common mountain
| |
| Md mountain, desert desert mountains
| |
| Mi/Xm mountain impassable moutains
| |
| Ms mountain, snow snowy mountains
| |
| Pi plain ice (tundra)
| |
| Pt plain tundra
| |
| Qc misc canyon/chasm
| |
| Ql misc lava
| |
| R plain dirt road
| |
| Rd road, desert desert road
| |
| Rs plain, common stone road
| |
| S water swamp
| |
| U cave, plain cave
| |
| Ui plain, cave illuminated cave
| |
| Ur plain, cave rockbound cave
| |
| Vda village, desert desert village (adobe)
| |
| Vdt village, desert desert village (tent)
| |
| Ve village, common?? village
| |
| Ves village, snow elven (snow) village
| |
| Vh village, common human village (village)
| |
| Vhh village, hill human hill village
| |
| Vhhs village, snow, hill human (snow) hill village
| |
| Vhm village, mountain human mountain village
| |
| Vhs village, snow snow village (tundra, village)
| |
| Vt(f) village, forest tropical forest village (savanna, village)
| |
| Vu village, cave underground village (cave, village), "dungeon village"
| |
| Vud village dwarven village
| |
| Vwm Village, water mermen village (shallow water)
| |
| Vws village, water swamp village (swamp, village)
| |
| Wd water, common deep water
| |
| Wf water river ford (grass, shallow water)
| |
| Wu water, common shallow water, "coast"
| |
| Xc cave, impassable cavewall
| |
| | |
| | |
| ===Eleazar's Modifications===
| |
| *"+" indicates changes or selections from Mog's previous proposals
| |
| *"?" indicates theoretical likely future terrains
| |
| * more explanation in the forums
| |
| | |
| Aa + snow "Arctic"
| |
| Ai + ice
| |
| Bx* ? "Bridge chasm for aboveground
| |
| Bxu* ? "Bridge over chasm underground"
| |
| Bsw* ? wooden bridge over swamp
| |
| Bws* ? Stone Bridge over shallow water
| |
| Bww/ wooden bridge "bridge, over wadeable, wooden"
| |
| Bww\ wooden bridge
| |
| Bww| wooden bridge
| |
| Ce encampment (castle)
| |
| Ch human castle
| |
| Chr ruined castle
| |
| Chs human ruin (swamp)
| |
| Chw human sunken ruin
| |
| Co ? ( will be an Orc Castle one day )
| |
| Cud + dwarven castle "castle underground, dwarf"
| |
| Dd + desert
| |
| Do desert oasis
| |
| Ds sand, (old desert)
| |
| Fa + forest (snow) "forest arctic"
| |
| Fb ? Sinister Forest "Forest, Bad"
| |
| Fet great Elven tree
| |
| Ff + forest
| |
| Ft forest (tropical)
| |
| Gb ? dying "Grass brown/bad"
| |
| Gf ? Farmer's Fields
| |
| Gg + grass
| |
| Gs savanna (grass)
| |
| Ha hills (snow) "hills arctic"
| |
| Hd desert hills (dunes)
| |
| Hh + hills
| |
| Kk keep (castle)
| |
| Ma + snowy mountains
| |
| Md desert mountains
| |
| Mm + mountain
| |
| Qx ? chasm for above ground
| |
| Qxu + chasm for underground
| |
| Qxw ? chasm with water pouring over the edge
| |
| Ql lava
| |
| Qsw ? Stone wall
| |
| Rc ? Carpeted Floor
| |
| Rd desert road
| |
| Rr + dirt road
| |
| Rs stone road
| |
| Rw ? Wood floor (interior)
| |
| Sb ? fetid swamp "Swamp Bad"
| |
| Ss + swamp
| |
| Uf + mushroom grove "underground forest"
| |
| Uh + rockbound cave (functionally "underground hill")
| |
| Uu + normal cave
| |
| Uuc ? normal cave, carved
| |
| Uui + illuminated cave
| |
| Vda desert village (adobe)
| |
| Vdt desert village (tent)
| |
| Veg + elven village "village elven grassland"
| |
| Ves elven (snow) village
| |
| Vha + village, snow snow village (tundra, village)
| |
| Vhg + human village (village)
| |
| Vhh human hill village
| |
| Vhhs human (snow) hill village
| |
| Vhm human mountain village
| |
| Vht + tropical village (savanna, village) --nothing foresty about this village
| |
| Vu underground village (cave, village)
| |
| Vud dwarven village
| |
| Vwm mermen village (shallow water)
| |
| Vws swamp village (swamp, village)
| |
| Wo deep water "water, ocean"
| |
| Ww + shallow water, "water, wade-able"
| |
| Wwf + river ford "water wadeable, ford"
| |
| Wwu ? shallow underground water
| |
| Xm + impassable moutains
| |
| Xsw ? Impassable stone wall (interior)
| |
| Xu + cavewall
| |
| Xuc ? cavewall, carved
| |
| Xww ? Impassable wooden wall (interior)
| |
Suggested changes for multilayer terrain
certain changes
Changes that shouldn't be disputed as there are no disadvantages
Old New
Bww* Ww^Bw* wooden bridge "bridge, over wadeable, wooden"
Bwo* Wo^Bw* wooden bridge "bridge, over ocean, wooden"
Bss* Ss^Bw* wooden bridge "bridge, over swamp, wooden"
Fa Aa^Fa forest (snow) "forest arctic"
Fet Gg^Fet great Elven tree
Ff Gg^Ff forest
Ft Gs^Ft forest (tropical)
Uf Uu^Uf mushroom grove "underground forest"
Dc Dd^Dc UtbS desert crater (may need graphics changes)
Do Dd^Do desert oasis (may need graphics changes)
Dr Dd^Dr UtbS sand rubble
Rfvs Re^Gvs Farmer's Fields
Vda Dd^Vda desert village (adobe)
Vdt Dd^Vdt desert village (tent)
Vea Aa^Vea elven (snow) village
Veg Gg^Veg elven village "village elven grassland"
Vha Aa^Vha snow village (tundra, village)
Vhg Gg^Vhg human village (village)
Vhh Hh^Vhh human hill village
Vhha Ha^Vhha human (snow) hill village
Vhm Mm^Vhh human mountain village
Vht Gs^Vht tropical village (savanna, village)
Vu Uu^Vu underground village (cave, village)
Vud Uu^Vud dwarven village
Vwm Ww^Vm mermen village (shallow water)
Vs Ss^Vhs swamp village (swamp, village)
Vsm Ss^Vm mermen village (swamp)
Possible changes
Xm Mm^Xm impassable moutains
This one is nice for WML, but having the impassable string als overlay only might
Problematic changes
Chs Chs^Sr human ruin (swamp)
Ss Ss^Sr swamp
I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes.