Difference between revisions of "Older News 2008"

From The Battle for Wesnoth Wiki
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== June 2006 ==
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===Wanted: Translators===
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''date">Wednesday, June 28 2006''
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We are now really heading towards a new stable version. Right now the strings ingame are frozen so that translators have a chance to catch up. That is where you could come in. The translators do need every help that they can get. So if you want to help, have a look at [http://www.wesnoth.org/wiki/WesnothTranslations this] page. Just contact the maintainer listed for the translation you want to help with. If the maintainer does either not react or there is noone listed, you can become maintainer of the translation. Just have a look at the [http://www.wesnoth.org/wiki/WesnothTranslationsHowTo How-To]. If your favorite lang does not have a translation yet, you can start it. Just have a look at [http://www.wesnoth.org/wiki/WesnothTranslationsHowTo this] site.
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===Wesnoth 1.1.7: approaching 1.2===
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''Monday, June 26 2006''
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Wesnoth 1.1.7 has been released, which should be quite similar to the upcoming 1.2 version. Wesnoth 1.1.7 can be considered a 1.2 beta, from now on, only bugfixes and translation updates will be added to the game until 1.2 is out. Be sure to keep [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs]. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=11863 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.7/changelog?rev=12232&view=markup changelog].
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===The golden string freeze===
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''Tuesday, June 13 2006''
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As many of you should know we are not too far away from releasing 1.2. To prepare this there is now a string freeze. While this freeze is active there will be no changes to strings so that translators can catch up with the changes and are able to provide a complete translation for the upcoming stable release. You can find some more infos over [http://www.wesnoth.org/forum/viewtopic.php?t=11540 here].
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===Wesnoth 1.1.5: Highspeed for Windows (?)===
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''Sunday, June 11 2006''
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Since it looks like there are some performance issues in the Windows binary we did now (like we already announced in the forum) manage to build it using a different way. The speed should be massivly improved but there are still some problems with it. Remember this is a very early testing version. We do need as many comments as possible to improve this build further. You can find the binary over [http://www.wesnoth.org/forum/viewtopic.php?t=11590&start=22 here].
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===Wesnoth 1.1.5: Development release===
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''Friday, June 9 2006''
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Wesnoth 1.1.5 has been released and should be much more polished than the previous releases, although we are sure you will still manage to discover some bugs. Do not forget to [http://www.wesnoth.org/wiki/ReportingBugs report them]. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=11590 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.5/changelog?rev=11981&view=markup changelog].
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== May 2006 ==
 
== May 2006 ==
 
===Wesnoth 1.1.4: Development release===
 
===Wesnoth 1.1.4: Development release===

Revision as of 22:08, 22 December 2006

June 2006

Wanted: Translators

date">Wednesday, June 28 2006 We are now really heading towards a new stable version. Right now the strings ingame are frozen so that translators have a chance to catch up. That is where you could come in. The translators do need every help that they can get. So if you want to help, have a look at this page. Just contact the maintainer listed for the translation you want to help with. If the maintainer does either not react or there is noone listed, you can become maintainer of the translation. Just have a look at the How-To. If your favorite lang does not have a translation yet, you can start it. Just have a look at this site.

Wesnoth 1.1.7: approaching 1.2

Monday, June 26 2006 Wesnoth 1.1.7 has been released, which should be quite similar to the upcoming 1.2 version. Wesnoth 1.1.7 can be considered a 1.2 beta, from now on, only bugfixes and translation updates will be added to the game until 1.2 is out. Be sure to keep reporting bugs. You can read the announcement and the changelog.

The golden string freeze

Tuesday, June 13 2006 As many of you should know we are not too far away from releasing 1.2. To prepare this there is now a string freeze. While this freeze is active there will be no changes to strings so that translators can catch up with the changes and are able to provide a complete translation for the upcoming stable release. You can find some more infos over here.

Wesnoth 1.1.5: Highspeed for Windows (?)

Sunday, June 11 2006 Since it looks like there are some performance issues in the Windows binary we did now (like we already announced in the forum) manage to build it using a different way. The speed should be massivly improved but there are still some problems with it. Remember this is a very early testing version. We do need as many comments as possible to improve this build further. You can find the binary over here.

Wesnoth 1.1.5: Development release

Friday, June 9 2006 Wesnoth 1.1.5 has been released and should be much more polished than the previous releases, although we are sure you will still manage to discover some bugs. Do not forget to report them. You can read the announcement and the changelog.

May 2006

Wesnoth 1.1.4: Development release

Saturday, May 27 2006

Wesnoth 1.1.4 has been released as soon as possible fixing most of the nasty bugs discovered in version 1.1.3. We hope you enjoy this release and keep reporting bugs to have a really polished Battle for Wesnoth 1.2. There also is some kind of announcement and a (very short) changelog.

Update: In the Windows binary package you have to rename python23.dll to python24.dll. Since there were this many problems with the Windows binary in the last days, maybe we should drop official Windows support? ;) (For those who do not understand irony: We will have a Windows binary as long as someone volunteers to make it...)

Update 2: The new, fixed windows binary is already available for download.

Updated screenshots

Saturday, May 27 2006

Now that we released 1.1.3 (with some minor bugs) there also are some brand new screenshots. Feel free to have a look at the screenshot page.

Dev meeting to coordinate work on 1.2

Thursday, May 25 2006

Following the release plan there is a dev meeting sheduled on Saturday, May 27th, 4pm UTC. It would be good if as many devs as possible take part in that meeting. It will take place in our IRC-channel #wesnoth-dev on irc.freenode.net. Main topic will be the feature list. We'll try to have a look at which features are possible for 1.2 and which have to be removed from the list. And we'll also try to coordinate a little so that we are able to get the most important things into 1.2.

Wesnoth 1.1.3: Development release

Wednesday, May 24 2006

We were really busy working on Wesnoth in the last two months. Now here is the result of our hard work. Be aware that there were many changes. Be careful when looking at the changelog since it is really huge. A very short and compressed list of changes can be found in the announcement. Of course you can find the downloads on the download page.

At the moment we are heavily working on preparing a new stable release that will be called 1.2. So if you find bugs in the brand new 1.1.3 release, please report them. Feel free to comment the official campaigns so that we can further improve them, too.

Update: It looks like there are some serious problems mainly related to the windows version of 1.1.3 and to the heavily changed mp-modus. ATM we are working on fixing some of these bugs. Keep an eye on the forum for more infos.

April, 2006

Heading towards a stable release

Friday, April 28 2006

Soon the time has come to get out another stable release. To be able to coordinate some things for this we do have a nice release plan. Of course we won't stick closely to any of the dates and we'll try to break all of these deadlines. Now let's get serious: the plan only gives a rough timeline, nothing more.

Hey, we have a trailer

Sometimes at the end of April 2006

As you might have already seen, there now even is an official "The Battle for Wesnoth"-Trailer. Have a look at its downloadpage and watch it ASAP. Radoz made a great job with this video. You can get the trailer over here. In the forum there is a thread dedicated to this video. Feel free to post your suggestions on how to further improve it over there.


March, 2006

Wesnoth 1.1.2a: Bugfixes to the Development release

Thursday, March 23 2006

We had a few bugs in our release of 1.1.2. It seems that some scenarios from TROW had unexpectedly vanished. Fortunately, after a short ordeal by our best and bravest, we've recovered them, and present them to you in our release of 1.1.2a, which fixes both that and a few minor bugs. The only changes in this release are to the data/ subdirectory, and the release is compatible, for multiplayer, with 1.1.2. If you find any other bugs, please report them here. The announcement is over here. The changelog is really tiny, since this release is only meant to fix these bugs. To download this release, go to the download page.

Wesnoth 1.1.2: Development release

Tuesday, March 21 2006

Many things have happened in the time that has passed since the last release, and our developers have not been idle. We proudly present our latest release, which features two new campaigns, several great new music tracks and sound effects, as well as hundreds of graphical improvements. Inevitably, a few bugs have crept in as well, and if you find any, please report it. If you can't wait to read the announcement, have a look at this page. A list of all the changes (be careful, it's long) is in the changelog. To download this release, go to the download page.


Febuary, 2006

Wesnoth 1.1.1: Development release

Tuesday, Febuary 7 2006

After more than a month of development, time has come for a release of 1.1.1. Beside a new campaign there are hundreds of other great improvements. For example the castle graphics have been updated and a complete new set of terrain graphics has been added. You can find the whole announcement with many more thrilling details over here. All changes are listed in the changelog. To download this release, go to the download page.


January, 2006

Wesnoth 1.1: Development release

Sunday, January 1 2006

This is the first development release after the 1.0.x branch. There are hundreds of great improvements not only graphics and balancing wise. Be aware that it is not a stable release. You can find the whole announcement over here. All changes are listed in the changelog. To download this release, go to the download page.


December, 2005

Wesnoth reviewed in MACup

Monday, December 12 2005

The german magazine MACup includes a half-page review of Wesnoth in their issue 01/2006:

 »The OpenOffice of gaming: extensive, fascinating and free of charge.«

They're also shipping the Mac build of 1.0 on a CD-ROM.


November, 2005

Wesnoth 1.0.2: The 2nd Maintenance Release

Sunday, November 20 2005

This release fixes several small bugs and the especially annoying MP bug called "error in gamelist diff". Lots of multiplayer maps have been updated, problems in campaigns were fixed, new terrain tiles (swamp, paved road, ...) added and several translations updated. You can find the whole announcement over here. All changes are listed in the changelog.


October, 2005

Wesnoth 1.0.1: Maintenance Release

Thursday, October 20 2005

This release fixes some small bugs, but also adds new unit graphics and a new main menu music theme. In addition, multiplayer maps have been reviewed. Regarding internationalization, Polish translation is now included and several other translations have been updated.

Migration completed

Saturday, October 15 2005

All bugs have finally been migrated to Gna! and have crossreferences so that the old comments and attachments are easily available. From now on, all bug activity should happen at Gna.


September, 2005

Moving to Gna!

Tuesday, September 20 2005

We're moving Wesnoth development from Savannah to Gna!. Unfortunately, we had some problems during the migration of the bug tracking system, so we will continue using Savannah to track the old bugs. New bugs should be reported to Gna!


August, 2005

Play with the Wesnoth developers

Friday, August 12 2005

In the lead up to 1.0, and probably for some time after in celebration of the release of 1.0, the Wesnoth developers would like to invite users to come and play some friendly games of Wesnoth with us.

Wesnoth reviewed on PC4War

Friday, August 12 2005

The august issue of the french magazine PC4War includes a one-page review of Wesnoth:

«an excellent turn-based fantasy game, whose characteristics are essentially to be free, and evolutive!»

They're also shipping the game in a CD-ROM. Update: article available now.