Difference between revisions of "Older News 2008"
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+ | == May 2006 == | ||
+ | ===Wesnoth 1.1.4: Development release=== | ||
+ | ''Saturday, May 27 2006'' | ||
+ | |||
+ | Wesnoth 1.1.4 has been released as soon as possible fixing most of the nasty bugs discovered in version 1.1.3. We hope you enjoy this release and keep [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to have a really polished Battle for Wesnoth 1.2. There also is some kind of [http://www.wesnoth.org/forum/viewtopic.php?t=11443 announcement] and a (very short) [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.4/changelog?rev=11738&view=markup changelog]. | ||
+ | |||
+ | '''Update:''' In the Windows binary package you have to rename python23.dll to python24.dll. Since there were this many problems with the Windows binary in the last days, maybe we should drop official Windows support? ;) | ||
+ | (For those who do not understand irony: We will have a Windows binary as long as someone volunteers to make it...) | ||
+ | |||
+ | '''Update 2:''' The new, fixed windows binary is already [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.1.4a-windows.exe?download available for download]. | ||
+ | |||
+ | ===Updated screenshots=== | ||
+ | ''Saturday, May 27 2006'' | ||
+ | |||
+ | Now that we released 1.1.3 (with some minor bugs) there also are some brand new screenshots. Feel free to have a look at the [http://www.wesnoth.org/wiki/Screenshots screenshot page]. | ||
+ | |||
+ | ===Dev meeting to coordinate work on 1.2=== | ||
+ | ''Thursday, May 25 2006'' | ||
+ | |||
+ | Following the [http://www.wesnoth.org/wiki/Wesnoth1.2ReleasePlan release plan] there is a dev meeting sheduled on Saturday, May 27th, 4pm UTC. It would be good if as many devs as possible take part in that meeting. It will take place in our IRC-channel #wesnoth-dev on irc.freenode.net. Main topic will be the [http://www.wesnoth.org/wiki/Wesnoth1.2Features feature list]. We'll try to have a look at which features are possible for 1.2 and which have to be removed from the list. And we'll also try to coordinate a little so that we are able to get the most important things into 1.2. | ||
+ | |||
+ | ===Wesnoth 1.1.3: Development release=== | ||
+ | ''Wednesday, May 24 2006'' | ||
+ | |||
+ | We were really busy working on Wesnoth in the last two months. Now here is the result of our hard work. Be aware that there were many changes. Be careful when looking at the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.3/changelog?rev=11607&view=markup changelog] since it is really huge. A very short and compressed list of changes can be found in the [http://www.wesnoth.org/forum/viewtopic.php?t=11371 announcement]. Of course you can find the downloads on the [http://www.wesnoth.org/wiki/Download#Development download page]. | ||
+ | |||
+ | At the moment we are heavily working on preparing a new stable release that will be called 1.2. So if you find bugs in the brand new 1.1.3 release, please [http://www.wesnoth.org/wiki/ReportingBugs report] them. Feel free to [http://www.wesnoth.org/forum/viewforum.php?f=22 comment] the official campaigns so that we can further improve them, too. | ||
+ | |||
+ | '''UPDATE:''' It looks like there are some serious problems mainly related to the windows version of 1.1.3 and to the heavily changed mp-modus. ATM we are working on fixing some of these bugs. Keep an eye on the forum for more infos. | ||
+ | |||
== April, 2006 == | == April, 2006 == | ||
===Heading towards a stable release=== | ===Heading towards a stable release=== |
Revision as of 22:32, 24 August 2006
Contents
May 2006
Wesnoth 1.1.4: Development release
Saturday, May 27 2006
Wesnoth 1.1.4 has been released as soon as possible fixing most of the nasty bugs discovered in version 1.1.3. We hope you enjoy this release and keep reporting bugs to have a really polished Battle for Wesnoth 1.2. There also is some kind of announcement and a (very short) changelog.
Update: In the Windows binary package you have to rename python23.dll to python24.dll. Since there were this many problems with the Windows binary in the last days, maybe we should drop official Windows support? ;) (For those who do not understand irony: We will have a Windows binary as long as someone volunteers to make it...)
Update 2: The new, fixed windows binary is already available for download.
Updated screenshots
Saturday, May 27 2006
Now that we released 1.1.3 (with some minor bugs) there also are some brand new screenshots. Feel free to have a look at the screenshot page.
Dev meeting to coordinate work on 1.2
Thursday, May 25 2006
Following the release plan there is a dev meeting sheduled on Saturday, May 27th, 4pm UTC. It would be good if as many devs as possible take part in that meeting. It will take place in our IRC-channel #wesnoth-dev on irc.freenode.net. Main topic will be the feature list. We'll try to have a look at which features are possible for 1.2 and which have to be removed from the list. And we'll also try to coordinate a little so that we are able to get the most important things into 1.2.
Wesnoth 1.1.3: Development release
Wednesday, May 24 2006
We were really busy working on Wesnoth in the last two months. Now here is the result of our hard work. Be aware that there were many changes. Be careful when looking at the changelog since it is really huge. A very short and compressed list of changes can be found in the announcement. Of course you can find the downloads on the download page.
At the moment we are heavily working on preparing a new stable release that will be called 1.2. So if you find bugs in the brand new 1.1.3 release, please report them. Feel free to comment the official campaigns so that we can further improve them, too.
UPDATE: It looks like there are some serious problems mainly related to the windows version of 1.1.3 and to the heavily changed mp-modus. ATM we are working on fixing some of these bugs. Keep an eye on the forum for more infos.
April, 2006
Heading towards a stable release
Friday, April 28 2006
Soon the time has come to get out another stable release. To be able to coordinate some things for this we do have a nice release plan. Of course we won't stick closely to any of the dates and we'll try to break all of these deadlines. Now let's get serious: the plan only gives a rough timeline, nothing more.
Hey, we have a trailer
Sometimes at the end of April 2006
As you might have already seen, there now even is an official "The Battle for Wesnoth"-Trailer. Have a look at its downloadpage and watch it ASAP. Radoz made a great job with this video. You can get the trailer over here. In the forum there is a thread dedicated to this video. Feel free to post your suggestions on how to further improve it over there.
March, 2006
Wesnoth 1.1.2a: Bugfixes to the Development release
Thursday, March 23 2006
We had a few bugs in our release of 1.1.2. It seems that some scenarios from TROW had unexpectedly vanished. Fortunately, after a short ordeal by our best and bravest, we've recovered them, and present them to you in our release of 1.1.2a, which fixes both that and a few minor bugs. The only changes in this release are to the data/ subdirectory, and the release is compatible, for multiplayer, with 1.1.2. If you find any other bugs, please report them here. The announcement is over here. The changelog is really tiny, since this release is only meant to fix these bugs. To download this release, go to the download page.
Wesnoth 1.1.2: Development release
Tuesday, March 21 2006
Many things have happened in the time that has passed since the last release, and our developers have not been idle. We proudly present our latest release, which features two new campaigns, several great new music tracks and sound effects, as well as hundreds of graphical improvements. Inevitably, a few bugs have crept in as well, and if you find any, please report it. If you can't wait to read the announcement, have a look at this page. A list of all the changes (be careful, it's long) is in the changelog. To download this release, go to the download page.
Febuary, 2006
Wesnoth 1.1.1: Development release
Tuesday, Febuary 7 2006
After more than a month of development, time has come for a release of 1.1.1. Beside a new campaign there are hundreds of other great improvements. For example the castle graphics have been updated and a complete new set of terrain graphics has been added. You can find the whole announcement with many more thrilling details over here. All changes are listed in the changelog. To download this release, go to the download page.
January, 2006
Wesnoth 1.1: Development release
Sunday, January 1 2006
This is the first development release after the 1.0.x branch. There are hundreds of great improvements not only graphics and balancing wise. Be aware that it is not a stable release. You can find the whole announcement over here. All changes are listed in the changelog. To download this release, go to the download page.
December, 2005
Wesnoth reviewed in MACup
Monday, December 12 2005
The german magazine MACup includes a half-page review of Wesnoth in their issue 01/2006:
»The OpenOffice of gaming: extensive, fascinating and free of charge.«
They're also shipping the Mac build of 1.0 on a CD-ROM.
November, 2005
Wesnoth 1.0.2: The 2nd Maintenance Release
Sunday, November 20 2005
This release fixes several small bugs and the especially annoying MP bug called "error in gamelist diff". Lots of multiplayer maps have been updated, problems in campaigns were fixed, new terrain tiles (swamp, paved road, ...) added and several translations updated. You can find the whole announcement over here. All changes are listed in the changelog.
October, 2005
Wesnoth 1.0.1: Maintenance Release
Thursday, October 20 2005
This release fixes some small bugs, but also adds new unit graphics and a new main menu music theme. In addition, multiplayer maps have been reviewed. Regarding internationalization, Polish translation is now included and several other translations have been updated.
Migration completed
Saturday, October 15 2005
All bugs have finally been migrated to Gna! and have crossreferences so that the old comments and attachments are easily available. From now on, all bug activity should happen at Gna.
September, 2005
Moving to Gna!
Tuesday, September 20 2005
We're moving Wesnoth development from Savannah to Gna!. Unfortunately, we had some problems during the migration of the bug tracking system, so we will continue using Savannah to track the old bugs. New bugs should be reported to Gna!
August, 2005
Play with the Wesnoth developers
Friday, August 12 2005
In the lead up to 1.0, and probably for some time after in celebration of the release of 1.0, the Wesnoth developers would like to invite users to come and play some friendly games of Wesnoth with us.
Wesnoth reviewed on PC4War
Friday, August 12 2005
The august issue of the french magazine PC4War includes a one-page review of Wesnoth:
«an excellent turn-based fantasy game, whose characteristics are essentially to be free, and evolutive!»
They're also shipping the game in a CD-ROM. Update: article available now.