Glossary: Difference between revisions

From The Battle for Wesnoth Wiki
Viliam (talk | contribs)
mNo edit summary
Viliam (talk | contribs)
m era
Line 1: Line 1:
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if more than one line of text is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.


== A ==
== A ==


; ability : special game rule for all units of the given unit type
; ability
: special game rule for all units of the given unit type
: for example every Elvish Shaman has ability "heal"


== C ==
== C ==


; campaign : a sequence of scenarios with a storyline
; campaign : a sequence of scenarios with a storyline
== E ==
; era
: a set of factions available in multiplayer
: you can download additional eras from the campaign server


== F ==
== F ==


; faction : a set of units available in multiplayer
; faction
: a set of units available in multiplayer


; fog of war : scenario option; enemy units are displayed only when close to player's units
; fog of war : scenario option; enemy units are displayed only when close to player's units

Revision as of 11:43, 1 December 2006

This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained shorty; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.

A

ability
special game rule for all units of the given unit type
for example every Elvish Shaman has ability "heal"

C

campaign
a sequence of scenarios with a storyline

E

era
a set of factions available in multiplayer
you can download additional eras from the campaign server

F

faction
a set of units available in multiplayer
fog of war
scenario option; enemy units are displayed only when close to player's units

S

scenario
a sequence of turns played on one map
shroud
scenario option; the whole map is black at the beginning, only parts already "discovered" by player are visible

T

team color (TColor, TC)
unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs
trait
random minor modification of a unit; it makes a unit different from other units of the same type

W

Wescamp
project for translating unofficial user-made campaigns

Z

zone of control (ZOC)
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further
This page was last edited on 1 December 2006, at 11:43.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.