Difference between revisions of "Art Programs"
(→Shareware: improved formatting) |
(→Non-shareware: better formatting, more infomtion, removed anti-commerical software slur,) |
||
Line 20: | Line 20: | ||
==== Non-shareware ==== | ==== Non-shareware ==== | ||
− | + | [http://www.adobe.com/ '''Photoshop or Photoshop Elements'''] (for windows & mac), these industry standard Adobe applications are available for ~$700 and ~$100, respectively (the prices vary depending on where you get them). If you can acquire the use of these programs through a business or academic situation, they are extremely powerful, and are more than capable of some very advanced sprite techniques which elude simple bitmap programs - the price, however, is likely too much of a barrier to entry for most contributors. Photoshop should have little advantage over Elements for creating unit and terrain art. Photoshop (and presumably Elements) does not compactly save PNG files. For space savings, Adobe users are recomended to resave final PNGs through Adobe's companion application ImageReady, or another application such as Graphics Coverter or PNGCrusher. | |
− | |||
== See Also == | == See Also == |
Revision as of 23:52, 11 February 2006
Big Note: It is possible to make graphics only in a program like MSPaint or Appleworks. There are, however, two major and vital things lacking in those programs - first, these programs cannot make images with transparent pixels, and second, they may not be able to save in the PNG format used by Wesnoth. A program capable of those will have to be applied to images made with MSPaint when they are finished.
Contents
Free Image Editors
The following are free image editing programs which can be used to create graphics for wesnoth. These programs are Open-Source Software, like wesnoth, meaning they are free to use, and that you are free to look at the sourcecode.
The GIMP (for windows & linux); the "Gnu Image Manipulation Program" is recommended.
Seashore (for mac) this port of the the GIMP to a cocoa-based gui is recommended.
Pixen (for mac) is the OpenSword Group's great tool for traditional SNES style sprite art - unlike most other editors, it has been designed for that specific task. This program was written in cocoa, the best and truly native mac gui, and its interface creams any of the other programs listed here - version 3 will even include built-in support for making animations.
Paint.net (for windows) is generally regarded as inferior to the Gimp or Photoshop, but some might find it of interest:
PNGCrusher (for mac) is a handy lightweight tool that will compress your PNGs much more efficiently than Photoshop.
Proprietary Image Editors
GraphicConverter (for mac) by Lemkesoft is an excellent program for preparing and compressing png images for the game, and may also be useful for the creation of images. The shareware fee is $30, although large parts of the program are fully functional for free.
Photoshop or Photoshop Elements (for windows & mac), these industry standard Adobe applications are available for ~$700 and ~$100, respectively (the prices vary depending on where you get them). If you can acquire the use of these programs through a business or academic situation, they are extremely powerful, and are more than capable of some very advanced sprite techniques which elude simple bitmap programs - the price, however, is likely too much of a barrier to entry for most contributors. Photoshop should have little advantage over Elements for creating unit and terrain art. Photoshop (and presumably Elements) does not compactly save PNG files. For space savings, Adobe users are recomended to resave final PNGs through Adobe's companion application ImageReady, or another application such as Graphics Coverter or PNGCrusher.