Release Notes 1.15.11: Difference between revisions
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== Changes To Existing Content == | == Changes To Existing Content == | ||
=== Scenario editor in-game help === | |||
The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled. | |||
== Fixes == | == Fixes == | ||
=== Unit animations and zoom === | |||
The animations of some units will no longer move around incorrectly when the current zoom is not at 100%. | |||
== General/Misc == | == General/Misc == | ||
Revision as of 04:22, 21 March 2021
New Content
Changes To Existing Content
Scenario editor in-game help
The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled.
Fixes
Unit animations and zoom
The animations of some units will no longer move around incorrectly when the current zoom is not at 100%.
General/Misc
Dependencies
Wesnoth no longer directly depends on the sdl2_ttf or fribidi libraries.
Known Issues
Resolutions below 1024x768
While it doesn't affect regular gameplay, there are known issues with how various things are displayed when viewing a replay and in the map editor when Wesnoth's resolution is set to below 1024x768.
Add-on feedback links invisible
Links to an add-on's feedback thread in Wesnoth's in-game add-ons manager are present and clickable, but currently invisible.
This page was last edited on 21 March 2021, at 04:22.