Difference between revisions of "Guide to UMC Content"
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'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=1887] | '''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=1887] | ||
+ | |||
+ | |||
+ | ==== Inky's Quest ==== | ||
+ | |||
+ | ''The Cuttlefish Campaign'' | ||
+ | |||
+ | ''Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer. The easiest difficulty provides hints for novice players.'' | ||
+ | |||
+ | '''Author:''' Telchin | ||
+ | |||
+ | '''Status:''' Complete | ||
+ | |||
+ | '''Length:''' 12 scenarios + story-only epilogue, for a total of 13 | ||
+ | |||
+ | '''Version:''' 1.5.6 | ||
+ | |||
+ | '''Difficulty:''' Easy | ||
+ | |||
+ | '''Style:''' Skirmish | ||
+ | |||
+ | '''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones. | ||
+ | |||
+ | '''[//units.wesnoth.org/1.14/Inky_Quest/en_US/Inky_Quest.html Custom Units]''' | ||
+ | |||
+ | '''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=32501] | ||
Revision as of 03:35, 10 December 2020
This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.
This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for 1.10 and 1.12.
For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).
If you are looking for even more campaigns, please see the links in at the bottom of this page.
Contents
- 1 Instructions
- 2 Battle for Wesnoth 1.14.x
- 2.1 Campaigns
- 2.1.1 After the Storm
- 2.1.2 A Beastly Tale
- 2.1.3 Bad Moon Rising
- 2.1.4 The Black Cross of Aleron
- 2.1.5 Danse Macabre
- 2.1.6 Dawn of Thunder
- 2.1.7 A Fiery Birth
- 2.1.8 The Final Exam
- 2.1.9 Flight to Freedom
- 2.1.10 Inky's Quest
- 2.1.11 Invasion from the Unknown
- 2.1.12 Legend of the Invincibles
- 2.1.13 A New Order
- 2.1.14 The North Wind
- 2.1.15 The Ravagers
- 2.1.16 Return from the Abyss
- 2.1.17 The Return of the Darks
- 2.1.18 Secrets of the Ancients
- 2.1.19 The Tale of Vaniyera
- 2.1.20 To Lands Unknown
- 2.1.21 A Vision Blinded
- 2.2 Eras
- 2.1 Campaigns
- 3 Additional info
Instructions
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").
Blueprint for Campaigns
- Description:
- Author:
- Maintainer: if not maintained by the author anymore.
- Status:
- Broken = Does not work at all
- Incomplete = Partially written, no progress
- WIP = Partially written, some progress
- Complete = Completely written, but buggy as well as potential balance issues.
- Finished = Completely written, minimal to no bugs, slight balance issues possible.
- Version campaign version on the add-ons server
- Length:
- Requirements: (only if needed)
- Difficulty:
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
- Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
- Easy
- Normal
- Hard
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.
- Style:
Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.
- Skirmish = small to medium sized armies, your standard Wesnoth gameplay
- Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
- RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
- Survival = being exposed to changing, spawning enemies while remaining on the same map
- Large Battle = large number of units on the battlefield, sizely maps
- Simulation = campaigns feat. terrain modification, alternative resources
- Boss battle = the challenge is to defeat a single powerful enemy unit
- Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
- Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
- Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
- Forum: Links to the feedback and development threads at forums.wesnoth.org
Blueprint for Eras
- Description:
- Author:
- Maintainer: if not maintained by the author anymore.
- Status 1.14:
- see the list of statuses in the campaign blueprint
- Faction Descriptions: Describe your individual factions here.
- Requirements: (only if needed)
- Forum: Links to the feedback and development threads at forums.wesnoth.org
Battle for Wesnoth 1.14.x
Campaigns
After the Storm
Follow the journey of Galas and his band following the events of Invasion from the Unknown
Author: shadowm/ShikadiQueen/Iris
Status: Finished, 0.10.11
Length: 3 episodes of 13 scenarios each, some of which are multi-part
Difficulty: Medium-hard
Style: Skirmish, Boss Battle, Dungeon
Faction/Era: Many custom units
Forum: [1]
Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
A Beastly Tale
When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.
Author: GloccusV
Status: Complete
Version: 2.0.3
Length: 5 scenarios
Difficulty: Intermediate
Custom units: Here
Forum: Here
Bad Moon Rising
An expedition to gather treasure from the cold north sets off compounding disaster.
Author: Doofus-01
Status: Complete 1.10.0
Length: 20 scenarios
Difficulty: Hard
Style: Skirmish
Faction/Era: Archaic Era
Forum: [2]
The Black Cross of Aleron
A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.
Author: Celtic Minstrel
Status: Complete 2.0.3
Length: 9 scenarios
Difficulty: Unbalanced
Style: Skirmish
Faction/Era: Default, Elves
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
Danse Macabre
Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?
Author: kamikaze
Maintainer: James_The_Invisible
Status: Completed, 1.3.2
Length: 12 scenarios
Difficulty: Unbalanced
Style: Large Battle
Faction/Era: Default, undead
Forum: [3]
Note: While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on GitHub.
Dawn of Thunder
A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.
Author: Paulomat4
Status: Incomplete (guessing, based on the discussion thread), 0.1.9.5
Length: 17 scenarios
Difficulty: Challenging
Style: Skirmish, Large Battle, RPG-elements
Faction/Era: Default, Elves, Humans
Forum: [4]
A Fiery Birth
A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.
Author: Mathbrush
Status: Complete
Version: 1.2.0
Length: 9 scenarios
Difficulty: Normal
Style: Skirmish
Forum: Here
The Final Exam
Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?
Author: Elven
Status: Complete, 2.6.1
Length: 4 scenarios
Difficulty: Easy
Style: Skirmish, Minigames
Faction/Era: Default, Loyalists
Forum: [5]
Note: Short, easy campaign with varying objectives. Features female mage as leader.
Flight to Freedom
Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.
Authors: MadMax, Nova
Status: Complete
Length: 20 playable scenarios + 1 dialogue-only, for a total of 21
Version: 5.3.2
Difficulty: Expert
Style: Skirmish, Large Battle, Puzzle
Faction/Era: Drakes
Required Wesnoth version: 1.14+
Forum: [6]
Inky's Quest
The Cuttlefish Campaign
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer. The easiest difficulty provides hints for novice players.
Author: Telchin
Status: Complete
Length: 12 scenarios + story-only epilogue, for a total of 13
Version: 1.5.6
Difficulty: Easy
Style: Skirmish
Faction/Era: Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.
Forum: [7]
Invasion from the Unknown
Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.
Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.
Author: shadowm/ShikadiQueen/Iris
Status: Finished, 2.1.9
Difficulty: Normal
Style: Skirmish, Dungeon, Boss battle
Faction/Era: Unique. You play Elves and Undead throughout the campaign.
Walkthrough: IftU Walkthrough
Legend of the Invincibles
Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.
Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...
Author: Dugi
Status: Complete
Length: 200 (+8 talk-only) scenarios
Difficulty: Normal
Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
Forum: [8]
Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
A New Order
The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?
Note: This campaign contains mature themes, some of which may be unsuitable for children.
Author: szopen
Status: Finished
Version: 1.2.19
Length: Hard to say as it is non-linear; it is advertised as having 45 scenarios, but the numbering only goes up to 30 due to some of the scenarios being alternates to one another.
Requirements: Requires BfW 1.14+. Also uses the "Akladian Music" add-on.
Difficulty: Advertised as intermediate; could be considered hard, though.
Style: Mostly Skirmish, some Large Battle
Faction/Era: mostly various human factions (including the Dunefolk), with the addition of the Akladian faction of humans
Forum: [9]
Note: (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.
The North Wind
Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....
This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.
Author: aelius, Deusite; pyndragon
Status: WIP, 0.3.0
Length: 1 playable scenario, 6 intended
Difficulty: Normal
Style: RPG, Skirmish, Survival
Faction/Era: Loyalists
Forum: [10]
The Ravagers
Description: The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn. The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.
Author: WhiteWolf
Status: Finished*
Length: 25 playable scenarios + 2 scene scenarios
Requirements: Akladian Music Pack, Underness Music Pack
Difficulty: Intermediate
Style: Skirmish + RPG / Flashback narrative
Faction/Era: Humans, Elves, Ravagers(dark humans)
Forum: [11]
*Notes: The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.
Return from the Abyss
After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.
Author: skeptical_troll
Status: finished
Length: 19 playable scenario + 10 story only
Difficulty: Hard
Style: Skirmish, Dungeon
Faction/Era: Dunefolk/Default
Forum: [12]
The Return of the Darks
The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.
Author: thvk
Status: WIP
Length: 4 playable scenario + 2 story only
Difficulty: Easy
Style: Skirmish
Faction/Era: Default + some self made units
Forum: [13]
Secrets of the Ancients
From the Journal of Ardonna of Tarrynth:
It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!
Author: beetlenaut
Status: Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)
Length: 18 playable scenarios + 3 story only
Difficulty: Hard
Style: Skirmish
Faction/Era: Undead/Default
Forum: [14]
Walkthrough: Secrets of the Ancients Walkthrough
The Tale of Vaniyera
The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...
Author: oreb, turin
Maintainer: UnwiseOwl
Status: Finished 0.11.0
Length: 5 scenarios
Difficulty: Normal
Style: Skirmish
Faction/Era: Imperial Era, Sidhe.
Forum: [15]
Walkthrough There is a video-walkthrough by the campaign maintainer that begins here.
Note: As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.
To Lands Unknown
This is the story of Mehir, the Summoner, and his journey to lands unknown.
Author: inferno8
Status: Complete
Length: 20 scenarios, 4 dialogue only
Difficulty: Intermediate (Era of Magic)
Style: Skirmish, Dungeon
Era: Era of Magic
Forum: [16]
A Vision Blinded
Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.
Author: LemonTea
Maintainer: Adamant14
Status: Complete, 1.0.14
Length: 13 playable scenarios + 1 dialogue-only
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Elves (+ Trolls, Outlaws)
Forum: [17]
Eras
War of Legends
Description: An era based on the continent of Arkenova as well as other parts of Irdya.
Author: Tahsin Jahin Khalid (Lord-Knyghtmare)
Maintainer: Tahsin Jahin Khalid (Lord-Knyghtmare)
Status: Complete
Factions:
- Aragwaithi
- Windsong
- Human Alliance
- Orcish Union
- Southerners
- Outlaws
- Elementals
- Undead
- Drakes
- Dark Legion
- Sylvans
- Minotaurs
- Vampires
Forum: Development and Feedback Thread
Era of Magic(EoMa)
Description: Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".
Author: Inferno8
Maintainer: Inferno8
Status: Finished, 3.1
Faction Descriptions:
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. (The campaign "To Lands Unknown" is mainly about the story of this faction)
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.
Destroyers - a terrifying undead creations consisting of civilizations long gone...
Version: 1.1.1 (February 18th, 2015)
Forum: Development and Feedback Thread
Ageless Era
Description: Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
Author: mnewton1, Ravana and various
Maintainer: Ravana
Status: Finished, 4.19
Unit Tree: Ageless Unit Tree (for 1.12)
Factions List: Currently there are 91 factions in the era:
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites
Era of the Future: Welkin, Brungar
BEEM: Anakes, Calidonians, Wood Warriors
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight
Git: Ageless-for-1-11 and also for 1.12 and 1.14
Forum: Development and Feedback Thread
Imperial Era (IE)
Description: One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
Author: Orbivm Project (but really Turin)
Maintainer: UnwiseOwl
Status: Complete, 0.23
Faction Descriptions:
- Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
- Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
- Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
- Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
- Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
- Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
- Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.
Wiki: Orbivm
Forum: Development and Feedback Thread
Additional info
See also:
- Player UMC Reviews
- Walkthroughs for user-made campaigns
- forum thread for this page
- Guide to user-made content (UMC) for Battle for Wesnoth 1.12
- Guide to user-made content (UMC) for Battle for Wesnoth 1.10
- thread discussing 1.8 UMC that wasn't ported to 1.10
- thread discussing all UMC that hasn't been ported to 1.14
- the addon server