Difference between revisions of "CommandMode"
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Several vi-like commands are available in command mode. They are defined in ''playturn.cpp'' in the ''turn_info::do_command()'' function: | Several vi-like commands are available in command mode. They are defined in ''playturn.cpp'' in the ''turn_info::do_command()'' function: | ||
− | ; | + | ;<nowiki>:q or :q!</nowiki> |
:quit the scenario (without prompting) | :quit the scenario (without prompting) | ||
− | ; | + | ;<nowiki>:w</nowiki> |
:save the game (without prompting) | :save the game (without prompting) | ||
− | ; | + | ;<nowiki>:wq</nowiki> |
:save the game and quit the scenario (without prompting) | :save the game and quit the scenario (without prompting) | ||
− | ; | + | ;<nowiki>:refresh</nowiki> |
:redraw the screen | :redraw the screen | ||
− | ; | + | ;<nowiki>:droid</nowiki> ''side'' |
:toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command. | :toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command. | ||
− | ; | + | ;<nowiki>:kick</nowiki> ''username'' |
:kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties. | :kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties. | ||
− | ; | + | ;<nowiki>:ban</nowiki> ''username'' |
:kick and ban a user in multiplayer, and the IP address used by that username | :kick and ban a user in multiplayer, and the IP address used by that username | ||
− | ; | + | ;<nowiki>:control</nowiki> ''side'' ''username'' |
:change the controller for ''side'' (write here number of the side) to ''username'' (write here nick of player or observer) | :change the controller for ''side'' (write here number of the side) to ''username'' (write here nick of player or observer) | ||
− | ; | + | ;<nowiki>:clear</nowiki> |
:clear chat messages | :clear chat messages | ||
− | ; | + | ;<nowiki>:debug</nowiki> |
:switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game. | :switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game. | ||
− | ; | + | ;<nowiki>:theme</nowiki> |
:bring up theme selection menu | :bring up theme selection menu | ||
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[[DebugMode]] enables additional commands in command mode: | [[DebugMode]] enables additional commands in command mode: | ||
− | ; | + | ;<nowiki>:n</nowiki> |
:skip to next scenario by triggering a win event | :skip to next scenario by triggering a win event | ||
− | ; | + | ;<nowiki>:gold</nowiki> ''amount'' |
:add ''amount'' gold to the current player's side | :add ''amount'' gold to the current player's side | ||
− | ; | + | ;<nowiki>:create</nowiki> ''unit_type'' |
:create a unit of type specified at last selected hex | :create a unit of type specified at last selected hex | ||
− | ; | + | ;<nowiki>:unit</nowiki> ''attribute=value'' |
:when a unit is selected, this will set the unit's ''attribute'' to ''value''. See [[SingleUnitWML]] for possible values. | :when a unit is selected, this will set the unit's ''attribute'' to ''value''. See [[SingleUnitWML]] for possible values. | ||
Revision as of 16:33, 21 January 2006
Command Mode
You can access command mode by typing ' : ' in a single player or multiplayer scenario. More accurately, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.'
Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:
- <nowiki>
- q or :q!</nowiki>
- quit the scenario (without prompting)
- <nowiki>
- w</nowiki>
- save the game (without prompting)
- <nowiki>
- wq</nowiki>
- save the game and quit the scenario (without prompting)
- <nowiki>
- refresh</nowiki>
- redraw the screen
- <nowiki>
- droid</nowiki> side
- toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command.
- <nowiki>
- kick</nowiki> username
- kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
- <nowiki>
- ban</nowiki> username
- kick and ban a user in multiplayer, and the IP address used by that username
- <nowiki>
- control</nowiki> side username
- change the controller for side (write here number of the side) to username (write here nick of player or observer)
- <nowiki>
- clear</nowiki>
- clear chat messages
- <nowiki>
- debug</nowiki>
- switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game.
- <nowiki>
- theme</nowiki>
- bring up theme selection menu
Extra Debugging Commands
DebugMode enables additional commands in command mode:
- <nowiki>
- n</nowiki>
- skip to next scenario by triggering a win event
- <nowiki>
- gold</nowiki> amount
- add amount gold to the current player's side
- <nowiki>
- create</nowiki> unit_type
- create a unit of type specified at last selected hex
- <nowiki>
- unit</nowiki> attribute=value
- when a unit is selected, this will set the unit's attribute to value. See SingleUnitWML for possible values.