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| See my github page: https://github.com/sigurdfdragon | | See my github page: https://github.com/sigurdfdragon |
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| == How to be a WML Contributor (Work in progress) ==
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| Download and install [https://git-scm.com/ Git]
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| Create a [https://github.com/ Github] account
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| Follow the [https://wiki.wesnoth.org/Git_for_Wesnoth_Crash_Course Git Crash Course Guide] to set up your repository.
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| Install [https://www.python.org/ Python 2.7]
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| Install [https://sourceforge.net/projects/pywin32/files/pywin32/Build%20220/ Pywin32] for Python 2.7 (Windows only, optional, must match python version, may be needed on windows for multi-core builds.)
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| Install [https://www.python.org/ Python 3]. This is used for the wml tools.
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| Run the bootstrap.py script in your git checkout of wesnoth to download and build the dependencies for wesnoth. (Windows only, not in master yet.)
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| Run the resulting compile.cmd to build wesnoth. (Windows only)
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Latest revision as of 00:23, 5 December 2017
Hi, I'm SigurdFireDragon.
I started playing Battle for Wesnoth on December 17th, 2010. Shortly thereafter, I started making some add-ons for it.
I found Battle for Wesnoth after looking for a game that was close enough to my favorite comic, Erfworld. A few posts on their forum mentioned this game, and here I am.
Development Setup:
Windows 7 x64
Compiling Master & 1.12 Branch using MinGW / Scons
Add-ons I've written:
See my github page: https://github.com/sigurdfdragon
This page was last edited on 5 December 2017, at 00:23.
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