Difference between revisions of "ImagePathFunctions"
(Corrected ~LIGHTEN into ~BRIGHTEN and added removal notices) |
(Fix section headings. Do not use first-level headings in page contents.) |
||
Line 6: | Line 6: | ||
That is, stuff like "units/elves-wood/fighter.png~CROP(20,20,40,40)~CROP(10,10,10,10)" would result in taking a crop to a 40x40 rectangle whose top-left corner is x=20, y=20; and then taking a crop from ''that'' rectangle with x=10, y=10, w=10, h=10. The result is the area x=30, y=30, w=10, h=10 from the original graphic. | That is, stuff like "units/elves-wood/fighter.png~CROP(20,20,40,40)~CROP(10,10,10,10)" would result in taking a crop to a 40x40 rectangle whose top-left corner is x=20, y=20; and then taking a crop from ''that'' rectangle with x=10, y=10, w=10, h=10. The result is the area x=30, y=30, w=10, h=10 from the original graphic. | ||
− | = Changing the colors = | + | == Changing the colors == |
− | == BLEND: Color-blend function == | + | === BLEND: Color-blend function === |
Blends the image with the given color to produce a more controlled tinting effect than color-shifting, independently of the image's contents. | Blends the image with the given color to produce a more controlled tinting effect than color-shifting, independently of the image's contents. | ||
Line 15: | Line 15: | ||
The color is defined by the ''r'', ''g'', and ''b'' parameters (integers ranging from 0 to 255). The ''o'' (opacity) parameter controls the amount by which the given color will be blended into the image, and may be specified either as a factor from 0.0 to 1.0, or percentage up to 100%. Thus, ~BLEND(r,g,b,0.5) and ~BLEND(r,g,b,50%) are equivalent. | The color is defined by the ''r'', ''g'', and ''b'' parameters (integers ranging from 0 to 255). The ''o'' (opacity) parameter controls the amount by which the given color will be blended into the image, and may be specified either as a factor from 0.0 to 1.0, or percentage up to 100%. Thus, ~BLEND(r,g,b,0.5) and ~BLEND(r,g,b,50%) are equivalent. | ||
− | == BW: Black and White Function == | + | === BW: Black and White Function === |
{{devfeature1.13|1}} | {{devfeature1.13|1}} | ||
May be used to convert the image to pure black and white, without grey pixels. | May be used to convert the image to pure black and white, without grey pixels. | ||
Line 22: | Line 22: | ||
* ''threshold'': a value between 0 and 255 (both limits included). All pixels are converted as greyscale first, and if their average value is greater than the threshold they become white, otherwise they become black. | * ''threshold'': a value between 0 and 255 (both limits included). All pixels are converted as greyscale first, and if their average value is greater than the threshold they become white, otherwise they become black. | ||
− | == CS: Color-shift function == | + | === CS: Color-shift function === |
Performs simple per-channel color shifts by adding the arguments to the respective color channels. | Performs simple per-channel color shifts by adding the arguments to the respective color channels. | ||
Line 32: | Line 32: | ||
The single channel syntax behaves exactly the same, except that only single-channel modifications are made per function. However, one can stack them to produce the same behavior as ~CS(), e.g. ~R(r)~G(g)~B(b), but that tends to be just a performance loss. | The single channel syntax behaves exactly the same, except that only single-channel modifications are made per function. However, one can stack them to produce the same behavior as ~CS(), e.g. ~R(r)~G(g)~B(b), but that tends to be just a performance loss. | ||
− | == GS: Greyscale Function == | + | === GS: Greyscale Function === |
May be used to greyscale the image (turn to black and white) | May be used to greyscale the image (turn to black and white) | ||
'''~GS( )''' | '''~GS( )''' | ||
− | == L: Lightmap color-shift function == | + | === L: Lightmap color-shift function === |
Performs per-pixel and per-channel color shifts using another image (a "lightmap") as source, allowing to create textured light effects. | Performs per-pixel and per-channel color shifts using another image (a "lightmap") as source, allowing to create textured light effects. | ||
Line 48: | Line 48: | ||
Note that the lightmap will be scaled to the same dimensions as the original image. | Note that the lightmap will be scaled to the same dimensions as the original image. | ||
− | == NEG: Negative Function == | + | === NEG: Negative Function === |
{{devfeature1.13|0}} | {{devfeature1.13|0}} | ||
Also known as ''invert'', it negates all the RGB values of the image, giving it an effect similar to a photographic negative. | Also known as ''invert'', it negates all the RGB values of the image, giving it an effect similar to a photographic negative. | ||
Line 66: | Line 66: | ||
Each threshold must be between -1 and 255, with -1 equivalent to full inversion and 255 as no-op value. | Each threshold must be between -1 and 255, with -1 equivalent to full inversion and 255 as no-op value. | ||
− | == PAL: Palette-switch Function == | + | === PAL: Palette-switch Function === |
May be used to change colors in an image following the specifications of a source and target (new) palette. | May be used to change colors in an image following the specifications of a source and target (new) palette. | ||
Line 73: | Line 73: | ||
*''target color palette'' - the new palette to take the place of the source colors in the image. | *''target color palette'' - the new palette to take the place of the source colors in the image. | ||
− | == RC: Re-Color Function == | + | === RC: Re-Color Function === |
May be used to change some colors in an image. | May be used to change some colors in an image. | ||
Line 80: | Line 80: | ||
*''color range ID'' - this is the second parameter, signifying the ID of a color range defined in the file ''data/core/team-colors.cfg'' (or it may be a custom ID for a color range defined locally). | *''color range ID'' - this is the second parameter, signifying the ID of a color range defined in the file ''data/core/team-colors.cfg'' (or it may be a custom ID for a color range defined locally). | ||
− | === Example === | + | ==== Example ==== |
In the following example, the magenta regions in an elvish captain's image are turned a healthy shade of green: | In the following example, the magenta regions in an elvish captain's image are turned a healthy shade of green: | ||
Line 91: | Line 91: | ||
The IDs of the color ranges may be the lowercased English name of the palette's base color (e.g. 'red', 'brown', etc.). They may also be numeric color indices from the palette WML included with the game, but this is not recommended. | The IDs of the color ranges may be the lowercased English name of the palette's base color (e.g. 'red', 'brown', etc.). They may also be numeric color indices from the palette WML included with the game, but this is not recommended. | ||
− | == SEPIA: Sepia Function == | + | === SEPIA: Sepia Function === |
{{devfeature1.13|0}} | {{devfeature1.13|0}} | ||
May be used to give to the image a sepia tint (like in old pictures). | May be used to give to the image a sepia tint (like in old pictures). | ||
Line 97: | Line 97: | ||
'''~SEPIA()''' | '''~SEPIA()''' | ||
− | == SWAP: Channel Swap Function == | + | === SWAP: Channel Swap Function === |
{{devfeature1.13|1}} | {{devfeature1.13|1}} | ||
May be used to swap the RGBA channels of an image. | May be used to swap the RGBA channels of an image. | ||
Line 105: | Line 105: | ||
* ''r'', ''g'', ''b'', ''a'': each of these arguments may have a value equal to ''red'', ''green'', ''blue'' or ''alpha''. The RGBA channels of the original image will be exchanged accordingly (for example, <tt>~SWAP(blue,green,red)</tt> swaps the blue and red channels). | * ''r'', ''g'', ''b'', ''a'': each of these arguments may have a value equal to ''red'', ''green'', ''blue'' or ''alpha''. The RGBA channels of the original image will be exchanged accordingly (for example, <tt>~SWAP(blue,green,red)</tt> swaps the blue and red channels). | ||
− | == TC: Team-Color Function == | + | === TC: Team-Color Function === |
In Wesnoth version 1.2, the only Image Path Function was '''~TC()''', which took two comma-separated parameters: the team number and the source color palette. The valid values for both of these parameters are defined in the file ''data/team-colors.cfg'' | In Wesnoth version 1.2, the only Image Path Function was '''~TC()''', which took two comma-separated parameters: the team number and the source color palette. The valid values for both of these parameters are defined in the file ''data/team-colors.cfg'' | ||
Line 112: | Line 112: | ||
*''source color palette'' - the second parameter is a source color palette, usually magenta. Do not surround this parameter with quotes. | *''source color palette'' - the second parameter is a source color palette, usually magenta. Do not surround this parameter with quotes. | ||
− | = Transformations = | + | == Transformations == |
− | == FL: Flip Function == | + | === FL: Flip Function === |
May be used to flip an image horizontally and/or vertically. | May be used to flip an image horizontally and/or vertically. | ||
Line 122: | Line 122: | ||
*if the argument list is empty, the image will only be flipped horizontally. | *if the argument list is empty, the image will only be flipped horizontally. | ||
− | == ROTATE: Rotate Function == | + | === ROTATE: Rotate Function === |
May be used to rotate an image by a multiple of 90 degrees. | May be used to rotate an image by a multiple of 90 degrees. | ||
Line 129: | Line 129: | ||
If the number of degrees is omitted, a quarter turn (90 degrees) clockwise is assumed. | If the number of degrees is omitted, a quarter turn (90 degrees) clockwise is assumed. | ||
− | == SCALE: Image-scaling function == | + | === SCALE: Image-scaling function === |
Scales a graphic up or down. | Scales a graphic up or down. | ||
Line 136: | Line 136: | ||
The ''new_width'' and ''new_height'' parameters are taken as the image's original width or height, respectively, if one of them happens to be zero. Negative values are treated in the same way, but an error is printed in stderr. This uses the bilinear interpolation algorithm. | The ''new_width'' and ''new_height'' parameters are taken as the image's original width or height, respectively, if one of them happens to be zero. Negative values are treated in the same way, but an error is printed in stderr. This uses the bilinear interpolation algorithm. | ||
− | == SCALE_INTO function == | + | === SCALE_INTO function === |
{{DevFeature1.13|5}} | {{DevFeature1.13|5}} | ||
Similar to SCALE, but preserves aspect aspect ratio, scaling to the minimum extent required to fit into the specified area. The resulting image will have the specified width or the specified height, but not necessarily both. | Similar to SCALE, but preserves aspect aspect ratio, scaling to the minimum extent required to fit into the specified area. The resulting image will have the specified width or the specified height, but not necessarily both. | ||
− | == SCALE_SHARP function == | + | === SCALE_SHARP function === |
{{DevFeature1.13|0}} | {{DevFeature1.13|0}} | ||
Line 149: | Line 149: | ||
'''~SCALE_SHARP(200,300)''' | '''~SCALE_SHARP(200,300)''' | ||
− | == SCALE_INTO_SHARP function == | + | === SCALE_INTO_SHARP function === |
{{DevFeature1.13|5}} | {{DevFeature1.13|5}} | ||
Like SCALE_INTO, but uses nearest neighbor algorithm instead of bilinear intorpolation. | Like SCALE_INTO, but uses nearest neighbor algorithm instead of bilinear intorpolation. | ||
− | == XBRZ function == | + | === XBRZ function === |
{{DevFeature1.13|0}} | {{DevFeature1.13|0}} | ||
Line 162: | Line 162: | ||
'''~XBRZ(n)''' | '''~XBRZ(n)''' | ||
− | = Cut-and-paste = | + | == Cut-and-paste == |
− | == BLIT: Blit Function == | + | === BLIT: Blit Function === |
Blit the parameter image on the main image. Example: peasant.png~BLIT(hat.png,30,10) | Blit the parameter image on the main image. Example: peasant.png~BLIT(hat.png,30,10) | ||
Line 171: | Line 171: | ||
* ''x'',''y'': top-left corner coordinates where to blit. Must be greater or equal than zero. If missing assume (0,0). | * ''x'',''y'': top-left corner coordinates where to blit. Must be greater or equal than zero. If missing assume (0,0). | ||
− | == CROP: Crop Function == | + | === CROP: Crop Function === |
Extracts a rectangular section of an image file. | Extracts a rectangular section of an image file. | ||
Line 179: | Line 179: | ||
* ''height'': height of the selected region. Must be less than or equal to the original image's height, and must not be negative. | * ''height'': height of the selected region. Must be less than or equal to the original image's height, and must not be negative. | ||
− | == MASK: Mask Function == | + | === MASK: Mask Function === |
Remove parts of the main image using the parameter image as a mask. Example: grass.png~MASK(circle.png) will give a circle of grass. | Remove parts of the main image using the parameter image as a mask. Example: grass.png~MASK(circle.png) will give a circle of grass. | ||
Line 188: | Line 188: | ||
Only the alpha channel of the mask is used and each alpha value will be the maximum alpha of the resulting image. This means that the fully-transparent parts of the mask will erase the corresponding parts of the image, but also that a semi-transparent mask will create a semi-transparent image. | Only the alpha channel of the mask is used and each alpha value will be the maximum alpha of the resulting image. This means that the fully-transparent parts of the mask will erase the corresponding parts of the image, but also that a semi-transparent mask will create a semi-transparent image. | ||
− | = Opacity = | + | == Opacity == |
− | == ADJUST_ALPHA == | + | === ADJUST_ALPHA === |
{{DevFeature1.13|0}} | {{DevFeature1.13|0}} | ||
Line 198: | Line 198: | ||
'''~ADJUST_ALPHA(n)'''. | '''~ADJUST_ALPHA(n)'''. | ||
− | == O: Opacity modifying function == | + | === O: Opacity modifying function === |
Changes an image's opacity at render time. | Changes an image's opacity at render time. | ||
Line 207: | Line 207: | ||
Without the percentage symbol, the argument is assumed to be a factor by which the image's native opacity should be multiplied. Thus, ~O(0.5) and ~O(50%) are equivalent forms of specifying to reduce an image's opacity by half. | Without the percentage symbol, the argument is assumed to be a factor by which the image's native opacity should be multiplied. Thus, ~O(0.5) and ~O(50%) are equivalent forms of specifying to reduce an image's opacity by half. | ||
− | == PLOT_ALPHA == | + | === PLOT_ALPHA === |
{{DevFeature1.13|0}} | {{DevFeature1.13|0}} | ||
Line 215: | Line 215: | ||
'''~PLOT_ALPHA()''' | '''~PLOT_ALPHA()''' | ||
− | == WIPE_ALPHA == | + | === WIPE_ALPHA === |
{{DevFeature1.13|0}} | {{DevFeature1.13|0}} | ||
Line 223: | Line 223: | ||
'''~WIPE_ALPHA()''' | '''~WIPE_ALPHA()''' | ||
− | == Background coloring function == | + | === Background coloring function === |
Sets the color of all the (semi-)transparent pixels of the image. | Sets the color of all the (semi-)transparent pixels of the image. | ||
'''~BG(r,g,b)''' | '''~BG(r,g,b)''' | ||
− | = Miscellaneous = | + | == Miscellaneous == |
− | == BL: Blurring function == | + | === BL: Blurring function === |
Blurs a graphic at render time using the same algorithm used for in-game dialogs. | Blurs a graphic at render time using the same algorithm used for in-game dialogs. | ||
'''~BL( ''radius'' )''' | '''~BL( ''radius'' )''' | ||
− | == DARKEN: Overlay function == | + | === DARKEN: Overlay function === |
{{DevFeature1.13|7}} This function has been removed. Use a ~BLIT(misc/tod-dark.png) call instead. | {{DevFeature1.13|7}} This function has been removed. Use a ~BLIT(misc/tod-dark.png) call instead. | ||
Line 242: | Line 242: | ||
'''~DARKEN()''' | '''~DARKEN()''' | ||
− | == BRIGHTEN: Overlay function == | + | === BRIGHTEN: Overlay function === |
{{DevFeature1.13|7}} This function has been removed. Use a ~BLIT(misc/tod-bright.png) call instead. | {{DevFeature1.13|7}} This function has been removed. Use a ~BLIT(misc/tod-bright.png) call instead. | ||
Line 249: | Line 249: | ||
'''~BRIGHTEN()''' | '''~BRIGHTEN()''' | ||
− | == NOP: Null function == | + | === NOP: Null function === |
Does nothing. | Does nothing. | ||
Revision as of 22:16, 25 June 2017
Image Path Functions provide a simple method for WML coders to alter the way their specified images will be displayed in the game. All of the function parameters are included at the end of an image path and should not contain any spaces or special characters (other than those specified here).
If you need to practice it without having to reload all WML, you can use an add-on named Image loading tester from the 1.10 add-on server.
All functions are applied in left-to-right order, with the exception of RC(), TC() and PAL() which are applied always before any other functions. Standard team coloring for a unit is applied after all custom RC(), TC() and PAL() functions but before any other functions. That is, stuff like "units/elves-wood/fighter.png~CROP(20,20,40,40)~CROP(10,10,10,10)" would result in taking a crop to a 40x40 rectangle whose top-left corner is x=20, y=20; and then taking a crop from that rectangle with x=10, y=10, w=10, h=10. The result is the area x=30, y=30, w=10, h=10 from the original graphic.
Contents
- 1 Changing the colors
- 1.1 BLEND: Color-blend function
- 1.2 BW: Black and White Function
- 1.3 CS: Color-shift function
- 1.4 GS: Greyscale Function
- 1.5 L: Lightmap color-shift function
- 1.6 NEG: Negative Function
- 1.7 PAL: Palette-switch Function
- 1.8 RC: Re-Color Function
- 1.9 SEPIA: Sepia Function
- 1.10 SWAP: Channel Swap Function
- 1.11 TC: Team-Color Function
- 2 Transformations
- 3 Cut-and-paste
- 4 Opacity
- 5 Miscellaneous
Changing the colors
BLEND: Color-blend function
Blends the image with the given color to produce a more controlled tinting effect than color-shifting, independently of the image's contents.
~BLEND(r,g,b,o)
The color is defined by the r, g, and b parameters (integers ranging from 0 to 255). The o (opacity) parameter controls the amount by which the given color will be blended into the image, and may be specified either as a factor from 0.0 to 1.0, or percentage up to 100%. Thus, ~BLEND(r,g,b,0.5) and ~BLEND(r,g,b,50%) are equivalent.
BW: Black and White Function
(Version 1.13.1 and later only) May be used to convert the image to pure black and white, without grey pixels.
~BW(threshold)
- threshold: a value between 0 and 255 (both limits included). All pixels are converted as greyscale first, and if their average value is greater than the threshold they become white, otherwise they become black.
CS: Color-shift function
Performs simple per-channel color shifts by adding the arguments to the respective color channels.
Multi-channel: ~CS(r,g,b) Single-channel: ~R(v), ~G(v), ~B(v)
The multichannel syntax assumes all arguments are set to zero initially, so one can use, e.g. ~CS(2,4) to add +2 and +4 units to the red and green channels respectively, leaving the blue channel intact. Arguments may be negative to diminish a channel's value; this can be used to change an image's brightness. Checks for out-of-range arguments or results (less than 0 or greater than 255) are made, so the resultant values are truncated if necessary.
The single channel syntax behaves exactly the same, except that only single-channel modifications are made per function. However, one can stack them to produce the same behavior as ~CS(), e.g. ~R(r)~G(g)~B(b), but that tends to be just a performance loss.
GS: Greyscale Function
May be used to greyscale the image (turn to black and white)
~GS( )
L: Lightmap color-shift function
Performs per-pixel and per-channel color shifts using another image (a "lightmap") as source, allowing to create textured light effects.
~L(lightmap)
For each pixel of the original image, it checks the RGB values from the corresponding pixel of the lightmap, slightly transform them, then add these values to the original pixel.
The transformation involved is done to convert the (0,255) spectrum to (-255,255), allowing to add or subtract color. The formula is (x-128)*2, which means that 0 gives -256, 128 gives 0 and 255 gives 254. So, the no-effect lightmap is a fully gray image (RGB = 128,128,128) and any non-gray pixel will shift the colors of the original.
Note that the lightmap will be scaled to the same dimensions as the original image.
NEG: Negative Function
(Version 1.13.0 and later only) Also known as invert, it negates all the RGB values of the image, giving it an effect similar to a photographic negative.
~NEG( )
Inverts the image, giving it an effect like a photographic negative.
(Version 1.13.1 and later only) ~NEG( threshold )
If a channel has a value greater than the threshold, the channel will be inverted, performing an effect known as solarization. Threshold must be between -1 and 255, with -1 equivalent to full inversion and 255 as no-op value.
(Version 1.13.1 and later only) ~NEG( threshold_red, threshold_green, threshold_blue )
If a channel has a value greater than the corresponding threshold, the channel will be inverted. Each threshold must be between -1 and 255, with -1 equivalent to full inversion and 255 as no-op value.
PAL: Palette-switch Function
May be used to change colors in an image following the specifications of a source and target (new) palette.
~PAL( source color palette > target color palette )
- source color palette - the first parameter is a source color palette, such as magenta. Do not surround this parameter with quotes.
- target color palette - the new palette to take the place of the source colors in the image.
RC: Re-Color Function
May be used to change some colors in an image.
~RC( source color palette > color range ID )
- source color palette - the first parameter is a source color palette, usually magenta. Do not surround this parameter with quotes.
- color range ID - this is the second parameter, signifying the ID of a color range defined in the file data/core/team-colors.cfg (or it may be a custom ID for a color range defined locally).
Example
In the following example, the magenta regions in an elvish captain's image are turned a healthy shade of green:
[message] speaker=narrator image=units/elves-wood/captain.png~RC(magenta>green) message=_ "Now I am on the green team." [/message]
The IDs of the color ranges may be the lowercased English name of the palette's base color (e.g. 'red', 'brown', etc.). They may also be numeric color indices from the palette WML included with the game, but this is not recommended.
SEPIA: Sepia Function
(Version 1.13.0 and later only) May be used to give to the image a sepia tint (like in old pictures).
~SEPIA()
SWAP: Channel Swap Function
(Version 1.13.1 and later only) May be used to swap the RGBA channels of an image.
~SWAP( r, g, b ) ~SWAP( r, g, b, a )
- r, g, b, a: each of these arguments may have a value equal to red, green, blue or alpha. The RGBA channels of the original image will be exchanged accordingly (for example, ~SWAP(blue,green,red) swaps the blue and red channels).
TC: Team-Color Function
In Wesnoth version 1.2, the only Image Path Function was ~TC(), which took two comma-separated parameters: the team number and the source color palette. The valid values for both of these parameters are defined in the file data/team-colors.cfg
~TC( team number , source color palette )
- team number - this is the first parameter, a number 1-9 signifying the team number of a unit. Number 1 typically means the red team, 2 typically means the blue team, and so on (unless the scenario color settings for any side have been altered).
- source color palette - the second parameter is a source color palette, usually magenta. Do not surround this parameter with quotes.
Transformations
FL: Flip Function
May be used to flip an image horizontally and/or vertically.
~FL( optional argument list )
- vertical - if the string "vert" is found anywhere in the argument list, the image will be flipped vertically.
- horizontal - if the string "horiz" is found anywhere in the argument list, the image will be flipped horizantally.
- if the argument list is empty, the image will only be flipped horizontally.
ROTATE: Rotate Function
May be used to rotate an image by a multiple of 90 degrees.
~ROTATE( degrees )
- degrees - The number of degrees by which the image will be rotated. This must be a multiple of 90. Positive numbers indicate clockwise rotation, while negative numbers indicate counter-clockwise. (Zero indicates no rotation.)
If the number of degrees is omitted, a quarter turn (90 degrees) clockwise is assumed.
SCALE: Image-scaling function
Scales a graphic up or down.
~SCALE( new_width, new_height )
The new_width and new_height parameters are taken as the image's original width or height, respectively, if one of them happens to be zero. Negative values are treated in the same way, but an error is printed in stderr. This uses the bilinear interpolation algorithm.
SCALE_INTO function
(Version 1.13.5 and later only)
Similar to SCALE, but preserves aspect aspect ratio, scaling to the minimum extent required to fit into the specified area. The resulting image will have the specified width or the specified height, but not necessarily both.
SCALE_SHARP function
(Version 1.13.0 and later only)
Scales functions using a nearest neighbor algorithm. Specify width and height. (It has the same syntax as ~SCALE.)
~SCALE_SHARP(200,300)
SCALE_INTO_SHARP function
(Version 1.13.5 and later only)
Like SCALE_INTO, but uses nearest neighbor algorithm instead of bilinear intorpolation.
XBRZ function
(Version 1.13.0 and later only)
Scales functions using the XBRZ algorithm. You may scale things up either 2x, 3x, 4x, or 5x. The scaling tries to preserve the pixel art nature.
~XBRZ(n)
Cut-and-paste
BLIT: Blit Function
Blit the parameter image on the main image. Example: peasant.png~BLIT(hat.png,30,10)
~BLIT(src,x,y)
- src: an image file used as source for the blit, other image path functions can be used there.
- x,y: top-left corner coordinates where to blit. Must be greater or equal than zero. If missing assume (0,0).
CROP: Crop Function
Extracts a rectangular section of an image file.
~CROP(x,y,width,height)
- x,y: top-left corner coordinates for the rectangular section extracted. Must be greater or equal than zero, and inside the image's bounds.
- width: width of the selected region. Must be less than or equal to the original image's width, and must not be negative.
- height: height of the selected region. Must be less than or equal to the original image's height, and must not be negative.
MASK: Mask Function
Remove parts of the main image using the parameter image as a mask. Example: grass.png~MASK(circle.png) will give a circle of grass.
~MASK(mask,x,y)
- mask: an image file used as mask, other image path functions can be used there.
- x,y: top-left corner coordinates where to put the mask. Parts ouside of the mask are considered transparent. If missing assume (0,0).
Only the alpha channel of the mask is used and each alpha value will be the maximum alpha of the resulting image. This means that the fully-transparent parts of the mask will erase the corresponding parts of the image, but also that a semi-transparent mask will create a semi-transparent image.
Opacity
ADJUST_ALPHA
(Version 1.13.0 and later only)
Scales the alpha value at each pixel down by a fixed factor. The argument is either a %, or an integer from 0 to 255, in which case it is divided by 255 and reinterpretted as a %.
~ADJUST_ALPHA(n).
O: Opacity modifying function
Changes an image's opacity at render time.
~O( factor or percentage% )
If the argument includes the percentage symbol (%), it will be treated as a percentage of full (real) opacity; an image will be displayed at its native opacity with ~O(100%).
Without the percentage symbol, the argument is assumed to be a factor by which the image's native opacity should be multiplied. Thus, ~O(0.5) and ~O(50%) are equivalent forms of specifying to reduce an image's opacity by half.
PLOT_ALPHA
(Version 1.13.0 and later only)
At each pixel, the color is replaced with a grey-tone reflecting the alpha value at that pixel, and the new image is fully opaque. Useful for plotting the alpha to help debug an IPF or inspect a sprite.
~PLOT_ALPHA()
WIPE_ALPHA
(Version 1.13.0 and later only)
At each pixel, the alpha value is discarded and the pixel is made fully opaque. Useful again for diagnostics.
~WIPE_ALPHA()
Background coloring function
Sets the color of all the (semi-)transparent pixels of the image.
~BG(r,g,b)
Miscellaneous
BL: Blurring function
Blurs a graphic at render time using the same algorithm used for in-game dialogs.
~BL( radius )
DARKEN: Overlay function
(Version 1.13.7 and later only) This function has been removed. Use a ~BLIT(misc/tod-dark.png) call instead.
Puts a time-of-day schedule overlay (misc/tod-dark.png) on the image, which must be large enough to accommodate it.
~DARKEN()
BRIGHTEN: Overlay function
(Version 1.13.7 and later only) This function has been removed. Use a ~BLIT(misc/tod-bright.png) call instead.
Puts a time-of-day schedule overlay (misc/tod-bright.png) on the image, which must be large enough to accommodate it.
~BRIGHTEN()
NOP: Null function
Does nothing.
~NOP()