Difference between revisions of "Guide to UMC Content"
(→Eras) |
m (added link to UMC walkthroughs category page) |
||
Line 5: | Line 5: | ||
See also: | See also: | ||
* [[Player_UMC_Reviews|Player UMC Reviews]] | * [[Player_UMC_Reviews|Player UMC Reviews]] | ||
+ | * [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]] | ||
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]] | * [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]] | ||
* [http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 forum thread] for this page | * [http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 forum thread] for this page |
Revision as of 07:39, 12 September 2016
This is a guide to the current (1.12.x) user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").
See also:
- Player UMC Reviews
- Walkthroughs for user-made campaigns
- Guide to user-made content (UMC) for Battle for Wesnoth 1.10
- forum thread for this page
- non-available content
Contents
- 1 Blueprint for Campaigns
- 2 Blueprint for Eras
- 3 Battle for Wesnoth 1.12.x - stable
- 3.1 Campaigns
- 3.1.1 Add's Army
- 3.1.2 After the Storm
- 3.1.3 Antar, Son of Rheor
- 3.1.4 Aria of the Dragon-Slayer (The Dragon Trilogy, Part III)
- 3.1.5 Bad Moon Rising
- 3.1.6 Battle Against Time
- 3.1.7 Besieged Druids
- 3.1.8 Birth of a Lich
- 3.1.9 Bitter Revenge
- 3.1.10 Coming of the Storm
- 3.1.11 Danse Macabre
- 3.1.12 The Dark Alliance
- 3.1.13 The Earth's Gut
- 3.1.14 The Final Exam
- 3.1.15 The Flight of Drakes
- 3.1.16 Invasion from the Unknown
- 3.1.17 The Legend Begins
- 3.1.18 Legend of Far North
- 3.1.19 Legend of the Invincibles
- 3.1.20 The Library of Kratemaqht
- 3.1.21 The Militia
- 3.1.22 The North Wind
- 3.1.23 Only Death Behind
- 3.1.24 Panther Lord
- 3.1.25 Rebellion in the North
- 3.1.26 The Rising
- 3.1.27 The Roar of the Woses
- 3.1.28 Roboke's Island
- 3.1.29 Ruthless
- 3.1.30 Salt Wars
- 3.1.31 Saving Elensefar
- 3.1.32 Secrets of the Ancients
- 3.1.33 The Sojournings of Grog
- 3.1.34 Soldier of Wesnoth
- 3.1.35 A Song of Fire (The Dragon Trilogy, Part I)
- 3.1.36 Swamp Witch's Curse
- 3.1.37 Sven's Adventure
- 3.1.38 Talentless Mage
- 3.1.39 The Tale of Vaniyera
- 3.1.40 The Three Elves
- 3.1.41 To Lands Unknown
- 3.1.42 A Vision Blinded
- 3.1.43 War of the Jewel (The Dragon Trilogy, Part II)
- 3.1.44 The White Troll
- 3.2 Eras
- 3.1 Campaigns
Blueprint for Campaigns
- Description:
- Author:
- Maintainer: if not maintained by the author anymore.
- Status:
- Broken = Does not work at all
- Incomplete = Partially written, no progress
- WIP = Partially written, some progress
- Complete = Completely written, but buggy as well as potential balance issues.
- Finished = Completely written, minimal to no bugs, slight balance issues possible.
- Length:
- Version:
- Requirements: (only if needed)
- Difficulty:
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
- Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
- Easy
- Normal
- Hard
- Style:
Please note: Many campaigns will feature more than one style. Please list the most significant ones.
- Skirmish = small to medium sized armies, your standard Wesnoth gameplay
- Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
- RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
- Survival = being exposed to changing, spawning enemies while remaining on the same map
- Large Battle = large number of units on the battlefield, sizely maps
- Simulation = campaigns feat. terrain modification, alternative resources
- Boss battle = the challenge is to defeat a single powerful enemy unit
- Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
- Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
- Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
- Forum: Links to the feedback and development threads at forums.wesnoth.org
Blueprint for Eras
- Description:
- Author:
- Maintainer: if not maintained by the author anymore.
- Status:
- Broken = Does not work at all
- Incomplete = Partially written, no progress
- WIP = Partially written, progress
- Complete = Completely written, but buggy as well as potential balance issues.
- Finished = Completely written, minimal to no bugs, slight balance issues possible.
- Faction Descriptions: Describe your individual factions here.
- Version:
- Requirements: (only if needed)
- Forum: Links to the feedback and development threads at forums.wesnoth.org
Battle for Wesnoth 1.12.x - stable
Campaigns
Add's Army
Add, a wounded paladin, is posted to the quiet and remote province of Cormell to recover. But when undead creatures start appearing, it's up to Add to do something about it... with whatever motley forces he can muster.
Author: Makepeace McEvoy
Status: Complete
Length: 8 scenarios
Version: 1.1
Difficulty: Easy (with a touch of not yet balanced)
Style: Skirmish, Dungeon
Faction/Era: Default
Forum: https://forums.wesnoth.org/viewtopic.php?f=31&t=43806
After the Storm
Follow the journey of Galas and his band following the events of Invasion from the Unknown
Author: shadowmaster/ShikadiLord
Status: Finished
Length: 3 episodes of 13 scenarios each, some of which are multi-part
Version: 0.9.9
Difficulty: Medium-hard
Style: Skirmish, Boss Battle, Dungeon
Faction/Era: Many custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=32091
Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
Antar, Son of Rheor
This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.
Author: Adamant14
Status: WIP
Length: 10 playable scenarios / 1 cutscene
Version: 0.10.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Loyalists and Elves (feat. fencer as main hero + various allies)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
Aria of the Dragon-Slayer (The Dragon Trilogy, Part III)
'Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer...
Author: revansurik
Status: Complete
Length: 51 scenarios
Version: 0.4.2.2
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Default+War of Legends+Custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=40389
Bad Moon Rising
An expedition to gather treasure from the cold north sets off compounding disaster.
Author: Doofus-01
Status: Finished
Length: 20 scenarios
Version: 1.5.8
Difficulty: Hard
Style: Skirmish
Faction/Era: Archaic Era
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31348
Battle Against Time
Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)
Author: Wonderboy
Status: Complete
Length: 4 playable scenarios + 1 prologue scenario
Version: 1.0.4
Difficulty: Hard
Style: Skirmish
Faction/Era: Default: Orcs
Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=27319
Besieged Druids
A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.
Author: Celtic Minstrel
Status: Complete
Length: 9 scenarios
Version: 1.1
Difficulty: Unbalanced
Style: Skirmish
Faction/Era: Default, Elves
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
Birth of a Lich
This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge
Author: chak_abhi
Status: Finished
Length: 12 playable scenarios / 2 dialogue only
Version: 1.0.3
Difficulty: Normal
Style: Skirmish, Large Battle, Dungeon
Faction/Era: Human outlaws, dwarves, undead
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37057
Bitter Revenge
Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.
Author: Wonderboy
Status: Complete
Length: 11 playable scenarios + 4 dialogue only
Version: 1.1.1
Difficulty: Hard
Style: Skirmish
Faction/Era: Default (mostly outlaws and undead, custom units)
Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=26699
Coming of the Storm
A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him.
Author: TrashMan
Status: WIP
Length: 26 playable scenarios / 4 dialogue only
Version: 1.2.1
Difficulty: Normal
Style: Skirmish, Large Battle, Dungeon
Faction/Era: Default
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23361
Danse Macabre
Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?
Author: kamikaze
Maintainer: James_The_Invisible
Status: Completed
Length: 12 scenarios
Version: 1.2a
Difficulty: Unbalanced
Style: Large Battle
Faction/Era: Default, undead
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33745
Note: While the campaign is playable on Wesnoth 1.12 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on GitHub.
The Dark Alliance
Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.
Author: Wonderboy
Status: Complete
Length: 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)
Version: 1.0.4
Difficulty: Hard
Style: Skirmish
Faction/Era: Default: Recruit list changes in almost every scenario
Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=26924
The Earth's Gut
The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.
Author: Anonymissimus
Maintainer: Anonymissimus
Status: WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)
Length: 23 scenarios, 5 of which are cutscene only, some others have changing objectives
Version: 0.2.14
Difficulty: Normal
Style: Dungeon, Skirmish
Faction/Era: Default, dwarves, woses, mages, a few custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
Note: This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).
The Final Exam
Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?
Author: Elven
Status: Finished
Length: 4 scenarios
Version: 2.6.1
Difficulty: Easy
Style: Skirmish, Minigames
Faction/Era: Default, Loyalists
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23398
Note: Short, easy campaign with varying objectives. Features female mage as leader.
The Flight of Drakes
Legends of the Emerald Forest, chapter I: The Flight of Drakes.
Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.
This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.
Author: NoQ
Status: Finished
Length: 7 playable scenarios / 2 talk only
Version: 1.1.2
Difficulty: Easy
Style: Skirmish
Faction/Era: Drakes
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37981
Invasion from the Unknown
Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.
Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.
Author: shadowmaster
Maintainer: Espreon
Status: Finished
Length: 26 scenarios in two episodes
Version: 1.90.6
Difficulty: Normal
Style: Skirmish, Dungeon, Boss battle
Faction/Era: Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.
The Legend Begins
The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.
Author: Tahsin Jahin Khalid (Lord-Knightmare)
Status: Complete
Length: 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.
Episode 1 - 28 scenarios
Episode 2 - 26 scenarios
Episode 3 - 20 scenarios
Version: 0.5.2
Requirements: War of Legends is required to be installed. Latest version recommended.
Difficulty: Intermediate
Style: skirmishes, survivals, large battles, dungeons, boss battles
Faction/Era: Default, War of Legends
Custom units: Custom Units
Forum: Click Here
Legend of Far North
The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'
Author: chak_abhi
Status: Finished
Length: 16 playable scenarios / 1 dialogue only,1 cutscene
Version: 1.0.2
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Orcs, Trolls, Saurians, Nagas
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34769
Legend of the Invincibles
Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.
Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...
Author: Dugi
Status: complete
Length: 200 (+8 talk-only) scenarios
Version: 3.0.1
Difficulty: Normal
Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
The Library of Kratemaqht
An ancient story from the old continent.
Author: Rich Marinaccio (cephalo)
Status: Complete
Length: 17 scenarios
Version: 1.0.0
Difficulty: Unbalanced (some scenarios are Easy - some rather Hard)
Style: Skirmish, RPG
Faction/Era: Loyalists and custom units.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37798
Notes: (Adamant14) This campaign has a thought-out story, shows a great love for detail; It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.
The Militia
The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.
Author: Desert_Shyde
Status: Finished
Length: 15 scenarios
Version: 1.5.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Default
Forum: http://forums.wesnoth.org/viewtopic.php?t=30294
The North Wind
Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....
This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.
Author: aelius, Deusite; pyndragon
Status: WIP
Length: 1 playable scenario, 6 intended
Version: 0.0.5
Difficulty: Normal
Style: RPG, Skirmish, Survival
Faction/Era: Loyalists
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=42854
Only Death Behind
Legends of the Emerald Forest, chapter II: Only Death Behind.
Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.
This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.
Author: NoQ
Status: Complete
Length: 7 playable scenarios / 1 talk only
Version: 1.0.0
Difficulty: Easy
Style: Skirmish
Faction/Era: Undead
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996
Note: (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.
Panther Lord
The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.
Author: Velensk
Maintainer: Lavender
Status: Finished
Length: 14 scenarios
Version: 1.2
Difficulty: Hard
Style: Skirmish
Faction/Era: Era of Four Moons, Darklanders (+ a wide variety of mercenaries)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34318
Rebellion in the North
A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."
Author: chak_abhi
Status: Finished
Length: 24 playable scenarios / 3 dialogue only,2 cutscenes
Version: 1.1.12
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Loyalists, Dwarves, Gryphons, Merfolk
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=33059
The Rising
A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.
Author: Paulomat4
Status: unfinished
Length: 8 scenarios, 1 talking only
Version: 1.1.0
Difficulty: challenging
Style: Skirmish, Large Battle, RPG-elements
Faction/Era: Default, Elves, Humans
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39512
The Roar of the Woses
When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.
Author: Alarantalara
Status: Finished
Length: 10-11 scenarios + 1 dialogue-only
Version: 1.2.7
Difficulty: Normal
Style: Skirmish
Faction/Era: Default with Additions (primarily Saurians, Nagas, Woses)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=29830
Note: (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.
Roboke's Island
Mystic Island Quest
Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.
"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)
"Ferocious battles and mysterious riddles await you." (Wesmere Post)
"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)
Author: x42
Status: beta, story-complete
Length: 18 playable scenarios + 6 story chapters
Version: 0.8.X-beta
Difficulty: Hard
Style:: various (RPG, Skirmish, Puzzle)
Faction/Era: Default (Fencer as main hero + various allies)
Forum: http://forums.wesnoth.org/viewtopic.php?f=31&t=39423
Note: Requires BfW ≥ 1.11.6 (for MicroAI)
Ruthless
A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story. (Beginner level, 10+ fights).
Author: homunculus
Status: Finished
Length: 12 playable scenarios + 5 cutscene scenarios
Version: 1.0.4
Difficulty: Normal
Style: Skirmish
Faction/Era: Default (Orcs)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37874
Note: (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story. You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.
Salt Wars
Introductory campaign for the Era of Four Moons.
As an officer of one of the Sea States you must defend your organization from aggressive rivals.
Author: Velensk
Maintainer: Lavender
Status: Complete
Length: 5 scenarios
Version: 1.0.1
Difficulty: Easy
Style: Skirmish
Faction/Era: Era of Four Moons, Sea States
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31498
Note: Easy difficulty applies to easy and normal settings, hard is a considerable step up in difficulty.
Saving Elensefar
Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.
Author: Turin
Maintainer: trewe
Status: Finished
Length: 1 year (around 12 scenarios)
Version: 1.5.2
Difficulty: Normal
Style: Skirmish, RPG, Simulation
Faction: Default Era
Forum: http://wesnoth.org/forum/viewtopic.php?t=3072&start=0
Wiki: Saving_Elensefar
Note: Labeled as Expert, recruit list changes in all scenarios.
Secrets of the Ancients
From the Journal of Ardonna of Tarrynth:
It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!
Author: beetlenaut
Status: Completed
Length: 18 playable scenarios + 3 story only
Version: 1.0.0
Difficulty: Hard
Style: Skirmish
Faction/Era: Undead/Default
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=40545
The Sojournings of Grog
Grog (as starred in Under the Burning Suns) goes home.
Author: Peter Christopher, Thomas Hockings
Maintainer: Elvish_Hunter
Status: Finished
Length: 18 playable scenarios in 2 parts
Version: 3.0.1
Difficulty: Normal
Style: Skirmish, Dungeon, Large Battle
Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.
Soldier of Wesnoth
697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...
Author: revansurik
Status: Completed
Length: 31 scenarios
Version: 2.0.0
Difficulty: Normal
Style: Skirmish
Faction/Era: Default+Khalifate+Custom Units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39123
A Song of Fire (The Dragon Trilogy, Part I)
'Part I: The Last War - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.
'Part II: Towards the Rising Sun - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.
'Part III: Raging Skies - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.
Author: revansurik
Status: Complete
Length: 36 scenarios
Version: 0.5.6
Difficulty: Normal
Style: Skirmish, Large Battle
Faction/Era: Default+War of Legends
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38210
Swamp Witch's Curse
A Faerie tale from the World of Four Moons.
In the tradition of Evil Sorceress's, a witch from the jungle made a surprise visit at the presentation of a sultans daughter. Promptly declaring the girl to be the future bride for her son she lays a curse that will harm any other man which approaches her. The girl grew up wild and somewhat bitter. Now many years later, word arrives of a merchant lord who knows a way to break the curse but in exchange he wants to marry her and receive a large dowry.
Author: Velensk
Status: Complete
Length: 9 scenarios
Version: 1.0
Difficulty: Expert
Style: Skirmish
Faction: Era of Four Moons, Freemen
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=40467
Sven's Adventure
A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.
Author: kpearce
Status: Complete
Length: 19 scenarios
Version: 0.1.1
Difficulty: Normal
Style: RPG, Dungeon, Boss Battle
Faction/Era: Default (mixed factions)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39080
Talentless Mage
Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.
Author: Wonderboy
Status: Complete
Length: 11 playable scenarios + 3 dialogue scenarios
Version: 1.1.2
Difficulty: Hard
Style: Skirmish
Faction/Era: Noob Faction
Forum: http://wesnoth.org/forum/viewtopic.php?f=8&t=27608]
The Tale of Vaniyera
The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...
Author: oreb, turin
Maintainer: UnwiseOwl
Status: Complete
Length: 5 scenarios
Version: 0.10.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Imperial Era, Sidhe.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
Walkthrough There is a video-walkthrough by the campaign maintainer that begins here: https://www.youtube.com/watch?v=dGM1bjImvkI&list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0
Note: As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.
The Three Elves
Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?
Author: Stanislav Hoferek
Maintainer: trewe
Status: Complete
Length: 8 scenarios + 2 dialogue
Version: 0.9
Difficulty: Easy
Style: Skirmish
Faction: Default (Elves)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23395
To Lands Unknown
This is the story of Mehir, the Summoner, and his journey to lands unknown.
Author: inferno8
Status: Complete
Length: 20 scenarios, 4 dialogue only
Version: 1.7.1
Difficulty: Intermediate (Era of Magic)
Style: Skirmish, Dungeon
Era: Era of Magic
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31799
A Vision Blinded
Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.
Author: LemonTea
Maintainer: Adamant14
Status: Complete
Length: 13 playable scenarios + 1 dialogue-only
Version: 1.0.2
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Elves (+ Trolls, Outlaws)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
War of the Jewel (The Dragon Trilogy, Part II)
Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...
Author: revansurik
Status: Complete
Length: 38 scenarios + epilogue
Version: 0.2.2
Difficulty: Normal
Style: Skirmish/Large Battle
Faction/Era: War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944
The White Troll
The story of a white troll whelp with strange magic powers, who is raised in an elvish village.
Author: Wesnoth Italian Forum
Status: Complete
Length: 8 scenarios
Version: 1.0.0
Difficulty: Normal
Style: Skirmish
Faction/Era: Default: you play with elves and trolls. Also features custom units with special advancements and abilities.
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=38828
Eras
Era of Four Moons
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.
Author: Velensk
Status:
Faction Descriptions: The four core factions are:
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.
The other factions are:
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and high on hp but have low defenses when not in rough terrain. Feature powerful magicians and a steadfast berserker.
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.
Version: 0.5.1
Forum: http://forums.wesnoth.org/viewtopic.php?f=19&t=30513
War of Legends
Description: An era based on the continent of Arkenova as well as other parts of Irdya.
Author: Tahsin Jahin Khalid (Lord-Knyghtmare)
Maintainer: Tahsin Jahin Khalid (Lord-Knyghtmare)
Status: Finished
Factions:
- Aragwaithi
- Windsong
- Human Alliance
- Orcish Union
- Southerners
- Outlaws
- Elementals
- Undead
- Drakes
- Dark Legion
- Sylvans
- Minotaurs
- Vampires
Version: 1.1.5.1
Forum: Development and Feedback Thread
Era of Magic(EoMa)
Description: Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".
Author: Inferno8
Maintainer: Inferno8
Status: Finished; Available on 1.10 and 1.12 add-on server
Faction Descriptions:
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. (The campaign "To Lands Unknown" is mainly about the story of this faction)
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.
Destroyers - a terrifying undead creations consisting of civilizations long gone...
Version: 1.1.1 (February 18th, 2015)
Forum: Development and Feedback Thread
Ageless Era
Description: Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
Author: mnewton1, Ravana and various
Maintainer: Ravana
Status: Finished; Available on 1.6, 1.8, 1.10 and 1.12 add-on server. Only maintained on 1.12 server
Unit Tree: Ageless Unit Tree
Factions List: Currently there are 91 factions in the era:
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites
Era of the Future: Welkin, Brungar
BEEM: Anakes, Calidonians, Wood Warriors
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight
Version: 4.14 (August 21, 2015)
Git: Ageless-for-1-11
Forum: Development and Feedback Thread
Imperial Era (IE)
Description: One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
Author: Orbivm Project (but really Turin)
Maintainer: UnwiseOwl
Status: Playable. Available on 1.12 as "Imperial Era" and 1.10 as "Imperial Era Fixed"
Faction Descriptions:
- Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
- Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
- Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
- Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
- Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
- Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
- Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.
Version: 0.22.1 (July, 2015)
Wiki: Orbivm