Difference between revisions of "User:Shadowm/DevelopmentRoadmap"
From The Battle for Wesnoth Wiki
(→Wesnoth 1.14.x) |
m (Shadowmaster moved page DevelopmentRoadmap to User:Shadowmaster/DevelopmentRoadmap: Unofficial document, don't take as authoritative) |
(No difference)
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Revision as of 07:23, 20 March 2016
This is a tentative development roadmap for the next stable series. Features listed on this page should be finished before the next feature+string freeze and first beta release.
Contents
Wesnoth 1.14.x
First beta released on: TBD (tentative: August 2016)
Core
| Feature | Author | First release |
|---|---|---|
| Windows upgrade packages | aquileia | TBD |
| Built-in game upgrader | TBD | TBD |
| SDL 2.0 used by default | Aginor | 1.13.3 |
| SDL 1.2 support removed | Aginor | 1.13.4 |
| SDL_ttf dependency dropped | shadowm | TBD |
| Display engine refactoring | shadowm/TBD | TBD |
| Automatic WML cache cleanup | shadowm | TBD |
User interface
| Feature | Author | First release |
|---|---|---|
| Game version dialog | shadowm | 1.13.2 |
| Add-on enable/disable UI | shadowm | 1.13.4 |
| Preferences dialog ported to GUI2 | shadowm | 1.13.4 |
| Editor Recent Files menu | shadowm | 1.12.5/1.13.2 |
| Tab bar UI styling | TBD | TBD |
| Multi-line GUI2 textboxes | TBD | TBD |
Lua/WML API
| Feature | Author | First release |
|---|---|---|
| Add-ons manifest model | shadowm | 1.13.4 |
| More game state info exposed to Lua (scenario id/name, next scenario, etc.) | TBD | TBD |
| Story and end screen calls mid-scenario | TBD | TBD |
| Add-on help pages API | TBD | TBD |
Add-ons server
| Feature | Author | First release |
|---|---|---|
| Client/server info protocol | shadowm | 1.13.4 |
| redirection | TBD | TBD |
| Incremental upgrades and uploads | TBD | TBD |
| Documentation and support for 3rd party add-ons servers | shadowm | N/A |
Wesnoth 1.16.x
First beta released on: TBD
Core
| Feature | Author | First release |
|---|---|---|
| OpenGL support | TBD | TBD |
Lua/WML API
| Feature | Author | First release |
|---|---|---|
| Ambient light effects API | TBD | TBD |
| Particle effects API | TBD | TBD |