Difference between revisions of "WML for Complete Beginners: Chapter 6"
From The Battle for Wesnoth Wiki
(→Useful Links for adding your own Custom Units) |
(→Useful Links for adding your own Custom Units) |
||
Line 24: | Line 24: | ||
− | Editing your Custom Units .cfg file: | + | Editing your Custom Units .cfg file: <br> |
− | http://wiki.wesnoth.org/UnitTypeWML | + | http://wiki.wesnoth.org/UnitTypeWML<br> |
− | http://wiki.wesnoth.org/SingleUnitWML | + | http://wiki.wesnoth.org/SingleUnitWML <br> |
===Continue=== | ===Continue=== |
Revision as of 09:12, 11 November 2015
Contents
Chapter 6: Building and Including a Custom Unit
Sometimes campaign authors only use mainline units in their campaigns. Other times, however, they may want to include a custom unit that isn't found in default Wesnoth. Thankfully, including a custom unit is quite easy.
Creating your Custom Unit's .cfg File
Add the custom units .cfg file to my_first_campaign/units
Example of a .cfg file:
Creating your Custom Unit's Images
Add the images to my_first_campaign/units
Including the Custom Unit in your Campaign
[+units] {~add-ons/my_first_campaign/units} [/units]
Useful Links for adding your own Custom Units
Editing your Custom Units .cfg file:
http://wiki.wesnoth.org/UnitTypeWML
http://wiki.wesnoth.org/SingleUnitWML
Continue
Next Chapter: WML for Complete Beginners: Chapter 7
Previous Chapter: WML for Complete Beginners: Chapter 5
Return to Main Index: WML for Complete Beginners