WML for Complete Beginners: Chapter 6: Difference between revisions

From The Battle for Wesnoth Wiki
William (talk | contribs)
William (talk | contribs)
Line 16: Line 16:


===Including the Custom Unit in your Campaign===
===Including the Custom Unit in your Campaign===
[test]


[+units]
[+units]
  {~add-ons/my_first_campaign/units}
  {~add-ons/my_first_campaign/units}
[/units]
[/units]
[/test]


===Useful Links for adding your own Custom Units===
===Useful Links for adding your own Custom Units===

Revision as of 19:50, 10 November 2015

Chapter 6: Building and Including a Custom Unit

Sometimes campaign authors only use mainline units in their campaigns. Other times, however, they may want to include a custom unit that isn't found in default Wesnoth. Thankfully, including a custom unit is quite easy.

Creating your Custom Unit's .cfg File

Add the custom units .cfg file to my_first_campaign/units

Example of a .cfg file:


Creating your Custom Unit's Images

Add the images to my_first_campaign/units

Including the Custom Unit in your Campaign

[test]

[+units]

{~add-ons/my_first_campaign/units}

[/units]

[/test]

Useful Links for adding your own Custom Units

Editing your Custom Units .cfg file: http://wiki.wesnoth.org/UnitTypeWML

Next Chapter: WML for Complete Beginners: Chapter 7

Previous Chapter: WML for Complete Beginners: Chapter 5

Return to Main Index: WML for Complete Beginners

This page was last edited on 10 November 2015, at 19:50.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.