Difference between revisions of "LuaWML/Tiles"
(Explicitly note how to call each function) |
m (Vultraz moved page LuaWML:Tiles to LuaWML/Tiles) |
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Revision as of 03:41, 11 March 2016
This page describes the LuaWML functions for handling terrains and tiles. The items library can be loaded by
items = wesnoth.require "lua/wml/items.lua"
Contents
- 1 wesnoth.get_map_size
- 2 wesnoth.get_terrain
- 3 wesnoth.set_terrain
- 4 wesnoth.get_terrain_info
- 5 wesnoth.get_selected_tile
- 6 wesnoth.get_locations
- 7 wesnoth.get_villages
- 8 wesnoth.match_location
- 9 wesnoth.add_tile_overlay
- 10 wesnoth.remove_tile_overlay
- 11 items.place_image
- 12 items.place_halo
- 13 items.remove
wesnoth.get_map_size
- wesnoth.get_map_size()
Returns the width, the height, and the border size of the map.
local w,h,b = wesnoth.get_map_size()
wesnoth.get_terrain
- wesnoth.get_terrain(x, y)
Returns the terrain code for the given location.
local is_grassland = wesnoth.get_terrain(12, 15) == "Gg"
wesnoth.set_terrain
- wesnoth.set_terrain(x, y, terrain_code, [layer], [replace_if_failed])
Modifies the terrain at the given location.
function create_village(x, y) wesnoth.set_terrain(x, y, "Gg^Vh") end
An optional 4th parameter can be passed (layer): overlay, base or both, default both: Change the specified layer only. An optional 5th boolean parameter (replace_if_failed) can be passed, see the documentation of the [terrain] tag. To pass the 5th parameter but not the 4th, pass nil for the 4th.
wesnoth.get_terrain_info
- wesnoth.get_info(terrain_code)
Returns the terrain details for the given terrain code.
local is_keep = wesnoth.get_terrain_info(wesnoth.get_terrain(12, 15)).keep
Terrain info is a plain table with the following fields:
- id: string
- name, description, editor_name: translatable strings
- castle, keep, village: booleans
- healing: integer
wesnoth.get_selected_tile
- wesnoth.get_selected_tile()
Returns the two coordinates of the currently selected tile. This is mostly useful for defining command-mode helpers.
function chg_unit(attr, val) local x, y = wesnoth.get_selected_tile() if not x then wesnoth.message("Error", "No unit selected."); return end helper.modify_unit({ x = x, y = y }, { [attr] = val }) end -- Function chg_unit can be used in command mode to modify unit attributes on the fly: -- :lua chg_unit("status.poisoned", true)
wesnoth.get_locations
- wesnoth.get_locations(filter)
Returns a table containing all the locations matching the given filter. Locations are stored as pairs: tables of two elements. See StandardLocationFilter for details about location filters.
-- replace all grass terrains by roads for i,loc in ipairs(wesnoth.get_locations { terrain = "Gg" }) do wesnoth.set_terrain(loc[1], loc[2], "Rr") end
wesnoth.get_villages
- wesnoth.get_villages([filter])
This function, when called without arguments, returns a table containing all the villages present on the map (as tables of two elements). If it's called with a WML table as argument, a table containing only the villages matching the supplied StandardLocationFilter is returned.
-- How many villages do we have on our map? v = #wesnoth.get_villages()
wesnoth.match_location
- wesnoth.match_location(x, y, filter)
Returns true if the given location passes the filter.
bool b = wesnoth.match_location(x, y, { terrain = "Ww", { "filter_adjacent_location", terrain = "Ds,*^Bw*" } })
wesnoth.add_tile_overlay
- wesnoth.add_tile_overlay(x, y, item_wml)
Places a tile overlay (either an image or a halo) at a given location. The overlay is described by a table supporting the same fields as [item]. Note that the overlay is not kept over save/load cycles.
wesnoth.add_tile_overlay(17, 42, { image = "items/orcish-flag.png" })
wesnoth.remove_tile_overlay
- wesnoth.remove_tile_overlay(x, y, [filename])
Removes all the overlays at the given location. If a filename is passed as a third argument, only this overlay (either image or halo) is removed.
wesnoth.remove_tile_overlay(17, 42, "items/orcish-flag.png")
items.place_image
- items.place_image(x, y, filename)
Places an image at a given location and registers it as a WML [item] would do, so that it can be restored after save/load.
local items = wesnoth.require "lua/wml/items.lua" items.place_image(17, 42, "items/orcish-flag.png")
items.place_halo
- items.place_halo(x, y, filename)
Behaves the same as #items.place_image but for halos.
items.remove
- items.remove(x, x, [filename])
Removes an overlay set by #items.place_image or #items.place_halo. If no filename is provided, all the overlays on a given tile are removed.
items.remove(17, 42, "items/orcish-flag.png")