Difference between revisions of "SOC2014 Daniwa Ai"
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'''TODO:''' fill out the questionnaire, on your copy of this page. The questions are provided in the [[SoC_Information_for_Google#Does your organization have an application template you would like to see students use?|SoC Information for Google]] page. | '''TODO:''' fill out the questionnaire, on your copy of this page. The questions are provided in the [[SoC_Information_for_Google#Does your organization have an application template you would like to see students use?|SoC Information for Google]] page. |
Revision as of 16:50, 18 March 2014
This page is related to Summer of Code 2014 |
See the list of Summer of Code 2014 Ideas |
This is a Summer of Code 2014 student page |
Contents
ATTENTION
- This page is under construction.
Description
Improve the AI's Attack and Retreat decisions.
Abstract: Implement a process that would allow the AI to make correct decisions in regards to attack and retreat. It will be based off probability focused on current metagame habits.
Proposal: The focus of my implementation is not on outputting the optimal result in every case but instead will aim at mirroring a player like decision. The goal for this is to foster and develop good game decision making in new players and prevent bad habits. Ideally, the AI should act correctly but unpredictably (which is technically impossible) and be able to be a training aid.
IRC
Daniwa
Questionnaire
TODO: fill out the questionnaire, on your copy of this page. The questions are provided in the SoC Information for Google page.