SoC Ideas AI Global strategy: Difference between revisions
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Page for the idea: [[SoC_Ideas_AI_Global_strategy]] | Page for the idea: [[SoC_Ideas_AI_Global_strategy]] | ||
Wesnoth AI works by making local decisions about moves and attacks | The Wesnoth AI works by making local decisions about moves and attacks. Teach it to determine if it's worth to fight offensively or defensively in a given situation. | ||
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==Additional Information== | ==Additional Information== | ||
Wesnoth has time of day cycles (...-day-day-dusk-night-night-morning-... ), with certain times of day heavily favoring units depending on their alignment. Moreover, new units are constantly trained - so, sometimes the best decision would be to defend and wait or fall back, | Wesnoth has time of day cycles (...-day-day-dusk-night-night-morning-... ), with certain times of day heavily favoring units depending on their alignment. Moreover, new units are constantly trained - so, sometimes the best decision would be to defend and wait or fall back, other times the best decision would be to attack (e.g. with the aim of holding a strategic village until morning, and counter-attacking during morning and day, then falling back with dusk). The AI should learn to adapt its strategy depending on the balance of forces and the current time of day. | ||
==Whom to ask about this== | ==Whom to ask about this== | ||
Crab_ on irc. | Crab_ on irc. | ||
Revision as of 22:27, 14 February 2014
| This page is related to Summer of Code 2014 |
| See the list of Summer of Code 2014 Ideas |
| This is a Summer of Code 2014 Idea |
Description
AI: Improve AI by implementing global attack/retreat decision
Page for the idea: SoC_Ideas_AI_Global_strategy
The Wesnoth AI works by making local decisions about moves and attacks. Teach it to determine if it's worth to fight offensively or defensively in a given situation.
There are no submitted student proposals for this idea
Additional Information
Wesnoth has time of day cycles (...-day-day-dusk-night-night-morning-... ), with certain times of day heavily favoring units depending on their alignment. Moreover, new units are constantly trained - so, sometimes the best decision would be to defend and wait or fall back, other times the best decision would be to attack (e.g. with the aim of holding a strategic village until morning, and counter-attacking during morning and day, then falling back with dusk). The AI should learn to adapt its strategy depending on the balance of forces and the current time of day.
Whom to ask about this
Crab_ on irc.