AI Recruitment: Difference between revisions
From The Battle for Wesnoth Wiki
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[/ai] | [/ai] | ||
Recruit so, that there are at least 4 scouts in total and then recruit other units. | Recruit so, that there are at least 4 scouts in total and then recruit other units. | ||
[ai] | |||
[aspect] | |||
id=recruitment-instructions | |||
[facet] | |||
[value] | |||
[recruit] | |||
type=scout | |||
number=4 | |||
total=yes | |||
importance=1 | |||
[/recruit] | |||
[recruit] | |||
importance=0 | |||
[/recruit] | |||
[/value] | |||
[/facet] | |||
[/aspect] | |||
[/ai] | |||
Recruit 6 Grunts or level 2 units (whatever seems better for the AI). | Recruit 6 Grunts or level 2 units (whatever seems better for the AI). | ||
Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even recruit the Grunts if leader1 cannot recruit all of the scouts. | Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even recruit the Grunts if leader1 cannot recruit all of the scouts. | ||
Revision as of 21:21, 11 September 2013
This page is work in progress
How it works
Aspect recruitment_instruction
Examples
Recruit 3 Grunts (and nothing more) in turn 3-5.
[ai]
[aspect]
id=recruitment-instructions
[facet]
turns=3-5
[value]
[recruit]
type=Orcish Grunt
number=3
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
Recruit so, that there are at least 4 scouts in total and then recruit other units.
[ai]
[aspect]
id=recruitment-instructions
[facet]
[value]
[recruit]
type=scout
number=4
total=yes
importance=1
[/recruit]
[recruit]
importance=0
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
Recruit 6 Grunts or level 2 units (whatever seems better for the AI). Recruit 5 scouts with leader1 and 5 Grunts with leader 2. Do even recruit the Grunts if leader1 cannot recruit all of the scouts.
Do not recruit.
This will not work.
Other aspects
Examples
This page was last edited on 11 September 2013, at 21:21.