Difference between revisions of "User:Flixx/Recruitment Algorithm Collection"

From The Battle for Wesnoth Wiki
(Formula AI dev)
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==Formula AI dev==
 
==Formula AI dev==
Written in: FormulaAI, C++ <br />
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{|
By: Dragonking 2008 <br />
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|Written in:
Files: data/ai/formula/new_recruitment.fai, <br />
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|FormulaAI, C++
src/ai/formula/function_table.cpp
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|-
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|By:
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|Dragonking 2008
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|-
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|Files:
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|data/ai/formula/new_recruitment.fai,
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|-
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|
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|src/ai/formula/function_table.cpp
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|}
  
  

Revision as of 10:06, 31 May 2013

Formula AI dev

Written in: FormulaAI, C++
By: Dragonking 2008
Files: data/ai/formula/new_recruitment.fai,
src/ai/formula/function_table.cpp


  • In a first step the AI uses a ready-to-use function calculate_map_ownership() which is located inside function_table.cpp to calculate important hexes on the map. The important hexes are basically the border area between me and the enemies. (It will consider allies to).
  • Villages with a radius of 1 which are near to me are added as important locations.
  • Inside