User:Eleazar: Difference between revisions
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== Eleazar == | == Eleazar == | ||
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've taken a strong interest in the | Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've taken a strong interest in the visual aspects of the GUI, and i dabble in other things. | ||
I'm working on a scenario, currently in mostly my head. | |||
In real life i'm a Graphic Designer and Mac trouble shooter. | |||
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. | |||
Now i'm back. | |||
==In Progress:== | |||
*Visual Enhancements to the GUI | *Visual Enhancements to the GUI | ||
** Info Panel | ** Info Panel | ||
** Attack Dialogue | ** Attack Dialogue | ||
** HP & XP bars | ** HP & XP bars | ||
** Distinguishing "Can't Walk To" Hexes | |||
*Chasm: transitions need to be improved. | *Chasm: transitions need to be improved. | ||
*Cave walls: Perspective needs to be adjusted. | *Cave walls: Perspective needs to be adjusted. | ||
=== | ===Planned:=== | ||
*Chasm: add water flowing over the edge support. | *Chasm: add water flowing over the edge support. | ||
*Cave: | *Cave: | ||
| Line 21: | Line 28: | ||
=== | ===Completed:=== | ||
*Crossroads sign (first contribution :) ) | *Crossroads sign (first contribution :) ) | ||
*First to use semi-transparent tile transtions | *First to use semi-transparent tile transtions | ||
| Line 36: | Line 43: | ||
*Great Elven Tree | *Great Elven Tree | ||
== See Also == [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=685 Eleazar's forum profile] | |||
List & descritpion of [[Developers]] | |||
Revision as of 18:01, 3 December 2005
Eleazar
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've taken a strong interest in the visual aspects of the GUI, and i dabble in other things.
I'm working on a scenario, currently in mostly my head.
In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back.
In Progress:
- Visual Enhancements to the GUI
- Info Panel
- Attack Dialogue
- HP & XP bars
- Distinguishing "Can't Walk To" Hexes
- Chasm: transitions need to be improved.
- Cave walls: Perspective needs to be adjusted.
Planned:
- Chasm: add water flowing over the edge support.
- Cave:
- add a "nice/civilized" cave variant.
- add a alternate cave terrains? cave hills?
- Modify beach and desert to use the same graphics, except the desert will have cacti?
- take over the world.
Completed:
- Crossroads sign (first contribution :) )
- First to use semi-transparent tile transtions
- Fog (transparent transitions)
- Void (transparent transitions)
- Deep Water
- Shallow Water
- Bridges
- Beach
- Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
- Chasm
- Lava (aside from some transitions)
- Cave Wall
- Great Elven Tree
== See Also == Eleazar's forum profile
List & descritpion of Developers
This page was last edited on 3 December 2005, at 18:01.