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We need to make coding multiplayer campaigns as easy as coding single player campaigns, making it possible to use different difficulty levels, save/restore progress, and switch/remove/add players easily. | We need to make coding multiplayer campaigns as easy as coding single player campaigns, making it possible to use different difficulty levels, save/restore progress, and switch/remove/add players easily. |
Revision as of 20:57, 26 March 2013
This page is related to Summer of Code 2013 |
See the list of Summer of Code 2013 Ideas |
This is a Summer of Code 2013 Idea |
Contents
Description
Game Engine: Improve Multiplayer Campaign Support
We need to make coding multiplayer campaigns as easy as coding single player campaigns, making it possible to use different difficulty levels, save/restore progress, and switch/remove/add players easily.
Page for the idea: SoC Ideas Multiplayer Campaign Support 2013
Suggested skills: C++ coding (the project some hard C++ coding tasks in a large codebase)
There is 1 student proposal for this idea
Andrius Silinskas (thunderstruck) - Multiplayer campaign improvements
The current multiplayer campaign support from both UMC developers/maintainers and players perspective is far behind comparing to singleplayer support. I propose a project to improve overall quality of multiplayer games by enabling singleplayer campaigns to be used as multiplayer campaigns and fixing most of the well known issues. The old multiplayer campaigns and scenarios should remain supported.
See SoC2013 thunderstruck MP Campaign Support for more information.
Additional Information
Whom to ask about this
Crab_ on irc.