Difference between revisions of "User:Eleazar"
From The Battle for Wesnoth Wiki
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*take over the world. | *take over the world. | ||
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| + | ===Main things i've Already done:=== | ||
| + | *First one to use semi-transparent tile transtions | ||
| + | *Fog (transparent transitions) | ||
| + | *Void (transparent transitions) | ||
| + | *Deep Water | ||
| + | *Shallow Water | ||
| + | *Bridges | ||
| + | *Beach | ||
| + | *Mountains (soon to be replaced by Frames) | ||
| + | *Chasm | ||
| + | *Lava (aside from some transitions) | ||
| + | *Cave Wall | ||
| + | *Great Elven Tree | ||
==Other info:== | ==Other info:== | ||
Revision as of 03:05, 17 November 2005
Contents
Eleazar
My involvement in Wesnoth is primarily in the terrain art, though i dabble in other things.
What i'm Working on:
- Chasm: transitions need to be improved.
- Cave walls: Perspective needs to be adjusted.
What i'll eventually Work on:
- Chasm: add water flowing over the edge support.
- Cave: add a "nice" cave variant.
- Cave: add a alternate cave terrains? cave hills?
- Modify beach and desert to use the same graphics, except the desert will have cacti?
- take over the world.
Main things i've Already done:
- First one to use semi-transparent tile transtions
- Fog (transparent transitions)
- Void (transparent transitions)
- Deep Water
- Shallow Water
- Bridges
- Beach
- Mountains (soon to be replaced by Frames)
- Chasm
- Lava (aside from some transitions)
- Cave Wall
- Great Elven Tree
Other info:
I'm working on a scenario, currently in mostly my head.
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back.