Difference between revisions of "Tactics:Castle Hopping"
From The Battle for Wesnoth Wiki
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| − | ==Tactics==
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| − | ===Castle Hopping===
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| − | This strategy doesn't work on all maps, however it's very effective if there are multiple castles. The basic idea of the strategy is to move to a castle right next to your opponent's castle. This allows you to control the space your enemy has and restrict him to a small area without many villages. You then control the remainder of the map and villages. Thus getting more golod for yourself and making your opponent lose the ability to hold a substantial army.
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| − | Now, while this tactic doesn't work on all maps, it's still good to know and be good at. Some maps that are good for this are (will insert later)
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| − | If you notice your opponent doing this to you, advance as well. Otherwise you'll be locked into a small section and never be able to get out.
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| − | This is best done with these units:
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| − | * Wose
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| − | * Troll Whelp
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| − | * Orcish Grunt
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| − | * Heavy Infantryman
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| − | * Drake Clasher
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| − | * Dwarvish Guardsman(supplemented with Dwarvish Fighters)
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| − | * Ghost
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| − | Replays soon.
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Revision as of 03:12, 5 July 2012