Difference between revisions of "Create"
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It should also be noted that '''we need a lot of help creating artwork for the core of the game.''' The semi-current list of projects we are working can be found [http://www.wesnoth.org/forum/viewtopic.php?t=2014&start=0&postdays=0&postorder=asc&highlight= here]. We'll happily help you out, if you take a swing at them. | It should also be noted that '''we need a lot of help creating artwork for the core of the game.''' The semi-current list of projects we are working can be found [http://www.wesnoth.org/forum/viewtopic.php?t=2014&start=0&postdays=0&postorder=asc&highlight= here]. We'll happily help you out, if you take a swing at them. | ||
− | == | + | == Прочитайте это в первую очередь! == |
− | + | Прежде чем изменить или добавить что-либо, важно, понять, как the game stores и организует ее данных. This article will explain the game's directory structure and introduce the ''userdata'' directory. | |
* [[EditingWesnoth]] | * [[EditingWesnoth]] | ||
Revision as of 21:44, 8 March 2013
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
It should also be noted that we need a lot of help creating artwork for the core of the game. The semi-current list of projects we are working can be found here. We'll happily help you out, if you take a swing at them.
Прочитайте это в первую очередь!
Прежде чем изменить или добавить что-либо, важно, понять, как the game stores и организует ее данных. This article will explain the game's directory structure and introduce the userdata directory.
What can I create, and how?
- Maps - the layout of terrain tiles
- Scenarios - a scenario makes things happen on a map, making it playable
- Campaigns - how to put it all together into a campaign
- Multiplayer Maps and Scenarios - a specialized look at maps and scenarios (outdated)
- Multiplayer Campaigns - making a campaign accessible in multiplayer (outdated)
- Units
- Multiplayer factions and eras
- Art - complete with tutorials!
- Music
- Writing
- Translations - work on translating Wesnoth
- Artificial Intelligence - how to create and modify AI behaviour
- Distributing content - all about the campaign server
- Authoring tools - tools for helping you write campaign WML
- Maintenance tools - tools for helping you sanity-check and maintain campaigns
What have others done?
There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the Wesnoth forum
- Faction and Era Development forum
- Multiplayer Development forum
- Scenario and Campaign Development forum
- Complete faction list
If you want to be creative without having to invent an entire new campaign, see this thread on abandoned campaigns. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.
The world of Wesnoth
Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.
- The timeline of Wesnoth
- The geography of Wesnoth
- The races of creatures in Wesnoth
- Wesnothian poetry
Miscellaneous
- External Utilities - some extra tools for easier creating stuff
- WML Reference - a quicklink
- FAQ - if you have a question, post it
- ADDON SERVER web interface - An alternate way to download user made content