LuaWML/Sides: Difference between revisions

From The Battle for Wesnoth Wiki
Line 55: Line 55:
==== wesnoth.set_village_owner ====
==== wesnoth.set_village_owner ====


Gives ownership of the village at the given location to the given side (or remove ownership if none).
Gives ownership of the village at the given location to the given side (or remove ownership if none). Ownership is also removed if nil or 0 is passed for the third parameter, but no capture events are fired in this case.
{{DevFeature1.9}}: An optional 4th parameter (boolean true|false, default: false) can be passed determining whether to fire any capture events. Previously, capture events were forcefully fired.


  wesnoth.set_village_owner(12, 15, 1)
  wesnoth.set_village_owner(12, 15, 1)

Revision as of 18:41, 5 November 2011

This page describes the LuaWML functions and helpers for handling sides and villages.

wesnoth.get_side

Returns the team with given number.

local team = wesnoth.get_side(1)
team.gold = team.gold + 50

Teams are proxy tables with the following fields:

  • side: the side number Template:DevFeature1.9
  • gold, village_gold, base_income: integers (read/write)
  • total_income: integer (read only)
  • objectives, user_team_name: translatable strings (read/write)
  • objectives_changed: boolean (read/write)
  • team_name: string (read/write)
  • controller: string (read/write) Template:DevFeature1.9

note: In networked multiplayer, the controller attribute is ambiguous. Be very careful or you have OOS errors.

The metatable of these proxy tables appears as "side".

wesnoth.sides

Template:DevFeature1.9

This is not a function but a table indexed by side numbers. Its elements are the proxy tables returned by #wesnoth.get_side.

local team = wesnoth.sides[1]
team.gold = team.gold + 50
wesnoth.message(string.format("%d sides", #wesnoth.sides))

wesnoth.get_sides

Template:DevFeature1.9

Returns a table array containing proxy tables for these sides matching the passed StandardSideFilter.

--set gold to 0 for all sides with a leader
local sides = wesnoth.get_sides({ {"has_unit", { canrecruit = true }} })
for i,v in ipairs(sides) do
    v.gold = 0
end

wesnoth.get_village_owner

Returns the side that owns the village at the given location.

local owned_by_side_1 = wesnoth.get_village_owner(12, 15) == 1

wesnoth.set_village_owner

Gives ownership of the village at the given location to the given side (or remove ownership if none). Ownership is also removed if nil or 0 is passed for the third parameter, but no capture events are fired in this case. Template:DevFeature1.9: An optional 4th parameter (boolean true|false, default: false) can be passed determining whether to fire any capture events. Previously, capture events were forcefully fired.

wesnoth.set_village_owner(12, 15, 1)

wesnoth.is_enemy

Template:DevFeature1.9

Returns true if side A is enemy of side B, false otherwise.

local enemy_flag = wesnoth.is_enemy(1, 3)

wesnoth.match_side

Template:DevFeature1.9

Matches a side against a given StandardSideFilter.

wesnoth.message(tostring(wesnoth.match_side(1, {{"has_unit", { type = "Troll" }}})))

wesnoth.get_starting_location

Template:DevFeature1.9

local loc = wesnoth.get_starting_location(1)
wesnoth.message(string.format("side 1 starts at (%u, %u)", loc[1], loc[2]))

helper.all_teams

Returns an iterator over teams that can be used in a for-in loop.

for team in helper.all_teams() do team.gold = 200 end
This page was last edited on 5 November 2011, at 18:41.
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