Difference between revisions of "NWP: Traits"
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So here we're going to look at traits. Traits are specific pro's and con's that define a character. In wesnoth terms traits give character's advantages or weaknesses (normally known as flaws but meh =P). | So here we're going to look at traits. Traits are specific pro's and con's that define a character. In wesnoth terms traits give character's advantages or weaknesses (normally known as flaws but meh =P). | ||
− | Most units will have two traits and | + | Most units will have two traits and the majority of those will have two positive/advantageous traits. Some units may have one or two flaws such as goblin spearmen (ftw). Some examples of traits for level 1 units + are: |
Elvish archer; | Elvish archer; |
Revision as of 07:47, 6 May 2011
WSNPP - NWP: Edition #8 Traits
So here we're going to look at traits. Traits are specific pro's and con's that define a character. In wesnoth terms traits give character's advantages or weaknesses (normally known as flaws but meh =P).
Most units will have two traits and the majority of those will have two positive/advantageous traits. Some units may have one or two flaws such as goblin spearmen (ftw). Some examples of traits for level 1 units + are:
Elvish archer;
- dexterous : +1 to ranged damage
- intelligent : decreases max exp by 20%
Goblin spearmen;
- slow : -1 to movement speed
- weak : -1 to damage