SoC Ideas Sprite Sheets2011: Difference between revisions

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The sprite sheet approach has huge gains in term of memory consumption, but
The sprite sheet approach has huge gains in term of memory consumption, but
there are a couple of problems that need to be solved by the students
there are a couple of problems that need to be solved to implement it.


= Additional Information =
= Additional Information =

Revision as of 20:26, 8 March 2011


This page is related to Summer of Code 2011
See the list of Summer of Code 2011 Ideas



This is a Summer of Code 2011 Idea


Submitted proposals:

There are no submitted student proposals for this idea

Description

Allow wesnoth to support spritesheets

Page for the idea: SoC_Ideas_Sprite_Sheets2011

Currently, all the Wesnoth unit animations are based on thousands of small png images, each image representing the unit in a single pose. In a sprite sheet approach, each unit is represented by a single, huge, image where all the unit images are put on a mosaïc pattern and the game knows where to look for a given image.

The sprite sheet approach has huge gains in term of memory consumption, but there are a couple of problems that need to be solved to implement it.

Additional Information

  • How to build those huge sheets from our current images set?
  • Wesnoth does not have a fixed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approach to the problem will not work.

Whom to bug about this

This page was last edited on 8 March 2011, at 20:26.
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