SoC Ideas Sprite Sheets2011: Difference between revisions

From The Battle for Wesnoth Wiki
Timotei21 (talk | contribs)
add template
Timotei21 (talk | contribs)
m add description
Line 13: Line 13:
  |format=,,<br/>See [[%PAGE%|%TITLE%]] for more information.<br/><br/>,
  |format=,,<br/>See [[%PAGE%|%TITLE%]] for more information.<br/><br/>,
}}
}}
= Description =
<h2>Sprite sheets</h2>
Page for the idea: [[SoC_Ideas_Sprite_Sheets2011]]


=Additional Information=
=Additional Information=

Revision as of 11:44, 27 February 2011


This page is related to Summer of Code 2011
See the list of Summer of Code 2011 Ideas



This is a Summer of Code 2011 Idea


Submitted proposals:

There are no submitted student proposals for this idea

Description

Sprite sheets

Page for the idea: SoC_Ideas_Sprite_Sheets2011

Additional Information

Currently, all the Wesnoth unit animations are based on png images, each image representing the unit in a single pose. In a sprite sheet approach, each unit is represented by a single, huge, image where all the unit images are put on a mosaïc pattern and the game knows where to look for a given image.

The sprite sheet approach has huge gains in term of memory consumption, but there are a couple of problems that need to be solved

  • How to build those huge sheets from our current images set?
  • Wesnoth does not have a fixed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approach to the problem will not work.
This page was last edited on 27 February 2011, at 11:44.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.