Difference between revisions of "GCI/Playtesting/Son of the Black Eye/Challenging"
Dutys Fist (talk | contribs) |
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(WIP) | (WIP) | ||
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Scenario 1: | Scenario 1: | ||
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Cutscene: No issues | Cutscene: No issues | ||
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Introductory text: What is meant by "Those orcs don't imagine they are living their last day"? Perhaps something along the lines of "Those orcs shall pay for our ransacked villages" or other might do better. | Introductory text: What is meant by "Those orcs don't imagine they are living their last day"? Perhaps something along the lines of "Those orcs shall pay for our ransacked villages" or other might do better. | ||
End text: Line 1: "argh! I die!" He is a human, not an orc. It should be I am dying, or I am slain for proper english. | End text: Line 1: "argh! I die!" He is a human, not an orc. It should be I am dying, or I am slain for proper english. | ||
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Scenario: Overall, not difficult. I noticed that if I send a few wolf riders down the flank, I can capture most enemy villages without any resistance. It might be intent of this level though... | Scenario: Overall, not difficult. I noticed that if I send a few wolf riders down the flank, I can capture most enemy villages without any resistance. It might be intent of this level though... | ||
The scenario objective was quite clear, and I had no problem figuring out what to do. | The scenario objective was quite clear, and I had no problem figuring out what to do. | ||
The dialogue was pretty engaging. I think that some of the in-game text is a bit awkward gramatically, and some times the humans talk like orcs. | The dialogue was pretty engaging. I think that some of the in-game text is a bit awkward gramatically, and some times the humans talk like orcs. | ||
I had no major challenges meeting this objective. If there was token resistance in the middle keep, it would make it more difficult. Also if there were a few villagers garrisonned near the lower river crossing, to prevent me from capturing all the enemy villages. | I had no major challenges meeting this objective. If there was token resistance in the middle keep, it would make it more difficult. Also if there were a few villagers garrisonned near the lower river crossing, to prevent me from capturing all the enemy villages. | ||
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Fun: 5. Not boring, but it could do with a few twists or challenges. It felt pretty straightforward. | Fun: 5. Not boring, but it could do with a few twists or challenges. It felt pretty straightforward. | ||
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Difficulty: 3. Quite easy | Difficulty: 3. Quite easy | ||
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Errors: None | Errors: None | ||
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Scenario 3: Towards the Mountain of Haag | Scenario 3: Towards the Mountain of Haag | ||
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Cutscene: No text in cutscene... Not sure if this is a problem, the scenario was very straightforward. | Cutscene: No text in cutscene... Not sure if this is a problem, the scenario was very straightforward. | ||
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Introductory text: No issues | Introductory text: No issues | ||
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Mid-Text: When first move done: "I've never pushed so far." Slightly awkward. Maybe verb should change to campaigned, or travelled. | Mid-Text: When first move done: "I've never pushed so far." Slightly awkward. Maybe verb should change to campaigned, or travelled. | ||
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Mid-Text: Once again, "argh, I die!" from a dwarf. It could be a little more realistic. | Mid-Text: Once again, "argh, I die!" from a dwarf. It could be a little more realistic. | ||
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Scenario: Quite fun. I found it to be moderately easy. I lost a few troops, but it was quite easy. Both objectives were met. The scenario was pretty clear, the dialogue was less engaging, but the scenario was really interesting and provided many paths to beat. I had no major challenges. It was a lot of fun. | Scenario: Quite fun. I found it to be moderately easy. I lost a few troops, but it was quite easy. Both objectives were met. The scenario was pretty clear, the dialogue was less engaging, but the scenario was really interesting and provided many paths to beat. I had no major challenges. It was a lot of fun. | ||
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Fun: 7. Fun and Interesting. | Fun: 7. Fun and Interesting. | ||
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Difficulty: 5. | Difficulty: 5. | ||
Errors: I went to the NW keep with a wolf rider. I got some troll allies. But for some reason, the finish screen appeared, telling me that I had moved my hero to the signpost, which I did not. Game then continued, and during finish, end screen appeared again, and game ender properly. | Errors: I went to the NW keep with a wolf rider. I got some troll allies. But for some reason, the finish screen appeared, telling me that I had moved my hero to the signpost, which I did not. Game then continued, and during finish, end screen appeared again, and game ender properly. | ||
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Scenario 4: | Scenario 4: | ||
+ | Cutscene: No text in cutscene. See above. | ||
− | + | End Text: A bit cheesy and lame, especially when hero says "it was fun, wasn't it" | |
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+ | Scenario: Really long and boring. Increased in difficulty though. I think that if the upper two keeps were merged into a single keep, the scenario could be a bit faster. My objective was clear, but the dialogue was moderate. I had minor challenges(in a good way) keeping my leader alive. | ||
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+ | Fun: 4. A bit too long for my taste | ||
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+ | Difficulty: 7. Poses a challenge. | ||
Errors: Same error as scenario 3 when I sent a troll into the beseiged castle. | Errors: Same error as scenario 3 when I sent a troll into the beseiged castle. |
Revision as of 20:50, 24 November 2010
(WIP)
Scenario 1:
Cutscene: No issues
Introductory text: What is meant by "Those orcs don't imagine they are living their last day"? Perhaps something along the lines of "Those orcs shall pay for our ransacked villages" or other might do better. End text: Line 1: "argh! I die!" He is a human, not an orc. It should be I am dying, or I am slain for proper english.
Scenario: Overall, not difficult. I noticed that if I send a few wolf riders down the flank, I can capture most enemy villages without any resistance. It might be intent of this level though... The scenario objective was quite clear, and I had no problem figuring out what to do. The dialogue was pretty engaging. I think that some of the in-game text is a bit awkward gramatically, and some times the humans talk like orcs. I had no major challenges meeting this objective. If there was token resistance in the middle keep, it would make it more difficult. Also if there were a few villagers garrisonned near the lower river crossing, to prevent me from capturing all the enemy villages.
Fun: 5. Not boring, but it could do with a few twists or challenges. It felt pretty straightforward.
Difficulty: 3. Quite easy
Errors: None
Scenario 3: Towards the Mountain of Haag
Cutscene: No text in cutscene... Not sure if this is a problem, the scenario was very straightforward.
Introductory text: No issues
Mid-Text: When first move done: "I've never pushed so far." Slightly awkward. Maybe verb should change to campaigned, or travelled.
Mid-Text: Once again, "argh, I die!" from a dwarf. It could be a little more realistic.
Scenario: Quite fun. I found it to be moderately easy. I lost a few troops, but it was quite easy. Both objectives were met. The scenario was pretty clear, the dialogue was less engaging, but the scenario was really interesting and provided many paths to beat. I had no major challenges. It was a lot of fun.
Fun: 7. Fun and Interesting.
Difficulty: 5.
Errors: I went to the NW keep with a wolf rider. I got some troll allies. But for some reason, the finish screen appeared, telling me that I had moved my hero to the signpost, which I did not. Game then continued, and during finish, end screen appeared again, and game ender properly.
Scenario 4:
Cutscene: No text in cutscene. See above.
End Text: A bit cheesy and lame, especially when hero says "it was fun, wasn't it"
Scenario: Really long and boring. Increased in difficulty though. I think that if the upper two keeps were merged into a single keep, the scenario could be a bit faster. My objective was clear, but the dialogue was moderate. I had minor challenges(in a good way) keeping my leader alive.
Fun: 4. A bit too long for my taste
Difficulty: 7. Poses a challenge.
Errors: Same error as scenario 3 when I sent a troll into the beseiged castle.