Difference between revisions of "GCI/Playtesting/Liberty/Easy"
From The Battle for Wesnoth Wiki
				< GCI | Playtesting
				
		
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| − | (to be   | + | = WORK IN PROGRESS =  | 
| + | |||
| + | == Preamble ==  | ||
| + | |||
| + | http://wiki.wesnoth.org/GCI/Playtesting  | ||
| + | |||
| + | For reference purposes:  | ||
| + | <blockquote>  | ||
| + | #What difficulty levels and what version of Wesnoth have you played the scenario on?  | ||
| + | #How difficult did you find the scenario? (1-10)  | ||
| + | #How clear did you find the scenario objectives?  | ||
| + | #How clear and interesting did you find the dialog and storyline of the scenario?  | ||
| + | #What were your major challenges in meeting the objectives of the scenario?  | ||
| + | #How fun do you think the scenario is? (1-10)  | ||
| + | #What, if any, are changes you would have made to the scenario to make it more fun?  | ||
| + | #Was there any event that caused you to lose the game and forced you to reload or restart the scenario?  | ||
| + | #If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?  | ||
| + | </blockquote>  | ||
| + | |||
| + | == Scenario 1: The Raid ==  | ||
| + | == Scenario 2: Civil Disobedience ==  | ||
| + | == Scenario 3: A Strategy of Hope ==  | ||
| + | == Scenario 4: Unlawful Orders ==  | ||
| + | == Scenario 5: Hide and Seek ==  | ||
| + | == Scenario 6: The Grey Woods ==  | ||
| + | == Scenario 7: The Hunters ==  | ||
| + | == Scenario 8: Glory ==  | ||
Revision as of 01:33, 30 November 2010
Contents
WORK IN PROGRESS
Preamble
http://wiki.wesnoth.org/GCI/Playtesting
For reference purposes:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
 - How difficult did you find the scenario? (1-10)
 - How clear did you find the scenario objectives?
 - How clear and interesting did you find the dialog and storyline of the scenario?
 - What were your major challenges in meeting the objectives of the scenario?
 - How fun do you think the scenario is? (1-10)
 - What, if any, are changes you would have made to the scenario to make it more fun?
 - Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
 - If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?