Difference between revisions of "SummerOfCodeProposal JodyNorthup"
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<h4>Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?</h4> | <h4>Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?</h4> | ||
− | I did select a project from your list. Specifically, I selected [[ | + | I did select a project from your list. Specifically, I selected [[SoC_Ideas_Persistent_Gameworld|the persistent gameworld]] project. |
I would like to concentrate on the necessary modifications to WML to make it work in single player, and add multiplayer support as time permits. | I would like to concentrate on the necessary modifications to WML to make it work in single player, and add multiplayer support as time permits. | ||
Revision as of 12:07, 30 March 2010
This page is related to Summer of Code 2010 |
See the list of Summer of Code 2010 Ideas |
This is a Summer of Code 2010 student page |
Contents
- 1 Description
- 2 IRC
- 3 Questionnaire
- 3.1 Basics
- 3.1.1 Write a small introduction to yourself.
- 3.1.2 State your preferred email address.
- 3.1.3 If you have chosen a nick for IRC and Wesnoth forums, what is it?
- 3.1.4 Why do you want to participate in summer of code?
- 3.1.5 What are you studying, subject, level and school?
- 3.1.6 What country are you from, at what time are you most likely to be able to join IRC?
- 3.1.7 Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.
- 3.2 Experience
- 3.2.1 What programs/software have you worked on before?
- 3.2.2 Have you developed software in a team environment before? (As opposed to hacking on something on your own)
- 3.2.3 Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?
- 3.2.4 Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.
- 3.2.5 Gaming experience - Are you a gamer?
- 3.2.6 What type of gamer are you?
- 3.2.7 What type of games?
- 3.2.8 What type of opponents do you prefer?
- 3.2.9 Are you more interested in story or gameplay?
- 3.2.10 Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.
- 3.2.11 If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.
- 3.3 3) Communication skills
- 3.3.1 Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.
- 3.3.2 What spoken languages are you fluent in?
- 3.3.3 Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.
- 3.3.4 Do you give constructive advice?
- 3.3.5 Do you receive advice well?
- 3.3.6 Are you good at sorting useful criticisms from useless ones?
- 3.3.7 How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to "see how it turn out", taking the risk of having it thrown away if it doesn't match what the project want
- 3.4 Project
- 3.4.1 Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?
- 3.4.2 Why did you choose this project?
- 3.4.3 Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".
- 3.4.4 Include as much technical detail about your implementation as you can
- 3.4.5 What do you expect to gain from this project?
- 3.4.6 What would make you stay in the Wesnoth community after the conclusion of SOC?
- 3.5 Practical considerations
- 3.5.1 Are you familiar with any of the following tools or languages?
- 3.5.2 Which tools do you normally use for development? Why do you use them?
- 3.5.3 What programming languages are you fluent in?
- 3.5.4 Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of "there is no way to contact you" does arise!
- 3.1 Basics
Description
Jody Northup - Implement gameworld data persistence
This is the Persistent Gameworld idea If accepted, I would communicate extensively with the community to determine a solution that provides gameworld persistence with the greatest ease of access and implementation for the established community of world and campaign builders for wesnoth. Currently, I expect that this will involve extending WML, and creation of some system of communication about the extended WML for multiplayer games.
IRC
Upthorn, Upth
Questionnaire
Basics
Write a small introduction to yourself.
My name is Jody Northup. I am a 25 year old college student from the United States. Under normal circumstances, I should have graduated by now, but there have been a number of obstacles on my route to academic success.
I have been programming since I was introduced to C++ in the summer of 1999.
State your preferred email address.
upthorn@gmail.com
If you have chosen a nick for IRC and Wesnoth forums, what is it?
- irc: Upthorn
- irc alternate: Upth
- Wesnoth forums: Upthorn
- gna.org: Upthorn
Why do you want to participate in summer of code?
It is a good opportunity to gain experience in aspects of programming that aren't covered in classes, it is a great way to contribute to the open source community on projects that I believe in or even make use of myself, being able to contribute usefully to something gives me a great sense of accomplishment, and it is much more fun than any other summer job opportunity I know of.
What are you studying, subject, level and school?
I'm an undergrad with an undeclared major at Sacramento City College. In terms of credit earned, I am in my third year, in terms of time spent I am in my 5th year, and in terms of the length of time remaining until I graduate, I might as well just be starting my 2nd year. In another year or two I hope to transfer to the University of Maryland, where I plan to double-major in Computer Science and Linguistics, getting a simultaneous degree in both if possible.
What country are you from, at what time are you most likely to be able to join IRC?
I live on the west coast of the United States (GMT-7 during the summer), but my sleep schedule is very flexible. I am generally available on between around 19:00 and 11:00 GMT, but I can change this during the coding period if it is inconvenient to my mentor. Until my class period ends, I will be completely unavailable on Wednesdays.
Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.
I may be unavailable from 23:00 Wednesday to 19:00 or later on Thursdays (GMT), but this commitment can be cancelled if there is urgent work to be done. Additionally, I would like to take up an additional part-time job during the summer if I can fit one into the schedule, but there are no definite plans around this at the moment.
Experience
What programs/software have you worked on before?
- A variety of programming projects for high school and college classes
- I have hacked around quite a bit on open source emulators. Primarily the rerecording branch of gens (see TASVideos.org introduction and these forum threads for more information, with some work also being done on snes9x and mupen64.
- I have doen a great deal of feature programming and debugging work on the Sonic 1 MegaMix romhacking project for the sega genesis.
- I have done some simple reverse engineering work to examine a simple archive file format and help create a translation patch for the Japanese indie game Bunny Must Die.
- I have done some minor testing and debugging work on a project to encapsulate windows games in a deterministic environment, allowing input to be recorded and replayed without concern for RNG input from the system clock, or other sources.
- I worked on ScummVM for Summer of Code last year, implementing an API to allow engine modules to negotiate with backend modules to determine color depth.
Have you developed software in a team environment before? (As opposed to hacking on something on your own)
Yes, I frequently collaborate with other developers in my development of gens, as well as having worked in pair and group projects for classes. And, of course, I contributed to ScummVM for last year's Summer of Code.
Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?
I participated in last year's summer of code as a student for ScummVM. My project was providing support for RGB color games. I was successful, but had a great snag towards the end as I completed my project as proposed before the midterm, went on a pre-arranged 2-week vacation, and had a great deal of difficulty with the project I was assigned to work on for the remainder of the summer of code period.
Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.
I have been the project maintainer and coordinator of the Gens-rerecording project since about mid-2006, having produced many new features, created a google code project page, and organized the development of many more during that time.
Gaming experience - Are you a gamer?
Yes, I enjoy games, although lately I haven't been playing them as much as I used to.
What type of gamer are you?
I am an obsessive perfectionist when it comes to gaming. I always try again and again until I get the best possible outcome, and I've collected all the items. Sometimes the frustration this causes drives me to save-scum, or edit my saves outright.
What type of games?
I love all types of games, from real time strategy (command & conquer, starcraft, total annihilation) and turn-based strategy (wesnoth, civilization) to RPGs (Planescape: Torment, Skies of Arcadia), adventures (King's Quest, Space Quest, The Void/Тургор), platformers (Sonic the Hedgehog, Mario) and racing games (Virtua Racing, Burnout) and even to First person shooters (Deus Ex, Unreal Tournament) and simulations (Escape Velocity, Dwarf Fortress)
What type of opponents do you prefer?
I prefer opponents that are on the same level or slightly better than me (so, generally, ones that are not very good).
Are you more interested in story or gameplay?
I cannot choose between story and gameplay. In the best games, there is no separation between the two.
Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.
Yes, I got hooked on wesnoth during my vacation last summer, and the Heir to the Throne campaign became one of the greatest difficulties I had in accomplishing additional work for ScummVM. I am not very good at strategy games, so I have not even attempted multiplayer yet.
If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.
I did submit a patch to correct the VC9 project files, but then I realized it was a duplicate of one from three weeks earlier.
3) Communication skills
Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.
I am a native English speaker, and my proficiency with written English is better than average.
What spoken languages are you fluent in?
I am a fluent native speaker of English, can communicate alright in Japanese, and am at a basic level in Mandarin and Korean. I hope to learn Russian next semester.
Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.
I do not know about wesnoth players specifically, but I am fairly good at interacting with players of other games. I tend to be friendly and open, and I understand that the other players' insults and other such things are just for fun and don't mean anything.
Do you give constructive advice?
I do give constructive advice whenever I can, although sometimes I think I cause offense by mistake.
Do you receive advice well?
I believe so, as long as it is helpful.
Are you good at sorting useful criticisms from useless ones?
I think so.
How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to "see how it turn out", taking the risk of having it thrown away if it doesn't match what the project want
I like to keep a good balance between discussing changes and coding proof of concepts. In last year's summer of code, I had to interact extensively with the development community in order to design a useful API for them, but at times when it wasn't clear what the community preference was, I would make a proof of concept to demonstrate the features and drawbacks of a given method. Some of the work would be thrown out, but I did my best to maximize the amount of work that could be reused on a different method.
Project
Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?
I did select a project from your list. Specifically, I selected the persistent gameworld project. I would like to concentrate on the necessary modifications to WML to make it work in single player, and add multiplayer support as time permits.
Why did you choose this project?
It seemed like something that I am farely likely to be able to accomplish at my current skill level, but is large enough that I shouldn't have to worry about completing it too early as happened last summer.
Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".
Because a great deal of the requirements of the project depend on what the community wants, I do not yet have sufficient information to predict a timeline. TODO: talk to campaign developers and update this section as soon as possible.
Include as much technical detail about your implementation as you can
What do you expect to gain from this project?
Experience with custom scripting language implementations, understanding of how to process XML-style languages efficiently, a sense of having been able to do something useful for someone besides myself, and a nifty t-shirt from google.
What would make you stay in the Wesnoth community after the conclusion of SOC?
My interest in the project itself, and any relationships I might forge with community members during the coding period.
Practical considerations
Are you familiar with any of the following tools or languages?
* Subversion (used for all commits)
Yes, I have used it extensively for gens development, megamix development, and my work on ScummVM last summer.
* C++ (language used for all the normal source code)
Yes, I have been working with C++ for nearly 11 years now.
* STL, Boost, Sdl (C++ libraries used by Wesnoth)
I am fairly familiar with the STL, and worked almost exclusively with SDL on ScummVM last summer. I am new to Boost, but in the past I have been able to catch on to these things fairly quickly with a little bit of practice.
* Python (optional, mainly used for tools)
I have worked with python somewhat, contributing a few minor bugfixes to the Civilization 4 mod "Fall From Heaven II"
* build environments (eg cmake/autotools/scons)
I do not have any experience with cmake, autotools, or scons.
* WML (the wesnoth specific scenario language)
I have some minor experience with WML, from editing my own wesnoth savegames last summer.
* Lua (used in combination with WML to create scenarios)
I have experience both in scripting Lua, and in working with the Lua C API to provide hooks and bindings.
Which tools do you normally use for development? Why do you use them?
- C/C++: I generally use Microsoft Visual C/C++, because I am familiar with it from classes, and because it provides a very useful debugger that allows me to trace problems to their source quite quickly. I have used Dev-C++ in the past, though.
- Java: Eclipse, because it was recommended to me and I do not know anything about the others, and also because it provides a very useful debugger facility.
What programming languages are you fluent in?
C, C++, Lua, Java, Javascript.
Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of "there is no way to contact you" does arise!
I will provide a telephone contact in my SoC application.