Difference between revisions of "SummerOfCodeProposal LucaMoller"
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<h4>What type of games?</h4> | <h4>What type of games?</h4> | ||
− | When I was young and had a PSone I played almost everything hehe (I liked RPGs, racing, strategy, action, fighting... games). My favorites were Final Fantasy Tactics and FF7 I think. On the PC I've played much Age of Empires 2, Heroes 3 , Diablo, etc. | + | When I was young and had a PSone and I played almost everything hehe (I liked RPGs, racing, strategy, action, fighting... games). My favorites were Final Fantasy Tactics and FF7 I think. On the PC I've played much Age of Empires 2, Heroes 3 , Diablo, etc. |
Recently, I've been playing fighting some fighting games with friends (like Guilty Gear and Street Fighter) and some Dota(though I've managed to stopped with this =P ). | Recently, I've been playing fighting some fighting games with friends (like Guilty Gear and Street Fighter) and some Dota(though I've managed to stopped with this =P ). | ||
Line 96: | Line 96: | ||
<h4>Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?</h4> | <h4>Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?</h4> | ||
+ | Yes, the project of exposing AI functions to lua scripts. | ||
<h4>If you have invented your own project, please describe the project and the scope.</h4> | <h4>If you have invented your own project, please describe the project and the scope.</h4> | ||
<h4>Why did you choose this project?</h4> | <h4>Why did you choose this project?</h4> | ||
+ | I'm quite interested in learing more about how AI works in games and also in learning lua (which I've just heard about some times, but sounded usefull and interesting) | ||
<h4>Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".</h4> | <h4>Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".</h4> | ||
Line 106: | Line 108: | ||
<h4>What do you expect to gain from this project?</h4> | <h4>What do you expect to gain from this project?</h4> | ||
+ | Some knowledge and experience. | ||
<h4>What would make you stay in the Wesnoth community after the conclusion of SOC?</h4> | <h4>What would make you stay in the Wesnoth community after the conclusion of SOC?</h4> | ||
+ | Getting involved with the community members and the project itself. | ||
<h3>Practical considerations</h3> | <h3>Practical considerations</h3> | ||
− | <h4>Are you familiar with any of the following tools or languages? | + | <h4>Are you familiar with any of the following tools or languages?</h4> |
* Subversion (used for all commits) | * Subversion (used for all commits) | ||
+ | I've used it sometimes in one of my projects(the 3D fighting game). | ||
* C++ (language used for all the normal source code) | * C++ (language used for all the normal source code) | ||
+ | Yes, I think C++ is my strongest point in this list. | ||
* STL, Boost, Sdl (C++ libraries used by Wesnoth) | * STL, Boost, Sdl (C++ libraries used by Wesnoth) | ||
+ | Just STL. | ||
* Python (optional, mainly used for tools) | * Python (optional, mainly used for tools) | ||
+ | I've just quickly looked at it once, I dont have any experience with it, but I think I can learn fast if needed. | ||
* build environments (eg cmake/autotools/scons) | * build environments (eg cmake/autotools/scons) | ||
+ | Not much, but I've already managed to compile the Wesnoth source with scons. | ||
* WML (the wesnoth specific scenario language) | * WML (the wesnoth specific scenario language) | ||
+ | I just took a look at it. | ||
* Lua (used in combination with WML to create scenarios) </h4> | * Lua (used in combination with WML to create scenarios) </h4> | ||
Revision as of 16:29, 19 March 2010
This page is related to Summer of Code 2010 |
See the list of Summer of Code 2010 Ideas |
This is a Summer of Code 2010 student page |
Contents
- 1 Description
- 2 Questionnaire
- 2.1 Basics
- 2.1.1 Write a small introduction to yourself.
- 2.1.2 State your preferred email address.
- 2.1.3 If you have chosen a nick for IRC and Wesnoth forums, what is it?
- 2.1.4 Why do you want to participate in summer of code?
- 2.1.5 What are you studying, subject, level and school?
- 2.1.6 What country are you from, at what time are you most likely to be able to join IRC?
- 2.1.7 Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.
- 2.2 Experience
- 2.2.1 What programs/software have you worked on before?
- 2.2.2 Have you developed software in a team environment before? (As opposed to hacking on something on your own)
- 2.2.3 Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?
- 2.2.4 Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.
- 2.2.5 Gaming experience - Are you a gamer?
- 2.2.6 What type of gamer are you?
- 2.2.7 What type of games?
- 2.2.8 What type of opponents do you prefer?
- 2.2.9 Are you more interested in story or gameplay?
- 2.2.10 Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.
- 2.2.11 If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.
- 2.3 3) Communication skills
- 2.3.1 Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.
- 2.3.2 What spoken languages are you fluent in?
- 2.3.3 Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.
- 2.3.4 Do you give constructive advice?
- 2.3.5 Do you receive advice well?
- 2.3.6 Are you good at sorting useful criticisms from useless ones?
- 2.3.7 How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to "see how it turn out", taking the risk of having it thrown away if it doesn't match what the project want
- 2.4 Project
- 2.4.1 Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?
- 2.4.2 If you have invented your own project, please describe the project and the scope.
- 2.4.3 Why did you choose this project?
- 2.4.4 Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".
- 2.4.5 Include as much technical detail about your implementation as you can
- 2.4.6 What do you expect to gain from this project?
- 2.4.7 What would make you stay in the Wesnoth community after the conclusion of SOC?
- 2.5 Practical considerations
- 2.5.1 Are you familiar with any of the following tools or languages?
- 2.5.2 Which tools do you normally use for development? Why do you use them?
- 2.5.3 What programming languages are you fluent in?
- 2.5.4 Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of "there is no way to contact you" does arise!
- 2.1 Basics
Description
Luca Moller - Make the c++ AI functions avaiable through the lua engine
I'm still studying this idea to write something here.
Questionnaire
Basics
Write a small introduction to yourself.
Hello, my name is Luca Mattos Möller. I'm a 21 years old computer engineering student starting the third year of university. And like most here, I like programming and games.
State your preferred email address.
lucamattosmoller@gmail.com
If you have chosen a nick for IRC and Wesnoth forums, what is it?
- Wesnoth forums: luca_moller
- gna.org: luca_moller
- irc: LucaMoller
Why do you want to participate in summer of code?
I'm looking for experience. And, of course, I'm a kind of open source enthusiast. =)
What are you studying, subject, level and school?
I'm studying computer engineering at Instituto Técnológico de Aeronáutica. As I said before, I'm on the third year in the university.
What country are you from, at what time are you most likely to be able to join IRC?
I'm from Brazil(UTC-3). I'm most likely to join irc at afternoon or night with a good flexibility depending on when its better to find who I need or needs me online.
Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.
I'm going to travel for about one week to present my last year science fair project on another fair, but I'll probably be able to keep on working the same way when I'm there.
Experience
What programs/software have you worked on before?
I've worked as the main programmer on the following projects:
- A lan poker game with hand made RSA cryptography (a university project)
- A 3D fighting game: http://www.youtube.com/watch?v=rtF50nlVCCw - latest version video - and http://www.youtube.com/watch?v=RkD48e-MT0w - older version that shows better the ragdoll implementation
I've also participated in ACM ICPC for 2 two years (getting the brazilian final on both of them, and with a medal on the second year)
Have you developed software in a team environment before? (As opposed to hacking on something on your own)
No, when I developed until now there was only 3 or 4 people involved.
Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?
No, this is my first time around with GSoC.
Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.
No, at least not yet.
Gaming experience - Are you a gamer?
Not much nowadays. But in the past I played games all the time! xD
What type of gamer are you?
The one the keeps on playing trying to get the highest score or the beat the hardest level! =P
What type of games?
When I was young and had a PSone and I played almost everything hehe (I liked RPGs, racing, strategy, action, fighting... games). My favorites were Final Fantasy Tactics and FF7 I think. On the PC I've played much Age of Empires 2, Heroes 3 , Diablo, etc. Recently, I've been playing fighting some fighting games with friends (like Guilty Gear and Street Fighter) and some Dota(though I've managed to stopped with this =P ).
What type of opponents do you prefer?
The challenging ones!
Are you more interested in story or gameplay?
Gameplay! But the combo good gameplay+story is really atractive.
Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.
Not much, I've just started the first campaing and played some scenarios.
If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.
3) Communication skills
Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.
I believe I have a good fluency in written English.
What spoken languages are you fluent in?
Portuguese and English.
Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.
I think I'm reasonable enough to deal finely with players.
Do you give constructive advice?
I try to adcive only when its constructive.
Do you receive advice well?
Yes, I think =)
Are you good at sorting useful criticisms from useless ones?
Not sure, but at least I try to look for the usefull part in criticisms.
How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to "see how it turn out", taking the risk of having it thrown away if it doesn't match what the project want
Although I like to go start coding, I believe that good discussion is usually necessary for nice results.
Project
Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?
Yes, the project of exposing AI functions to lua scripts.
If you have invented your own project, please describe the project and the scope.
Why did you choose this project?
I'm quite interested in learing more about how AI works in games and also in learning lua (which I've just heard about some times, but sounded usefull and interesting)
Include an estimated timeline for your work on the project. Don't forget to mention special things like "I booked holidays between A and B" and "I got an exam at ABC and won't be doing much then".
Include as much technical detail about your implementation as you can
What do you expect to gain from this project?
Some knowledge and experience.
What would make you stay in the Wesnoth community after the conclusion of SOC?
Getting involved with the community members and the project itself.
Practical considerations
Are you familiar with any of the following tools or languages?
* Subversion (used for all commits)
I've used it sometimes in one of my projects(the 3D fighting game).
* C++ (language used for all the normal source code)
Yes, I think C++ is my strongest point in this list.
* STL, Boost, Sdl (C++ libraries used by Wesnoth)
Just STL.
* Python (optional, mainly used for tools)
I've just quickly looked at it once, I dont have any experience with it, but I think I can learn fast if needed.
* build environments (eg cmake/autotools/scons)
Not much, but I've already managed to compile the Wesnoth source with scons.
* WML (the wesnoth specific scenario language)
I just took a look at it.
* Lua (used in combination with WML to create scenarios)
Which tools do you normally use for development? Why do you use them?
What programming languages are you fluent in?
Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of "there is no way to contact you" does arise!
TODO: fill out this questionnaire
SoC_Information_for_Google#Does_your_organization_have_an_application_template_you_would_like_to_see_students_use.3F_If_so.2C_please_provide_it_now.