Difference between revisions of "LuaWML/Misc"
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This page describes miscellaneous [[LuaWML]] objects and helpers. | This page describes miscellaneous [[LuaWML]] objects and helpers. | ||
− | ==== wesnoth. game_config ==== | + | ==== wesnoth.game_config ==== |
Contrarily to the other values of the ''wesnoth'' table, ''game_config'' is simply a proxy table. Its fields offer an interface to the global settings of Wesnoth: | Contrarily to the other values of the ''wesnoth'' table, ''game_config'' is simply a proxy table. Its fields offer an interface to the global settings of Wesnoth: |
Revision as of 21:03, 20 March 2010
This page describes miscellaneous LuaWML objects and helpers.
Contents
wesnoth.game_config
Contrarily to the other values of the wesnoth table, game_config is simply a proxy table. Its fields offer an interface to the global settings of Wesnoth:
- version: string (read only)
- base_income: integer (read/write)
- village_income: integer (read/write)
- poison_amount: integer (read/write)
- rest_heal_amount: integer (read/write)
- recall_cost: integer (read/write)
- kill_experience: integer (read/write)
- debug: boolean (read only)
-- Healing, poison, and regeneration, are a bit weak? Let's boost them! wesnoth.game_config.poison_amount = 15
wesnoth.current
As with game_config, current is a proxy table. Its fields are getter for game-related properties:
- side: integer (read only)
- turn: integer (read only)
- event_context: WML table with attributes x1, y1, x2, y2, and children weapon, second_weapon, describing the trigger for the current event.
wesnoth.message(string.format("Turn %d, side %d is playing.", wesnoth.current.turn, wesnoth.current.side))
helper.set_wml_tag_metatable
Sets the metable of a table so that it can be used to create subtags with less brackets. Returns the table. The fields of the table are simple wrappers around table constructors.
T = helper.set_wml_tag_metatable {} W.event { name = "new turn", T.message { speaker = "narrator", message = "?" } }
helper.modify_unit
Modifies all the units satisfying the given filter (argument 1) with some WML attributes/objects (argument 2). This is a Lua implementation of the MODIFY_UNIT macro.
helper.modify_unit({ id="Delfador" }, { moves=0 })
helper.move_unit_fake
Fakes the move of a unit satisfying the given filter (argument 1) to the given position (argument 2). This is a Lua implementation of the MOVE_UNIT macro.
helper.move_unit_fake({ id="Delfador" }, 14, 8)